The version 0.8.pre2 allows the players to use tiles of any size and to adjust the resolution of the screen. This version is configurated to use tiles 48x48 in size and a resolution of 10x10 tiles on screen. However, all the tilesets are made with a 64x64 size.

So, to test the game in a new resolution, you have to resize the tiles. I've already resized all the povaddict tileset to use 48x48 tiles, and changed all the levels to load it.

If you want to run the game at another resolution or with tiles of another size, there are a bunch of things you must change:

- The size of the tiles:

Edit the file global.h and where it says "#define SPRITE_WIDTH 48" change it to the size you want

- The resolution of the screen:

Edit the file global.h and where it says "#define TILE_WIDTH 10" and "#define TILE_HEIGHT 10" put the resolution you want

- The tileset:

Edit the files in the "maps" subdirectory and put the tileset you want (the "levels" file has more information about that)

Remember that, if you change the global.h file, you have to recompile the program.

And please, if you changed the resolutions/size of the tiles and liked it, please send me a mail at perdig@linuxbr.com.br with your configurations so that I can find which is the best value!
