Goals for 0.4.2 release
* Warp:
** Rename warp to ... think of something cool
** Warp energy use
** Time Compression back for devels

* Universe/system generation:
** Fix systems to have jump points only outside the "slow-zone"
** Fix a bit of the system generation code: so we can specify everything in the milky_way.xml

* Resource management/organization:
** Make un-modded units appear in 1 big table, not dozens of xml files

* UI:
** Add cargo pics
** Warp vs. Auto graphic

* AI:
** Fix AI range trigger happiness

* Graphics:
** fix ugly ass damage dots

Goals for 'Sometime over the rainbow'
* File loading: 
** Load balance hash-table
** Support full expressivity of BFXM animations
** Fix excessive seeking in File-System
** Install time generation of all BSP files
** Per-System (versus strict per need) ship loading optimization

* Vega Strike universe information:
** Complete Ships list.
** Complete histories.

* UI:
** Merge BaseComputer modes with NavScreen?

* Universe consistency
** make pirates... more pirate-like
** grappling hooks?
** Area effect modeling
** Bomb-pumped laser modeling?

Emacs mode info:
Local Variables:
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