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Minimap
Timing du space marine
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BUG : double shoot : genestealer invisible ...
BUG : La distance d'un marine  une zone d'entre n'est pas calcul en suivant
le chemin mais par la somme des coordonnes.

Faire un UNDO seulement pour les mouvements.
Click intelligent pour se dplacer sur plusieurs cases.

Utiliser le initTurn pour sortir des zones d'entre...


Finir le extensibleObject : removable et transferable.

-- Suggestion from Odd Jobb :
o - overwatch
f - fires
u - unjam
r - reload
e - use door
p - pick up
space - next unit 
pageup/down - scroll through the units.
q - 90 turn left
e - 90 turn right
w - forward,up
a - left
d - right
x - backward,down
y - strafe left
c - strafe right
r - reload
f - fire
v - flame
o - overwatch
b - operate door open/close
g - get an item (CAT)
n - Blip enters board
m - Convert Blip
u - Unjam Bolter
l - End turn
z - Zoom in/out instead of Control O
, - next Unit
. - previous Unit

- Automatic attack when you move in an enemy instead of an icon!
- A door which is open is closed and vice versa with only one icon
- Option to remap keys
- Selectable list of all units when clicked map jumps to coordinates of the unit.
- smaller log windows but bigger map window. Option to save Log into a file.
- burned tiles are set where a flamer was fired a round before

- Show AP at the lower left corner of the marines.

- "Currently on View" should show the selected Tile itself too
with a small table with infos about it APs CPs Name Position etc
