SubDir TOP ;

UseAutoconf ;

Package license.txt readme.txt ;

#### Library ####
SubDir TOP shared_lib sources ;

LIB_DIRS = platform/sdl util graphics graphics/gl sound sound/openal xml glew ;
LIB_INCLUDE_DIRS = ../include/$(LIB_DIRS) ;

for i in $(LIB_DIRS) {
  LIB_SOURCES += [ Wildcard $(i) : *.c *.cpp *.h ] ;
}

Library glestlib : $(LIB_SOURCES) ;
ExternalLibs glestlib : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL ;
IncludeDir glestlib : $(LIB_INCLUDE_DIRS) ;

#### Game ####
SubDir TOP glest_game ;

GLEST_DIRS = . ai facilities game global graphics gui main menu sound
             type_instances types world ;
for i in $(GLEST_DIRS) {
  GLEST_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ;
}

Application glest : $(GLEST_SOURCES) ;
LinkWith glest : glestlib ;
ExternalLibs glest : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL ;
IncludeDir glest : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_DIRS) ;

#### Editor ####
if $(WX_AVAILABLE) = "yes" {
  SubDir TOP glest_map_editor ;

  GLEST_MAP_DIRS = . ;
  for i in $(GLEST_DIRS) {
    GLEST_MAP_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ;
  }

  Application glest_map_editor : $(GLEST_MAP_SOURCES) ;
  LinkWith glest_map_editor : glestlib ;
  ExternalLibs glest_map_editor : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL WX ;
  IncludeDir glest_map_editor : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_MAP_DIRS) ;
}
