| DiaCanvas2 Reference Manual |
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DiaCanvasText — Creates an editable text element on the canvas.
#define DIA_CANVAS_TEXT (obj) struct DiaCanvasText;
GObject +----DiaCanvasItem +----DiaCanvasText
"alignment" PangoAlignment : Read / Write "color" gulong : Read / Write "cursor" gint : Read / Write "editable" gboolean : Read / Write "font" PangoFontDescription : Write "height" gdouble : Read / Write "layout" PangoLayout : Read "markup" gboolean : Read / Write "multiline" gboolean : Read / Write "text" gchararray : Read / Write "width" gdouble : Read / Write "wrap-word" gboolean : Read / Write
"text-changed" void user_function (DiaCanvasText *diacanvastext, gchar *arg1, gpointer user_data);
DiaCanvasText is a nice example of a composite object. You can use this class in your custom made canvas items to display some text. DiaCanvasText has some handy features like the ability to edit the text and a variable height and width.
#define DIA_CANVAS_TEXT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), DIA_TYPE_CANVAS_TEXT, DiaCanvasText))
| obj : |
void user_function (DiaCanvasText *diacanvastext, gchar *arg1, gpointer user_data);
This signal is emited every time the text changes.
| diacanvastext : | the object which received the signal. |
| arg1 : | |
| user_data : | user data set when the signal handler was connected. |
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