Goals for 0.4.2 release:
* MUST TEST:
** Upgrades, especially repair on milspec and known previous troublemakers
** Fix systems to have jump points only outside the "slow-zone"
** Fix a bit of the system generation code: so we can specify everything in the milky_way.xml
** Sparkles (particle system)
** Ship images not appearing in cargo screen (fixed on windows...other?)

* Warp:
** Time Compression back for devels

*Damage
** Fix System Damage so it happens with reasonable frequency

* AI:
** Fix AI range trigger happiness
** Fix ITTS to use more iterations of Newton's method

Scripting Goals:
* Flightgroups
** Classification (fleet, squadron, flotilla? etc. - something to differentiate between {5 plowshares} and {3 archimedes, 2 Tesla, 8 kahan, 20 schroedinger, 10 goddard, 5 watson} )
** Flightgroups should have subsets of ships that spawn together (combined arms)

* News
** Fix news to report stories depending on import (fleet lead by dodo=wrong)
	--Is this a problem with news, or the dynamic universe that calls
	  the news?  If story is reported correctly, there's no problem.
	  This means that there is actually a fleet led by a dodo, it's
	  not wrong, just a bad simulation :-) --Dan.a
	  -- By fix, we mean take advantage of the pending changes to script 
	     side that will classify flightgroups in a reasonable way - thus, 
	     if the lead ship is a dodo it shouldn't be a _fleet_
** Get formatted date back.
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Goals for 'Sometime over the rainbow'
* File loading: 
** Load balance hash-table
** Support full expressivity of BFXM animations
** Fix excessive seeking in File-System
** Install time generation of all BSP files
** Per-System (versus strict per need) ship loading optimization

* Vega Strike universe information:
** Complete Ships list.
** Complete histories.

* UI:
** Add more cargo pics
** Merge BaseComputer modes with NavScreen?
** radio chatter from: to:

* Resource management/organization:
** trim redundant thrust animation images

* Universe consistency
** make pirates... more pirate-like
** grappling hooks?
** Area effect modeling
** Bomb-pumped laser modeling?

* Graphical stuff
** make engine lights proportional to accel, not to speed

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