MiniRacer Compilation:

Linux:

copy "Makefile.linuxglx" to "Makefile" and edit it.
There are a few options of interest (DEFS):

remove -DSOUND if you don't have SDL_mixer 1.2 installed.
remove -DVIDMODEXT_GAMMA_RAMP if your XFree86 VidModeExtensions don't support
VidModeGammaRamp functions (eg. when your XFree86 VidModeExtensions are older
than version 2.1)
then just type "make".

If you're unsure if your system meets these requirements, just try to compile
without modyfying the Makefile. If you get an error message when compiling
sound_sdl.c, remove -DSOUND, if you get an error on gl_vidlinuxglx.c, remove
-DVIDMODE_GAMMA_RAMP

You can also compile a MiniRacer RPM. You have to copy "miniracer.spec" to
the "SPECS" dir and the complete archive "miniracer-<version>.tar.gz" to the
"SOURCES" dir of your RPM directory hierarchy. then, from the top of your RPM
directory hierarchy, type "rpm -bb SPECS/miniracer.spec". If successful, you'll
find a "miniracer-<version>.i386.rpm" in the "RPMS/i386" dir.



Windows:

I also use gcc (mingw32) under windows, because I don't have VC++.
The file "engine.dev" is a project file for the opensource IDE Dev-C++
(downloadable from http://www.bloodshed.net).
If you want to compile MiniRacer with gcc on the commandline, use
"make -f Makefile.win".


Have fun!

Martin
