? NEWS
? LOG
? images/.pics
? images/.xvpics
? tools/xm2mod/xm2mod
? tools/xpm2xrally/.xvpics/map3.xpm

RCS file: /cvsroot/xrally/xrally/.cvsignore,v
Working file: .cvsignore
head: 1.3
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.3
	old_graphics: 1.2
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.3
date: 2000/11/25 20:25:21;  author: perdig;  state: Exp;  lines: +3 -0

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.2
date: 2000/10/28 15:38:23;  author: perdig;  state: Exp;  lines: +1 -0

- Slowed down the default speed (from 12 to 9)
- Displays menu help on the main menu screen
- Displays game help on the splash screen
----------------------------
revision 1.1
date: 2000/10/28 13:40:21;  author: perdig;  state: Exp;

- Added .cvsignore
=============================================================================

RCS file: /cvsroot/xrally/xrally/AUTHORS,v
Working file: AUTHORS
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:55:34;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:55:34;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/COPYING,v
Working file: COPYING
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:58:26;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:26;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/ChangeLog,v
Working file: ChangeLog
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.2
	old_graphics: 1.2
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/10/28 13:33:26;  author: perdig;  state: Exp;  lines: +2 -0

- Test this auto send email stuff
----------------------------
revision 1.1
date: 2000/10/27 00:58:32;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:32;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/INSTALL,v
Working file: INSTALL
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:58:35;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:35;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/Makefile.am,v
Working file: Makefile.am
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.2
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +3 -2

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.1
date: 2000/10/27 00:58:37;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:37;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/Makefile.in,v
Working file: Makefile.in
head: 1.3
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.3
	old_graphics: 1.2
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 4;	selected revisions: 4
description:
----------------------------
revision 1.3
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +9 -7

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.2
date: 2000/10/27 18:28:39;  author: perdig;  state: Exp;  lines: +3 -3

- Fixed some problems with missing files
- Added the sound stuff to the TODO
----------------------------
revision 1.1
date: 2000/10/27 00:58:44;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:44;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/README,v
Working file: README
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/TODO,v
Working file: TODO
head: 1.8
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.8
	old_graphics: 1.3
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 9;	selected revisions: 9
description:
----------------------------
revision 1.8
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +0 -5

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.7
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +6 -8

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.6
date: 2000/12/06 22:29:20;  author: perdig;  state: Exp;  lines: +2 -0

- Updated TODO
- Added html documentation, written by Josh Franklin <sadrith@onebox.com>
----------------------------
revision 1.5
date: 2000/11/25 21:45:12;  author: claudio2;  state: Exp;  lines: +2 -2
- Added s_blit() for fancy image blitting in title screen
- Added si_blit() for fancy image blending in menus
- Enforced  sound uninitialization at exit (Fix: #123436)

Couldn't reproduce bug #123436 in my system, so I suppose doing sound
uninitialitio at exit could fix the problem. Also the fancy blending
needs an companion routine to do a fancy unblend (it's not implemented
yet, menu removal may be broken).
----------------------------
revision 1.4
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +1 -0

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.3
date: 2000/11/23 16:17:11;  author: perdig;  state: Exp;  lines: +0 -1

- Removed some unecessary stuff
----------------------------
revision 1.2
date: 2000/10/27 18:28:39;  author: perdig;  state: Exp;  lines: +5 -1

- Fixed some problems with missing files
- Added the sound stuff to the TODO
----------------------------
revision 1.1
date: 2000/10/27 00:58:35;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:35;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/acconfig.h,v
Working file: acconfig.h
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:58:44;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:44;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/acinclude.m4,v
Working file: acinclude.m4
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/aclocal.m4,v
Working file: aclocal.m4
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:58:47;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:47;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/ai.c,v
Working file: ai.c
head: 1.3
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.3
	old_graphics: 1.2
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 4;	selected revisions: 4
description:
----------------------------
revision 1.3
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +1 -6

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.2
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +3 -1
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.1
date: 2000/10/27 00:59:44;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:44;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/ai.h,v
Working file: ai.h
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:41;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:41;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/car.c,v
Working file: car.c
head: 1.4
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.4
	old_graphics: 1.3
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 5;	selected revisions: 5
description:
----------------------------
revision 1.4
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +2 -1

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.3
date: 2000/11/18 21:37:09;  author: claudio2;  state: Exp;  lines: +3 -3
- Cosmetic fix in debug message display
----------------------------
revision 1.2
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +6 -4
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.1
date: 2000/10/27 00:59:39;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:39;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/car.h,v
Working file: car.h
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:39;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:39;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/config.h.in,v
Working file: config.h.in
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.2
	old_graphics: 1.2
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/18 19:02:08;  author: perdig;  state: Exp;  lines: +4 -0

- Added transparency effect to the cursor car (in the menu screen)
- Removed time.h stuff from graphics.c (used to profile the blendImage
	function)
- Changed the "You got a new record" message color to COLOR_TEXT. (was left
	behind)
----------------------------
revision 1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/configure,v
Working file: configure
head: 1.5
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.5
	old_graphics: 1.3
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 6;	selected revisions: 6
description:
----------------------------
revision 1.5
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +1 -1

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.4
date: 2000/11/26 20:58:16;  author: perdig;  state: Exp;  lines: +1 -1

- Changed version on configure.in to 1.0 (was 1.0pre5 - Ops)
- Fixed a stupid bug, that didn't update the info text when selecting a level
----------------------------
revision 1.3
date: 2000/11/18 19:02:08;  author: perdig;  state: Exp;  lines: +93 -3

- Added transparency effect to the cursor car (in the menu screen)
- Removed time.h stuff from graphics.c (used to profile the blendImage
	function)
- Changed the "You got a new record" message color to COLOR_TEXT. (was left
	behind)
----------------------------
revision 1.2
date: 2000/10/27 18:28:39;  author: perdig;  state: Exp;  lines: +72 -64

- Fixed some problems with missing files
- Added the sound stuff to the TODO
----------------------------
revision 1.1
date: 2000/10/27 00:59:10;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:10;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/configure.in,v
Working file: configure.in
head: 1.4
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.4
	old_graphics: 1.2
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 5;	selected revisions: 5
description:
----------------------------
revision 1.4
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +1 -1

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.3
date: 2000/11/26 20:58:16;  author: perdig;  state: Exp;  lines: +1 -1

- Changed version on configure.in to 1.0 (was 1.0pre5 - Ops)
- Fixed a stupid bug, that didn't update the info text when selecting a level
----------------------------
revision 1.2
date: 2000/11/17 21:45:46;  author: claudio2;  state: Exp;  lines: +1 -0
- Added endianism checks to configure.in
- Changed OSS sample format to native-endian (NE)

The samples are still bad in the iMac (using the AWACS driver), and
they remain the same with signed/unsigned or big/little endian
settings in the sound device :\  More investigation later.
----------------------------
revision 1.1
date: 2000/10/27 00:59:12;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:12;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/copyhiscore,v
Working file: copyhiscore
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/effects.c,v
Working file: effects.c
head: 1.1
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1
keyword substitution: kv
total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
=============================================================================

RCS file: /cvsroot/xrally/xrally/effects.h,v
Working file: effects.h
head: 1.1
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1
keyword substitution: kv
total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
=============================================================================

RCS file: /cvsroot/xrally/xrally/game.c,v
Working file: game.c
head: 1.6
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.6
keyword substitution: kv
total revisions: 6;	selected revisions: 6
description:
----------------------------
revision 1.6
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +40 -6

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.5
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +3 -1

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.4
date: 2000/12/07 12:44:10;  author: perdig;  state: Exp;  lines: +23 -11

Minor improvements in the graphics functions
- _check_event now returns only the last key press event on the event queue,
  discarding the others (should result in better control, specially when the
	the player keeps the key pressed)
- blit now uses XCopyArea instead of XFillRectangle (turned out to be a bit faster, at least on my Pentium 133 with no special graphics card)
- draw_car, draw_ai and draw_smoke now respect the MAP_WIDTH limit when drawing it's sprites: no more need to use cleanScr and clean_info_bar in the main game loop
----------------------------
revision 1.3
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +48 -61

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.2
date: 2000/11/25 20:25:21;  author: perdig;  state: Exp;  lines: +4 -4

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.1
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
=============================================================================

RCS file: /cvsroot/xrally/xrally/game.h,v
Working file: game.h
head: 1.5
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.5
keyword substitution: kv
total revisions: 5;	selected revisions: 5
description:
----------------------------
revision 1.5
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +4 -54

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.4
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +1 -4

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.3
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +22 -3

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.2
date: 2000/11/25 20:25:21;  author: perdig;  state: Exp;  lines: +2 -2

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.1
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
=============================================================================

RCS file: /cvsroot/xrally/xrally/global.h,v
Working file: global.h
head: 1.9
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.9
	old_graphics: 1.5
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 10;	selected revisions: 10
description:
----------------------------
revision 1.9
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +2 -2

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.8
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +5 -5

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.7
date: 2000/11/26 17:26:30;  author: perdig;  state: Exp;  lines: +3 -1

- Added add_score function. (should use it to add a value to the score, instead
	of altering score.value manually. The function checks if the player should
	receive a extra live, and gives it to him)
- Substituted all changes on score.value to calls to add_score
- Fixed bug when the player wasn't receiving his extra lives (some changes of
	score.value didn't check for it)
----------------------------
revision 1.6
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +11 -3

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.5
date: 2000/11/19 23:55:58;  author: perdig;  state: Exp;  lines: +2 -2

- Changed the default blend factor from 50% to 70%
- Added blended windows to splash screen messages, hiscores messages and
  in-game windows
- Changed the default border color from a window from red to gray (is that
	border necessary?)
- Added a i_blit macro to draw Images
----------------------------
revision 1.4
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +16 -5
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.3
date: 2000/11/18 15:51:30;  author: claudio2;  state: Exp;  lines: +3 -1
- Added preliminary support for intro tune
- Added COLOR_BACK, COLOR_TEXT macros for background and text colors
- Enclosed a few macros in "do { ... } while (0)" to avoid problems
- Indentation fixes (using tabs instead of spaces)

This adds an intro tune, but it breaks in-game sounds -- this will be
fixed in the sequence. Hi scores tune is also broken.
----------------------------
revision 1.2
date: 2000/10/28 15:38:23;  author: perdig;  state: Exp;  lines: +2 -4

- Slowed down the default speed (from 12 to 9)
- Displays menu help on the main menu screen
- Displays game help on the splash screen
----------------------------
revision 1.1
date: 2000/10/27 00:59:41;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:41;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/graphics.c,v
Working file: graphics.c
head: 1.15
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.15
	old_graphics: 1.8
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 16;	selected revisions: 16
description:
----------------------------
revision 1.15
date: 2000/12/07 12:44:10;  author: perdig;  state: Exp;  lines: +10 -6

Minor improvements in the graphics functions
- _check_event now returns only the last key press event on the event queue,
  discarding the others (should result in better control, specially when the
	the player keeps the key pressed)
- blit now uses XCopyArea instead of XFillRectangle (turned out to be a bit faster, at least on my Pentium 133 with no special graphics card)
- draw_car, draw_ai and draw_smoke now respect the MAP_WIDTH limit when drawing it's sprites: no more need to use cleanScr and clean_info_bar in the main game loop
----------------------------
revision 1.14
date: 2000/11/26 20:45:34;  author: perdig;  state: Exp;  lines: +13 -12

- Added a blit (or i_blit) at the end of all the shading/unshading functions,
  so that the whole image is painted on the screen, even if the user skipped
	the animation
- When the user skips the animation, break the current for loop, instead of
	returning the call.
----------------------------
revision 1.13
date: 2000/11/26 20:34:55;  author: perdig;  state: Exp;  lines: +58 -2

- Added us_blit and usi_blit, to unshade (that's what the 's' means, right? :)
	) a Pixmap or XImage
- Made menu.c use them
- Added shading/unshading effect to the hiscores display
- Made the shading on createMenu (main menu screen) includes the menu text
	(instead of it popping up at the end)
- Modified optionsList and drawInfoText to accept a Pixmap argument (so that
	it can be used with s_blit)
- First we create a menu_pixmap and help_pixmap, blits the blended image and
	the text in it, and then shade
- Changed all the shading/unshading functions to cancel rendering upon a key
	press (so that impacient users can be happy)
----------------------------
revision 1.12
date: 2000/11/26 00:27:44;  author: perdig;  state: Exp;  lines: +11 -1

- xpm2xrally now prints the map in the new map format ("size %d %d" instead of "%d %d")
- Removed some unecessary files
- Added wait_time(long time) function. Waits for a amount of time, updating the
	window when exposed and cleaning the event queue. (should use it instead of
	sleep())
----------------------------
revision 1.11
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +25 -11

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.10
date: 2000/11/25 21:45:12;  author: claudio2;  state: Exp;  lines: +48 -1
- Added s_blit() for fancy image blitting in title screen
- Added si_blit() for fancy image blending in menus
- Enforced  sound uninitialization at exit (Fix: #123436)

Couldn't reproduce bug #123436 in my system, so I suppose doing sound
uninitialitio at exit could fix the problem. Also the fancy blending
needs an companion routine to do a fancy unblend (it's not implemented
yet, menu removal may be broken).
----------------------------
revision 1.9
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +191 -781

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.8
date: 2000/11/19 23:55:58;  author: perdig;  state: Exp;  lines: +10 -4

- Changed the default blend factor from 50% to 70%
- Added blended windows to splash screen messages, hiscores messages and
  in-game windows
- Changed the default border color from a window from red to gray (is that
	border necessary?)
- Added a i_blit macro to draw Images
----------------------------
revision 1.7
date: 2000/11/19 20:30:42;  author: perdig;  state: Exp;  lines: +3 -3

- Removed border around doubleBuffer (Fix: #122914)
- Changed the height of the window (2 pixels smaller, as there isn't a border)
----------------------------
revision 1.6
date: 2000/11/19 03:34:07;  author: perdig;  state: Exp;  lines: +69 -34

- Changed mainGameLoop in a iterative call
- Cleaned up the blendCache code. It works this way now:
  There is a blend_cache_t struct, that holds the color and factor that was
	used on this cache, and a pointer to a blend_node_t struct, that holds the
	cache data.
	When you want to create a new cache (at the start of the menu routines, or
	if you want to do any blending), just create a blend_cache_t struct, manually
	change the color (a XColor) and factor (int) values, and run
	initBlendCache(&blend_cache). Then you can create a blended image, of this
	color and factor, just using blendImage(Pixmap, x, y, w, h, &blend_cache)
	(I wrote this API from memory... check the header file)
	This way, all blending functions of the same color and factor share the same
	cache. Besides, we can use another blending, from other colors, at the same
	time (maybe use a blending in the crash tile?)
	If you want to clean up a blend_cache, just use freeBlendCache(&blend_cache)
- Added a blended rectangle to the help text of the menu.
----------------------------
revision 1.5
date: 2000/11/18 19:02:08;  author: perdig;  state: Exp;  lines: +1 -6

- Added transparency effect to the cursor car (in the menu screen)
- Removed time.h stuff from graphics.c (used to profile the blendImage
	function)
- Changed the "You got a new record" message color to COLOR_TEXT. (was left
	behind)
----------------------------
revision 1.4
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +15 -15
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.3
date: 2000/11/18 15:51:30;  author: claudio2;  state: Exp;  lines: +9 -9
- Added preliminary support for intro tune
- Added COLOR_BACK, COLOR_TEXT macros for background and text colors
- Enclosed a few macros in "do { ... } while (0)" to avoid problems
- Indentation fixes (using tabs instead of spaces)

This adds an intro tune, but it breaks in-game sounds -- this will be
fixed in the sequence. Hi scores tune is also broken.
----------------------------
revision 1.2
date: 2000/11/16 19:47:30;  author: perdig;  state: Exp;  lines: +73 -0

- New blendImage function, that takes a pixmap, some coordinates, a blending
	color, a blending factor and returns a XImage of the pixmap area blended w/
	the blending color.
- Changed the time_diff function to work with any pair of struct timeval, (made
	easier to profile the blendImage function)
- Optimized the blendImage code (fast enought, at least on my computer)
----------------------------
revision 1.1
date: 2000/10/27 00:59:56;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:56;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/graphics.h,v
Working file: graphics.h
head: 1.12
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.12
	old_graphics: 1.7
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 13;	selected revisions: 13
description:
----------------------------
revision 1.12
date: 2000/11/26 20:34:55;  author: perdig;  state: Exp;  lines: +5 -1

- Added us_blit and usi_blit, to unshade (that's what the 's' means, right? :)
	) a Pixmap or XImage
- Made menu.c use them
- Added shading/unshading effect to the hiscores display
- Made the shading on createMenu (main menu screen) includes the menu text
	(instead of it popping up at the end)
- Modified optionsList and drawInfoText to accept a Pixmap argument (so that
	it can be used with s_blit)
- First we create a menu_pixmap and help_pixmap, blits the blended image and
	the text in it, and then shade
- Changed all the shading/unshading functions to cancel rendering upon a key
	press (so that impacient users can be happy)
----------------------------
revision 1.11
date: 2000/11/26 00:27:44;  author: perdig;  state: Exp;  lines: +3 -1

- xpm2xrally now prints the map in the new map format ("size %d %d" instead of "%d %d")
- Removed some unecessary files
- Added wait_time(long time) function. Waits for a amount of time, updating the
	window when exposed and cleaning the event queue. (should use it instead of
	sleep())
----------------------------
revision 1.10
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +4 -4

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.9
date: 2000/11/25 21:45:12;  author: claudio2;  state: Exp;  lines: +5 -1
- Added s_blit() for fancy image blitting in title screen
- Added si_blit() for fancy image blending in menus
- Enforced  sound uninitialization at exit (Fix: #123436)

Couldn't reproduce bug #123436 in my system, so I suppose doing sound
uninitialitio at exit could fix the problem. Also the fancy blending
needs an companion routine to do a fancy unblend (it's not implemented
yet, menu removal may be broken).
----------------------------
revision 1.8
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +77 -165

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.7
date: 2000/11/23 16:17:11;  author: perdig;  state: Exp;  lines: +1 -3

- Removed some unecessary stuff
----------------------------
revision 1.6
date: 2000/11/19 23:55:58;  author: perdig;  state: Exp;  lines: +5 -1

- Changed the default blend factor from 50% to 70%
- Added blended windows to splash screen messages, hiscores messages and
  in-game windows
- Changed the default border color from a window from red to gray (is that
	border necessary?)
- Added a i_blit macro to draw Images
----------------------------
revision 1.5
date: 2000/11/19 20:30:42;  author: perdig;  state: Exp;  lines: +2 -2

- Removed border around doubleBuffer (Fix: #122914)
- Changed the height of the window (2 pixels smaller, as there isn't a border)
----------------------------
revision 1.4
date: 2000/11/19 03:34:07;  author: perdig;  state: Exp;  lines: +22 -2

- Changed mainGameLoop in a iterative call
- Cleaned up the blendCache code. It works this way now:
  There is a blend_cache_t struct, that holds the color and factor that was
	used on this cache, and a pointer to a blend_node_t struct, that holds the
	cache data.
	When you want to create a new cache (at the start of the menu routines, or
	if you want to do any blending), just create a blend_cache_t struct, manually
	change the color (a XColor) and factor (int) values, and run
	initBlendCache(&blend_cache). Then you can create a blended image, of this
	color and factor, just using blendImage(Pixmap, x, y, w, h, &blend_cache)
	(I wrote this API from memory... check the header file)
	This way, all blending functions of the same color and factor share the same
	cache. Besides, we can use another blending, from other colors, at the same
	time (maybe use a blending in the crash tile?)
	If you want to clean up a blend_cache, just use freeBlendCache(&blend_cache)
- Added a blended rectangle to the help text of the menu.
----------------------------
revision 1.3
date: 2000/11/18 15:51:30;  author: claudio2;  state: Exp;  lines: +18 -14
- Added preliminary support for intro tune
- Added COLOR_BACK, COLOR_TEXT macros for background and text colors
- Enclosed a few macros in "do { ... } while (0)" to avoid problems
- Indentation fixes (using tabs instead of spaces)

This adds an intro tune, but it breaks in-game sounds -- this will be
fixed in the sequence. Hi scores tune is also broken.
----------------------------
revision 1.2
date: 2000/11/16 19:47:30;  author: perdig;  state: Exp;  lines: +2 -0

- New blendImage function, that takes a pixmap, some coordinates, a blending
	color, a blending factor and returns a XImage of the pixmap area blended w/
	the blending color.
- Changed the time_diff function to work with any pair of struct timeval, (made
	easier to profile the blendImage function)
- Optimized the blendImage code (fast enought, at least on my computer)
----------------------------
revision 1.1
date: 2000/10/27 00:59:18;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:18;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/hiscore,v
Working file: hiscore
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 01:01:37;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:37;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/install-sh,v
Working file: install-sh
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:20;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:20;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/level.c,v
Working file: level.c
head: 1.8
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.8
	old_graphics: 1.4
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 9;	selected revisions: 9
description:
----------------------------
revision 1.8
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +1 -2

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.7
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +46 -14

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.6
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +22 -10

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.5
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +2 -1

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.4
date: 2000/11/19 15:57:52;  author: claudio2;  state: Exp;  lines: +10 -1
- Added 'loaded_sound' flag for deferred mod loading (Fixes: #122897)
- Added some sanity tests to avoid playing an unitialized mod
----------------------------
revision 1.3
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +41 -39
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.2
date: 2000/11/18 15:51:30;  author: claudio2;  state: Exp;  lines: +42 -24
- Added preliminary support for intro tune
- Added COLOR_BACK, COLOR_TEXT macros for background and text colors
- Enclosed a few macros in "do { ... } while (0)" to avoid problems
- Indentation fixes (using tabs instead of spaces)

This adds an intro tune, but it breaks in-game sounds -- this will be
fixed in the sequence. Hi scores tune is also broken.
----------------------------
revision 1.1
date: 2000/10/27 01:01:25;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:25;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/level.h,v
Working file: level.h
head: 1.3
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.3
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 4;	selected revisions: 4
description:
----------------------------
revision 1.3
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +1 -0

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.2
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +2 -2

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.1
date: 2000/10/27 01:01:27;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:27;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/main.c,v
Working file: main.c
head: 1.20
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.20
	old_graphics: 1.9
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 21;	selected revisions: 21
description:
----------------------------
revision 1.20
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +12 -5

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.19
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +4 -4

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.18
date: 2000/12/07 12:44:10;  author: perdig;  state: Exp;  lines: +4 -6

Minor improvements in the graphics functions
- _check_event now returns only the last key press event on the event queue,
  discarding the others (should result in better control, specially when the
	the player keeps the key pressed)
- blit now uses XCopyArea instead of XFillRectangle (turned out to be a bit faster, at least on my Pentium 133 with no special graphics card)
- draw_car, draw_ai and draw_smoke now respect the MAP_WIDTH limit when drawing it's sprites: no more need to use cleanScr and clean_info_bar in the main game loop
----------------------------
revision 1.17
date: 2000/11/26 17:26:30;  author: perdig;  state: Exp;  lines: +7 -8

- Added add_score function. (should use it to add a value to the score, instead
	of altering score.value manually. The function checks if the player should
	receive a extra live, and gives it to him)
- Substituted all changes on score.value to calls to add_score
- Fixed bug when the player wasn't receiving his extra lives (some changes of
	score.value didn't check for it)
----------------------------
revision 1.16
date: 2000/11/26 16:36:16;  author: claudio2;  state: Exp;  lines: +2 -2
- Added fancy blitting calls.

Oops. forgot to commit the changes on menu.c in the last batch. Here
it is.
----------------------------
revision 1.15
date: 2000/11/26 00:27:44;  author: perdig;  state: Exp;  lines: +5 -6

- xpm2xrally now prints the map in the new map format ("size %d %d" instead of "%d %d")
- Removed some unecessary files
- Added wait_time(long time) function. Waits for a amount of time, updating the
	window when exposed and cleaning the event queue. (should use it instead of
	sleep())
----------------------------
revision 1.14
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +4 -18

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.13
date: 2000/11/25 22:00:16;  author: claudio2;  state: Exp;  lines: +2 -2
- Addressed missing "int" type declaration warning
----------------------------
revision 1.12
date: 2000/11/25 21:45:12;  author: claudio2;  state: Exp;  lines: +12 -3
- Added s_blit() for fancy image blitting in title screen
- Added si_blit() for fancy image blending in menus
- Enforced  sound uninitialization at exit (Fix: #123436)

Couldn't reproduce bug #123436 in my system, so I suppose doing sound
uninitialitio at exit could fix the problem. Also the fancy blending
needs an companion routine to do a fancy unblend (it's not implemented
yet, menu removal may be broken).
----------------------------
revision 1.11
date: 2000/11/25 15:22:51;  author: perdig;  state: Exp;  lines: +5 -7

- Displays Expected frame len and Real frame len on end of map (good to see if
	your computer is fast enough to play the game)
----------------------------
revision 1.10
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +78 -77

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.9
date: 2000/11/19 23:55:58;  author: perdig;  state: Exp;  lines: +2 -2

- Changed the default blend factor from 50% to 70%
- Added blended windows to splash screen messages, hiscores messages and
  in-game windows
- Changed the default border color from a window from red to gray (is that
	border necessary?)
- Added a i_blit macro to draw Images
----------------------------
revision 1.8
date: 2000/11/19 03:34:07;  author: perdig;  state: Exp;  lines: +18 -9

- Changed mainGameLoop in a iterative call
- Cleaned up the blendCache code. It works this way now:
  There is a blend_cache_t struct, that holds the color and factor that was
	used on this cache, and a pointer to a blend_node_t struct, that holds the
	cache data.
	When you want to create a new cache (at the start of the menu routines, or
	if you want to do any blending), just create a blend_cache_t struct, manually
	change the color (a XColor) and factor (int) values, and run
	initBlendCache(&blend_cache). Then you can create a blended image, of this
	color and factor, just using blendImage(Pixmap, x, y, w, h, &blend_cache)
	(I wrote this API from memory... check the header file)
	This way, all blending functions of the same color and factor share the same
	cache. Besides, we can use another blending, from other colors, at the same
	time (maybe use a blending in the crash tile?)
	If you want to clean up a blend_cache, just use freeBlendCache(&blend_cache)
- Added a blended rectangle to the help text of the menu.
----------------------------
revision 1.7
date: 2000/11/18 23:18:43;  author: claudio2;  state: Exp;  lines: +30 -21
- Added calls to sound functions to enable high scores tune
- Re-structured initRoutine() to avoid recursion

This kind of fixes the high scores tune and the floating point
exception after crashes. I removed the recursive call to initRoutine(),
I quite didn't understand it. I noticed that mainGameLoop() is also
recursive, shouldn't it be changed to a (safer) iterative call?
----------------------------
revision 1.6
date: 2000/11/18 21:41:13;  author: claudio2;  state: Exp;  lines: +3 -1
- Added extra module slot
- Added sound_switch()

The extra module slot allows a module to be loaded while other is
playing, thus fixing the music breakage on level data loading.
sound_switch() must be called to switch slots before playing the
module. Hi scores music is still broken.
----------------------------
revision 1.5
date: 2000/11/18 19:03:46;  author: perdig;  state: Exp;  lines: +1 -4

- Removed functions to write to a logFile (it isn't necessary... and it
	wasn't working anyway... :) )
----------------------------
revision 1.4
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +19 -19
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.3
date: 2000/11/18 15:51:30;  author: claudio2;  state: Exp;  lines: +78 -63
- Added preliminary support for intro tune
- Added COLOR_BACK, COLOR_TEXT macros for background and text colors
- Enclosed a few macros in "do { ... } while (0)" to avoid problems
- Indentation fixes (using tabs instead of spaces)

This adds an intro tune, but it breaks in-game sounds -- this will be
fixed in the sequence. Hi scores tune is also broken.
----------------------------
revision 1.2
date: 2000/11/16 19:47:30;  author: perdig;  state: Exp;  lines: +5 -5

- New blendImage function, that takes a pixmap, some coordinates, a blending
	color, a blending factor and returns a XImage of the pixmap area blended w/
	the blending color.
- Changed the time_diff function to work with any pair of struct timeval, (made
	easier to profile the blendImage function)
- Optimized the blendImage code (fast enought, at least on my computer)
----------------------------
revision 1.1
date: 2000/10/27 00:59:16;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:16;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/map.c,v
Working file: map.c
head: 1.8
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.8
	old_graphics: 1.3
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 9;	selected revisions: 9
description:
----------------------------
revision 1.8
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +4 -1

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.7
date: 2000/12/07 12:44:10;  author: perdig;  state: Exp;  lines: +2 -2

Minor improvements in the graphics functions
- _check_event now returns only the last key press event on the event queue,
  discarding the others (should result in better control, specially when the
	the player keeps the key pressed)
- blit now uses XCopyArea instead of XFillRectangle (turned out to be a bit faster, at least on my Pentium 133 with no special graphics card)
- draw_car, draw_ai and draw_smoke now respect the MAP_WIDTH limit when drawing it's sprites: no more need to use cleanScr and clean_info_bar in the main game loop
----------------------------
revision 1.6
date: 2000/11/26 17:26:30;  author: perdig;  state: Exp;  lines: +2 -16

- Added add_score function. (should use it to add a value to the score, instead
	of altering score.value manually. The function checks if the player should
	receive a extra live, and gives it to him)
- Substituted all changes on score.value to calls to add_score
- Fixed bug when the player wasn't receiving his extra lives (some changes of
	score.value didn't check for it)
----------------------------
revision 1.5
date: 2000/11/25 20:25:21;  author: perdig;  state: Exp;  lines: +3 -3

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.4
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +8 -8

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.3
date: 2000/11/23 16:17:11;  author: perdig;  state: Exp;  lines: +1 -9

- Removed some unecessary stuff
----------------------------
revision 1.2
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +8 -6
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.1
date: 2000/10/27 00:59:23;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:23;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/map.h,v
Working file: map.h
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:26;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:26;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/menu.c,v
Working file: menu.c
head: 1.22
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.22
	old_graphics: 1.11
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 23;	selected revisions: 23
description:
----------------------------
revision 1.22
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +12 -7

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.21
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +11 -7

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.20
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +103 -30

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.19
date: 2000/11/30 21:40:33;  author: perdig;  state: Exp;  lines: +513 -458

- With this new menu/intro interface, there is no more need to put the menus
  in the middle of the screen, so I moved them up. This way we can have more
  screen space to add the level descriptions (it was a little limited before)
- Removed some useless functions and changed others. Namely:
  - Removed setInfoText and drawInfoText (no need for it, if it's called only
    from create_menu)
  - Renamed createMenu to create_menu (all functions are going to use that
    convention someday... as they are being updated they are being changed)
  - Removed drawOptionList (the same stuff is done inside create_menu)
  - As the menus now go up and down, we can make them of different sizes, so
    create_menu now gets the width and height of the text it is going to drawn
    and creates the menu based on this size.
----------------------------
revision 1.18
date: 2000/11/26 20:58:16;  author: perdig;  state: Exp;  lines: +9 -3

- Changed version on configure.in to 1.0 (was 1.0pre5 - Ops)
- Fixed a stupid bug, that didn't update the info text when selecting a level
----------------------------
revision 1.17
date: 2000/11/26 20:34:55;  author: perdig;  state: Exp;  lines: +48 -20

- Added us_blit and usi_blit, to unshade (that's what the 's' means, right? :)
	) a Pixmap or XImage
- Made menu.c use them
- Added shading/unshading effect to the hiscores display
- Made the shading on createMenu (main menu screen) includes the menu text
	(instead of it popping up at the end)
- Modified optionsList and drawInfoText to accept a Pixmap argument (so that
	it can be used with s_blit)
- First we create a menu_pixmap and help_pixmap, blits the blended image and
	the text in it, and then shade
- Changed all the shading/unshading functions to cancel rendering upon a key
	press (so that impacient users can be happy)
----------------------------
revision 1.16
date: 2000/11/26 16:36:16;  author: claudio2;  state: Exp;  lines: +15 -5
- Added fancy blitting calls.

Oops. forgot to commit the changes on menu.c in the last batch. Here
it is.
----------------------------
revision 1.15
date: 2000/11/26 00:55:03;  author: perdig;  state: Exp;  lines: +5 -2

- Added some extra graphics_sync() to the initIntro() function. Luckily will
	fix (at least partially) bug #123446
----------------------------
revision 1.14
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +12 -4

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.13
date: 2000/11/25 18:15:38;  author: perdig;  state: Exp;  lines: +4 -3

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
----------------------------
revision 1.12
date: 2000/11/25 14:48:53;  author: perdig;  state: Exp;  lines: +92 -153

- Changed the graphics API
- Updated all the game graphic stuff to use the new API
- Changed some of the FPS counting routines (now it should be better to
	benchmark the game)
- Still missing:
	- Change the window size when using a bigger pixmap (like in the Leo Level)
	- When can't load a pixmap from a tileset, try to load it from the default
		one.
	- Check for the size of pixmaps it loads
----------------------------
revision 1.11
date: 2000/11/19 23:55:58;  author: perdig;  state: Exp;  lines: +56 -57

- Changed the default blend factor from 50% to 70%
- Added blended windows to splash screen messages, hiscores messages and
  in-game windows
- Changed the default border color from a window from red to gray (is that
	border necessary?)
- Added a i_blit macro to draw Images
----------------------------
revision 1.10
date: 2000/11/19 20:30:42;  author: perdig;  state: Exp;  lines: +3 -2

- Removed border around doubleBuffer (Fix: #122914)
- Changed the height of the window (2 pixels smaller, as there isn't a border)
----------------------------
revision 1.9
date: 2000/11/19 03:34:08;  author: perdig;  state: Exp;  lines: +10 -4

- Changed mainGameLoop in a iterative call
- Cleaned up the blendCache code. It works this way now:
  There is a blend_cache_t struct, that holds the color and factor that was
	used on this cache, and a pointer to a blend_node_t struct, that holds the
	cache data.
	When you want to create a new cache (at the start of the menu routines, or
	if you want to do any blending), just create a blend_cache_t struct, manually
	change the color (a XColor) and factor (int) values, and run
	initBlendCache(&blend_cache). Then you can create a blended image, of this
	color and factor, just using blendImage(Pixmap, x, y, w, h, &blend_cache)
	(I wrote this API from memory... check the header file)
	This way, all blending functions of the same color and factor share the same
	cache. Besides, we can use another blending, from other colors, at the same
	time (maybe use a blending in the crash tile?)
	If you want to clean up a blend_cache, just use freeBlendCache(&blend_cache)
- Added a blended rectangle to the help text of the menu.
----------------------------
revision 1.8
date: 2000/11/18 23:18:43;  author: claudio2;  state: Exp;  lines: +17 -3
- Added calls to sound functions to enable high scores tune
- Re-structured initRoutine() to avoid recursion

This kind of fixes the high scores tune and the floating point
exception after crashes. I removed the recursive call to initRoutine(),
I quite didn't understand it. I noticed that mainGameLoop() is also
recursive, shouldn't it be changed to a (safer) iterative call?
----------------------------
revision 1.7
date: 2000/11/18 19:02:08;  author: perdig;  state: Exp;  lines: +12 -11

- Added transparency effect to the cursor car (in the menu screen)
- Removed time.h stuff from graphics.c (used to profile the blendImage
	function)
- Changed the "You got a new record" message color to COLOR_TEXT. (was left
	behind)
----------------------------
revision 1.6
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +10 -10
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.5
date: 2000/11/18 15:51:30;  author: claudio2;  state: Exp;  lines: +73 -55
- Added preliminary support for intro tune
- Added COLOR_BACK, COLOR_TEXT macros for background and text colors
- Enclosed a few macros in "do { ... } while (0)" to avoid problems
- Indentation fixes (using tabs instead of spaces)

This adds an intro tune, but it breaks in-game sounds -- this will be
fixed in the sequence. Hi scores tune is also broken.
----------------------------
revision 1.4
date: 2000/11/16 19:47:30;  author: perdig;  state: Exp;  lines: +5 -30

- New blendImage function, that takes a pixmap, some coordinates, a blending
	color, a blending factor and returns a XImage of the pixmap area blended w/
	the blending color.
- Changed the time_diff function to work with any pair of struct timeval, (made
	easier to profile the blendImage function)
- Optimized the blendImage code (fast enought, at least on my computer)
----------------------------
revision 1.3
date: 2000/11/15 19:13:12;  author: perdig;  state: Exp;  lines: +34 -289

- Added big nice background image (xrally.xpm)
- Added blending effect to the menu.
  (really slow, needs to be optimized. Commited to show that it can be done)
- Removed lots of commented out code
----------------------------
revision 1.2
date: 2000/10/28 15:38:23;  author: perdig;  state: Exp;  lines: +13 -3

- Slowed down the default speed (from 12 to 9)
- Displays menu help on the main menu screen
- Displays game help on the splash screen
----------------------------
revision 1.1
date: 2000/10/27 00:59:35;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:35;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/menu.h,v
Working file: menu.h
head: 1.9
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.9
	old_graphics: 1.5
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 10;	selected revisions: 10
description:
----------------------------
revision 1.9
date: 2000/12/18 19:27:54;  author: perdig;  state: Exp;  lines: +4 -3

- Changed the layout of the splash screen (to take advantage of all the new
  screen space)
- Added a more informative level description (w/ the speed of the cars on the
  first map)
- Changed some of the level loading functions, so that we can make it load just
  the first map
----------------------------
revision 1.8
date: 2000/11/30 21:40:33;  author: perdig;  state: Exp;  lines: +3 -7

- With this new menu/intro interface, there is no more need to put the menus
  in the middle of the screen, so I moved them up. This way we can have more
  screen space to add the level descriptions (it was a little limited before)
- Removed some useless functions and changed others. Namely:
  - Removed setInfoText and drawInfoText (no need for it, if it's called only
    from create_menu)
  - Renamed createMenu to create_menu (all functions are going to use that
    convention someday... as they are being updated they are being changed)
  - Removed drawOptionList (the same stuff is done inside create_menu)
  - As the menus now go up and down, we can make them of different sizes, so
    create_menu now gets the width and height of the text it is going to drawn
    and creates the menu based on this size.
----------------------------
revision 1.7
date: 2000/11/26 20:34:55;  author: perdig;  state: Exp;  lines: +2 -2

- Added us_blit and usi_blit, to unshade (that's what the 's' means, right? :)
	) a Pixmap or XImage
- Made menu.c use them
- Added shading/unshading effect to the hiscores display
- Made the shading on createMenu (main menu screen) includes the menu text
	(instead of it popping up at the end)
- Modified optionsList and drawInfoText to accept a Pixmap argument (so that
	it can be used with s_blit)
- First we create a menu_pixmap and help_pixmap, blits the blended image and
	the text in it, and then shade
- Changed all the shading/unshading functions to cancel rendering upon a key
	press (so that impacient users can be happy)
----------------------------
revision 1.6
date: 2000/11/25 21:45:12;  author: claudio2;  state: Exp;  lines: +2 -1
- Added s_blit() for fancy image blitting in title screen
- Added si_blit() for fancy image blending in menus
- Enforced  sound uninitialization at exit (Fix: #123436)

Couldn't reproduce bug #123436 in my system, so I suppose doing sound
uninitialitio at exit could fix the problem. Also the fancy blending
needs an companion routine to do a fancy unblend (it's not implemented
yet, menu removal may be broken).
----------------------------
revision 1.5
date: 2000/11/19 23:55:58;  author: perdig;  state: Exp;  lines: +2 -1

- Changed the default blend factor from 50% to 70%
- Added blended windows to splash screen messages, hiscores messages and
  in-game windows
- Changed the default border color from a window from red to gray (is that
	border necessary?)
- Added a i_blit macro to draw Images
----------------------------
revision 1.4
date: 2000/11/18 19:02:08;  author: perdig;  state: Exp;  lines: +2 -2

- Added transparency effect to the cursor car (in the menu screen)
- Removed time.h stuff from graphics.c (used to profile the blendImage
	function)
- Changed the "You got a new record" message color to COLOR_TEXT. (was left
	behind)
----------------------------
revision 1.3
date: 2000/11/18 15:51:30;  author: claudio2;  state: Exp;  lines: +2 -0
- Added preliminary support for intro tune
- Added COLOR_BACK, COLOR_TEXT macros for background and text colors
- Enclosed a few macros in "do { ... } while (0)" to avoid problems
- Indentation fixes (using tabs instead of spaces)

This adds an intro tune, but it breaks in-game sounds -- this will be
fixed in the sequence. Hi scores tune is also broken.
----------------------------
revision 1.2
date: 2000/11/15 19:13:12;  author: perdig;  state: Exp;  lines: +1 -24

- Added big nice background image (xrally.xpm)
- Added blending effect to the menu.
  (really slow, needs to be optimized. Commited to show that it can be done)
- Removed lots of commented out code
----------------------------
revision 1.1
date: 2000/10/27 00:59:43;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:43;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/missing,v
Working file: missing
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:26;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:26;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/mkinstalldirs,v
Working file: mkinstalldirs
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:26;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:26;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/pageinfo,v
Working file: pageinfo
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:43;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:43;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/score.c,v
Working file: score.c
head: 1.6
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.6
	old_graphics: 1.4
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 7;	selected revisions: 7
description:
----------------------------
revision 1.6
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +27 -1

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.5
date: 2000/11/26 17:26:30;  author: perdig;  state: Exp;  lines: +17 -1

- Added add_score function. (should use it to add a value to the score, instead
	of altering score.value manually. The function checks if the player should
	receive a extra live, and gives it to him)
- Substituted all changes on score.value to calls to add_score
- Fixed bug when the player wasn't receiving his extra lives (some changes of
	score.value didn't check for it)
----------------------------
revision 1.4
date: 2000/11/18 23:18:43;  author: claudio2;  state: Exp;  lines: +2 -1
- Added calls to sound functions to enable high scores tune
- Re-structured initRoutine() to avoid recursion

This kind of fixes the high scores tune and the floating point
exception after crashes. I removed the recursive call to initRoutine(),
I quite didn't understand it. I noticed that mainGameLoop() is also
recursive, shouldn't it be changed to a (safer) iterative call?
----------------------------
revision 1.3
date: 2000/11/18 17:33:43;  author: claudio2;  state: Exp;  lines: +4 -4
- Using quickLoadLevel on high scores level load to avoid sound problems
- Added ANSI color codes to debug messages

The colored debug messages are the same used in libxmp. It displays
the funcion name, source file and the number of the line where the
debug message has been placed. It is, of course, terminal dependant
-- I hope nobody here uses monochromatic serial consoles to develop
XRally :\  Linux console and xterms should be fine tho.

Debug message example:

main [main.c:131] Sound initialized
blendImage [graphics.c:862] Starting to blend...
blendImage [graphics.c:887] 89485...ok!
----------------------------
revision 1.2
date: 2000/11/18 16:09:49;  author: claudio2;  state: Exp;  lines: +32 -19
- Code cleanup

Changed some if-else statements to ternary operator, removed some
unnecessary tests and added the standard file header.
----------------------------
revision 1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/score.h,v
Working file: score.h
head: 1.3
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.3
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 4;	selected revisions: 4
description:
----------------------------
revision 1.3
date: 2001/01/01 18:49:16;  author: perdig;  state: Exp;  lines: +1 -0

- Fixed segfault when loading a level without lives (like the Test Level)
- create_menu and show_cursor now works correctly when we have more then 20
  options (like it will be w/ the Test Level someday)
- Changed the layout of the info bar, now contains the level name, the number
  of the current map, the total number of maps and the hiscore for this level
- Added a getRecord function to score.c that returns the hiscore for this level
----------------------------
revision 1.2
date: 2000/11/26 17:26:30;  author: perdig;  state: Exp;  lines: +1 -0

- Added add_score function. (should use it to add a value to the score, instead
	of altering score.value manually. The function checks if the player should
	receive a extra live, and gives it to him)
- Substituted all changes on score.value to calls to add_score
- Fixed bug when the player wasn't receiving his extra lives (some changes of
	score.value didn't check for it)
----------------------------
revision 1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/sound.c,v
Working file: sound.c
head: 1.8
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.8
	old_graphics: 1.7
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 9;	selected revisions: 9
description:
----------------------------
revision 1.8
date: 2000/11/25 15:35:19;  author: claudio2;  state: Exp;  lines: +2 -2
- Re-enabled sound interpolation (commented out for PPC debugging)
----------------------------
revision 1.7
date: 2000/11/22 22:43:25;  author: claudio2;  state: Exp;  lines: +6 -113
- sound now works on PowerPC
- documentation updates
- soundplayer.h spun off from sound.h

Sound is now working with linux 2.4.0-test11 on the iMac DV. gcc
sets the default char/short/int type to unsigned on ppc, so int8,
int16 and int32 types have been explicitly declared as signed.
(I hope I didn't break anything in the ia32 side).
----------------------------
revision 1.6
date: 2000/11/19 15:57:52;  author: claudio2;  state: Exp;  lines: +33 -13
- Added 'loaded_sound' flag for deferred mod loading (Fixes: #122897)
- Added some sanity tests to avoid playing an unitialized mod
----------------------------
revision 1.5
date: 2000/11/18 23:18:43;  author: claudio2;  state: Exp;  lines: +8 -2
- Added calls to sound functions to enable high scores tune
- Re-structured initRoutine() to avoid recursion

This kind of fixes the high scores tune and the floating point
exception after crashes. I removed the recursive call to initRoutine(),
I quite didn't understand it. I noticed that mainGameLoop() is also
recursive, shouldn't it be changed to a (safer) iterative call?
----------------------------
revision 1.4
date: 2000/11/18 21:41:13;  author: claudio2;  state: Exp;  lines: +97 -79
- Added extra module slot
- Added sound_switch()

The extra module slot allows a module to be loaded while other is
playing, thus fixing the music breakage on level data loading.
sound_switch() must be called to switch slots before playing the
module. Hi scores music is still broken.
----------------------------
revision 1.3
date: 2000/11/17 21:45:46;  author: claudio2;  state: Exp;  lines: +3 -3
- Added endianism checks to configure.in
- Changed OSS sample format to native-endian (NE)

The samples are still bad in the iMac (using the AWACS driver), and
they remain the same with signed/unsigned or big/little endian
settings in the sound device :\  More investigation later.
----------------------------
revision 1.2
date: 2000/11/12 13:37:41;  author: claudio2;  state: Exp;  lines: +17 -0
- Added sound_unload(), sound_changevol(). Further modifications
  needed to implement opening/highscores music will follow shortly.
----------------------------
revision 1.1
date: 2000/10/27 01:00:09;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:00:09;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/Attic/sound.c.new,v
Working file: sound.c.new
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/10/28 14:15:48;  author: perdig;  state: dead;  lines: +0 -0

- Removed unused msg
	(and also testing the logging system)
----------------------------
revision 1.1
date: 2000/10/27 01:01:37;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:37;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/sound.h,v
Working file: sound.h
head: 1.6
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.6
	old_graphics: 1.6
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 7;	selected revisions: 7
description:
----------------------------
revision 1.6
date: 2000/11/22 22:43:25;  author: claudio2;  state: Exp;  lines: +13 -42
- sound now works on PowerPC
- documentation updates
- soundplayer.h spun off from sound.h

Sound is now working with linux 2.4.0-test11 on the iMac DV. gcc
sets the default char/short/int type to unsigned on ppc, so int8,
int16 and int32 types have been explicitly declared as signed.
(I hope I didn't break anything in the ia32 side).
----------------------------
revision 1.5
date: 2000/11/18 23:18:43;  author: claudio2;  state: Exp;  lines: +2 -1
- Added calls to sound functions to enable high scores tune
- Re-structured initRoutine() to avoid recursion

This kind of fixes the high scores tune and the floating point
exception after crashes. I removed the recursive call to initRoutine(),
I quite didn't understand it. I noticed that mainGameLoop() is also
recursive, shouldn't it be changed to a (safer) iterative call?
----------------------------
revision 1.4
date: 2000/11/18 21:41:13;  author: claudio2;  state: Exp;  lines: +2 -1
- Added extra module slot
- Added sound_switch()

The extra module slot allows a module to be loaded while other is
playing, thus fixing the music breakage on level data loading.
sound_switch() must be called to switch slots before playing the
module. Hi scores music is still broken.
----------------------------
revision 1.3
date: 2000/11/17 21:45:46;  author: claudio2;  state: Exp;  lines: +2 -0
- Added endianism checks to configure.in
- Changed OSS sample format to native-endian (NE)

The samples are still bad in the iMac (using the AWACS driver), and
they remain the same with signed/unsigned or big/little endian
settings in the sound device :\  More investigation later.
----------------------------
revision 1.2
date: 2000/11/12 13:37:41;  author: claudio2;  state: Exp;  lines: +2 -0
- Added sound_unload(), sound_changevol(). Further modifications
  needed to implement opening/highscores music will follow shortly.
----------------------------
revision 1.1
date: 2000/10/27 01:00:09;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:00:09;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/sound_dummy.c,v
Working file: sound_dummy.c
head: 1.3
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.3
	old_graphics: 1.3
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 4;	selected revisions: 4
description:
----------------------------
revision 1.3
date: 2000/11/22 22:43:25;  author: claudio2;  state: Exp;  lines: +2 -2
- sound now works on PowerPC
- documentation updates
- soundplayer.h spun off from sound.h

Sound is now working with linux 2.4.0-test11 on the iMac DV. gcc
sets the default char/short/int type to unsigned on ppc, so int8,
int16 and int32 types have been explicitly declared as signed.
(I hope I didn't break anything in the ia32 side).
----------------------------
revision 1.2
date: 2000/11/17 21:45:46;  author: claudio2;  state: Exp;  lines: +3 -0
- Added endianism checks to configure.in
- Changed OSS sample format to native-endian (NE)

The samples are still bad in the iMac (using the AWACS driver), and
they remain the same with signed/unsigned or big/little endian
settings in the sound device :\  More investigation later.
----------------------------
revision 1.1
date: 2000/10/27 01:01:27;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:27;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/sound_oss.c,v
Working file: sound_oss.c
head: 1.3
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.3
	old_graphics: 1.3
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 4;	selected revisions: 4
description:
----------------------------
revision 1.3
date: 2000/11/22 22:43:25;  author: claudio2;  state: Exp;  lines: +3 -3
- sound now works on PowerPC
- documentation updates
- soundplayer.h spun off from sound.h

Sound is now working with linux 2.4.0-test11 on the iMac DV. gcc
sets the default char/short/int type to unsigned on ppc, so int8,
int16 and int32 types have been explicitly declared as signed.
(I hope I didn't break anything in the ia32 side).
----------------------------
revision 1.2
date: 2000/11/17 21:45:46;  author: claudio2;  state: Exp;  lines: +4 -1
- Added endianism checks to configure.in
- Changed OSS sample format to native-endian (NE)

The samples are still bad in the iMac (using the AWACS driver), and
they remain the same with signed/unsigned or big/little endian
settings in the sound device :\  More investigation later.
----------------------------
revision 1.1
date: 2000/10/27 01:01:29;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:29;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/soundplayer.h,v
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description:
----------------------------
revision 1.1
date: 2000/11/22 22:43:25;  author: claudio2;  state: Exp;
- sound now works on PowerPC
- documentation updates
- soundplayer.h spun off from sound.h

Sound is now working with linux 2.4.0-test11 on the iMac DV. gcc
sets the default char/short/int type to unsigned on ppc, so int8,
int16 and int32 types have been explicitly declared as signed.
(I hope I didn't break anything in the ia32 side).
=============================================================================

RCS file: /cvsroot/xrally/xrally/stamp-h.in,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 00:59:43;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:43;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 00:58:37;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:37;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/xrally.lsm,v
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----------------------------
revision 1.1
date: 2000/10/27 00:58:35;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:58:35;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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description:
----------------------------
revision 1.2
date: 2000/10/27 18:28:39;  author: perdig;  state: Exp;  lines: +1 -1

- Fixed some problems with missing files
- Added the sound stuff to the TODO
----------------------------
revision 1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 00:59:59;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/xrally.xcf,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:01:20;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:20;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/changelog,v
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description:
----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/control,v
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description:
----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/copyright,v
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description:
----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/dirs,v
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description:
----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/docs,v
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description:
----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/menu,v
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head: 1.1
branch:
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description:
----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/rules,v
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branch:
locks: strict
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total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

RCS file: /cvsroot/xrally/xrally/debian/xrally.sgml,v
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----------------------------
revision 1.1
date: 2000/11/12 13:16:26;  author: claudio2;  state: Exp;
- Debian files added to the main repository to make debian package
  maintenance easier.
=============================================================================

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----------------------------
revision 1.2
date: 2000/11/25 16:24:03;  author: claudio2;  state: Exp;  lines: +1 -30
- Added line breaks and changed tabs to spaces so the files will look
  sane in standard terminals.
----------------------------
revision 1.1
date: 2000/10/27 01:01:39;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:39;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/API,v
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description:
----------------------------
revision 1.4
date: 2000/11/26 00:44:28;  author: perdig;  state: Exp;  lines: +9 -1

- Updated documentation
----------------------------
revision 1.3
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +3 -4

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.2
date: 2000/11/25 16:24:04;  author: claudio2;  state: Exp;  lines: +68 -65
- Added line breaks and changed tabs to spaces so the files will look
  sane in standard terminals.
----------------------------
revision 1.1
date: 2000/11/25 14:58:13;  author: perdig;  state: Exp;

- Added full and up to date (at least for now) documentation of the graphics
	API
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/CONFIG,v
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----------------------------
revision 1.2
date: 2000/11/25 16:24:04;  author: claudio2;  state: Exp;  lines: +22 -10
- Added line breaks and changed tabs to spaces so the files will look
  sane in standard terminals.
----------------------------
revision 1.1
date: 2000/10/27 01:01:41;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:41;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/CUSTOMTILES,v
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branch: 1.1.1
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:01:43;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:43;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/LEVELS,v
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description:
----------------------------
revision 1.2
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +21 -0

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.1
date: 2000/10/27 01:01:49;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:49;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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description:
----------------------------
revision 1.1
date: 2000/10/27 01:01:43;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:43;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/README,v
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description:
----------------------------
revision 1.2
date: 2000/11/25 16:24:04;  author: claudio2;  state: Exp;  lines: +10 -4
- Added line breaks and changed tabs to spaces so the files will look
  sane in standard terminals.
----------------------------
revision 1.1
date: 2000/10/27 01:01:43;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:43;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/SOUND,v
Working file: doc/SOUND
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description:
----------------------------
revision 1.2
date: 2000/11/22 22:29:55;  author: claudio2;  state: Exp;  lines: +2 -3
- sound now works on PowerPC
- documentation updates
- soundplayer.h spun off from sound.h

Sound is now working with linux 2.4.0-test11 on the iMac DV. gcc
sets the default char/short/int type to unsigned on ppc, so int8,
int16 and int32 types have been explicitly declared as signed.
(I hope I didn't break anything in the ia32 side).
----------------------------
revision 1.1
date: 2000/10/27 01:01:45;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:45;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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description:
----------------------------
revision 1.2
date: 2000/11/25 16:24:04;  author: claudio2;  state: Exp;  lines: +17 -13
- Added line breaks and changed tabs to spaces so the files will look
  sane in standard terminals.
----------------------------
revision 1.1
date: 2000/10/27 01:01:45;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:01:45;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/config.html,v
Working file: doc/config.html
head: 1.1
branch:
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total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/12/06 22:29:20;  author: perdig;  state: Exp;

- Updated TODO
- Added html documentation, written by Josh Franklin <sadrith@onebox.com>
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/contrib.html,v
Working file: doc/contrib.html
head: 1.1
branch:
locks: strict
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total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/12/06 22:29:20;  author: perdig;  state: Exp;

- Updated TODO
- Added html documentation, written by Josh Franklin <sadrith@onebox.com>
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/custom.html,v
Working file: doc/custom.html
head: 1.1
branch:
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total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/12/06 22:29:20;  author: perdig;  state: Exp;

- Updated TODO
- Added html documentation, written by Josh Franklin <sadrith@onebox.com>
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/index.html,v
Working file: doc/index.html
head: 1.1
branch:
locks: strict
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total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/12/06 22:29:20;  author: perdig;  state: Exp;

- Updated TODO
- Added html documentation, written by Josh Franklin <sadrith@onebox.com>
=============================================================================

RCS file: /cvsroot/xrally/xrally/doc/xrallydoc.jpg,v
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total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/12/06 22:29:20;  author: perdig;  state: Exp;

- Updated TODO
- Added html documentation, written by Josh Franklin <sadrith@onebox.com>
=============================================================================

RCS file: /cvsroot/xrally/xrally/images/logo.xpm,v
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total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 01:03:23;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:03:23;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/images/logocar.xpm,v
Working file: images/logocar.xpm
head: 1.2
branch:
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total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/18 19:02:09;  author: perdig;  state: Exp;  lines: +37 -37

- Added transparency effect to the cursor car (in the menu screen)
- Removed time.h stuff from graphics.c (used to profile the blendImage
	function)
- Changed the "You got a new record" message color to COLOR_TEXT. (was left
	behind)
----------------------------
revision 1.1
date: 2000/10/27 01:03:23;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:03:23;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/images/logocar2.xpm,v
Working file: images/logocar2.xpm
head: 1.2
branch:
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total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/18 19:02:09;  author: perdig;  state: Exp;  lines: +38 -38

- Added transparency effect to the cursor car (in the menu screen)
- Removed time.h stuff from graphics.c (used to profile the blendImage
	function)
- Changed the "You got a new record" message color to COLOR_TEXT. (was left
	behind)
----------------------------
revision 1.1
date: 2000/10/27 01:03:33;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:03:33;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/images/xrally.xpm,v
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total revisions: 1;	selected revisions: 1
description:
----------------------------
revision 1.1
date: 2000/11/15 19:14:44;  author: perdig;  state: Exp;

- Forgot the image
=============================================================================

RCS file: /cvsroot/xrally/xrally/images/classic/block.xpm,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:10:52;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:10:52;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:03:57;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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- Initial checkin
=============================================================================

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Initial revision
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revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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branches:  1.1.1;
Initial revision
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revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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- Initial checkin
=============================================================================

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Initial revision
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
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- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:44;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:56;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:56;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:11;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:07:10;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:10;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:07:57;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:57;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:10;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
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- Initial checkin
=============================================================================

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revision 1.1
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----------------------------
revision 1.1.1.1
date: 2000/10/27 01:07:10;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
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----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:10;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:26;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:26;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:12;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:12;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:13;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:17;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:17;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:15;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:15;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:31;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:31;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:23;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:23;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:29;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:29;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:33;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:33;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:18;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:18;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:18;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:18;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
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branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:22;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:20;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:20;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:26;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:26;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:28;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:28;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
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Initial revision
----------------------------
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- Initial checkin
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revision 1.1
date: 2000/10/27 01:11:46;  author: perdig;  state: Exp;
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Initial revision
----------------------------
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date: 2000/10/27 01:11:46;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.3
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +16 -0

- load_images() now checks if it can't load the desired tile. If it's the case,
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- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
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	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.2
date: 2000/11/25 20:25:22;  author: perdig;  state: Exp;  lines: +68 -3

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.1
date: 2000/11/25 18:15:38;  author: perdig;  state: Exp;

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
=============================================================================

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description:
----------------------------
revision 1.2
date: 2000/12/23 15:19:33;  author: perdig;  state: Exp;  lines: +1 -0

- Fixed some segfaults
- Added a new level option, "resol", the sets how many tiles are painted on the
  screen at a time (see a example on the Leo Level)
----------------------------
revision 1.1
date: 2000/10/27 01:11:36;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:36;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
date: 2000/10/27 01:11:34;  author: perdig;  state: Exp;
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Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:34;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.2
date: 2000/11/25 18:15:38;  author: perdig;  state: Exp;  lines: +3 -3

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
----------------------------
revision 1.1
date: 2000/10/27 01:11:39;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:39;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:39;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:39;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:44;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:44;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:43;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:43;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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revision 1.1
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branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:39;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:12:52;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:52;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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description:
----------------------------
revision 1.1
date: 2000/11/18 15:55:45;  author: claudio2;  state: Exp;
- Intro tune

This is the intro/hiscores sound file in Amiga protracker format,
The intro tune starts at position 0, high scores tune starts at
position 16. Additional tunes are expected to start at positions
32, 48, 64 and so on.
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:12:10;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:10;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:47;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:47;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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description:
----------------------------
revision 1.1
date: 2000/10/27 01:12:07;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:07;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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description:
----------------------------
revision 1.1
date: 2000/10/27 01:11:51;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:51;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:46;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:46;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/checksum/bytesum2,v
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----------------------------
revision 1.1
date: 2000/10/27 01:11:54;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:54;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:12:06;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:06;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:47;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:47;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

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----------------------------
revision 1.1
date: 2000/10/27 01:11:55;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:55;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/checksum/oldbytesum.c,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/checksum/testsum.sh,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/checksum/xchgchar,v
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branch: 1.1.1
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----------------------------
revision 1.1
date: 2000/10/27 01:12:07;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:07;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/checksum/xchgchar.c,v
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----------------------------
revision 1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:11:49;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xm2mod/Makefile,v
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description:
----------------------------
revision 1.1
date: 2000/11/05 17:43:41;  author: claudio2;  state: Exp;
Preliminar version of the XM to MOD conversion utility. Note: not
big-endian aware, tools/*/Makefile must be integrated to the xrally
makesystem.
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xm2mod/mod.h,v
Working file: tools/xm2mod/mod.h
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description:
----------------------------
revision 1.1
date: 2000/11/05 17:43:41;  author: claudio2;  state: Exp;
Preliminar version of the XM to MOD conversion utility. Note: not
big-endian aware, tools/*/Makefile must be integrated to the xrally
makesystem.
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xm2mod/xm.h,v
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description:
----------------------------
revision 1.1
date: 2000/11/05 17:43:41;  author: claudio2;  state: Exp;
Preliminar version of the XM to MOD conversion utility. Note: not
big-endian aware, tools/*/Makefile must be integrated to the xrally
makesystem.
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xm2mod/xm2mod.c,v
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description:
----------------------------
revision 1.1
date: 2000/11/05 17:43:41;  author: claudio2;  state: Exp;
Preliminar version of the XM to MOD conversion utility. Note: not
big-endian aware, tools/*/Makefile must be integrated to the xrally
makesystem.
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/.cvsignore,v
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description:
----------------------------
revision 1.2
date: 2000/11/25 20:25:22;  author: perdig;  state: Exp;  lines: +2 -0

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.1
date: 2000/11/25 18:15:39;  author: perdig;  state: Exp;

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/COPYING,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:12:21;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:21;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/Makefile,v
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branch:
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description:
----------------------------
revision 1.2
date: 2000/11/25 18:15:39;  author: perdig;  state: Exp;  lines: +1 -1

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
----------------------------
revision 1.1
date: 2000/10/27 01:12:14;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:14;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/Attic/OUTPUT,v
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description:
----------------------------
revision 1.2
date: 2000/11/26 00:27:44;  author: perdig;  state: dead;  lines: +0 -0

- xpm2xrally now prints the map in the new map format ("size %d %d" instead of "%d %d")
- Removed some unecessary files
- Added wait_time(long time) function. Waits for a amount of time, updating the
	window when exposed and cleaning the event queue. (should use it instead of
	sleep())
----------------------------
revision 1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/README,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/TODO,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:12:14;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:14;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/add.sh,v
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description:
----------------------------
revision 1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/Attic/level,v
Working file: tools/xpm2xrally/level
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/26 00:27:44;  author: perdig;  state: dead;  lines: +0 -0

- xpm2xrally now prints the map in the new map format ("size %d %d" instead of "%d %d")
- Removed some unecessary files
- Added wait_time(long time) function. Waits for a amount of time, updating the
	window when exposed and cleaning the event queue. (should use it instead of
	sleep())
----------------------------
revision 1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:16;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/Attic/map,v
Working file: tools/xpm2xrally/map
head: 1.4
branch:
locks: strict
access list:
symbolic names:
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 5;	selected revisions: 5
description:
----------------------------
revision 1.4
date: 2000/11/26 00:27:44;  author: perdig;  state: dead;  lines: +0 -0

- xpm2xrally now prints the map in the new map format ("size %d %d" instead of "%d %d")
- Removed some unecessary files
- Added wait_time(long time) function. Waits for a amount of time, updating the
	window when exposed and cleaning the event queue. (should use it instead of
	sleep())
----------------------------
revision 1.3
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +12 -31

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.2
date: 2000/11/25 20:25:22;  author: perdig;  state: Exp;  lines: +31 -26

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.1
date: 2000/10/27 01:12:12;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:12;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/Attic/map.xpm,v
Working file: tools/xpm2xrally/map.xpm
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/25 18:15:39;  author: perdig;  state: dead;  lines: +0 -0

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
----------------------------
revision 1.1
date: 2000/10/27 01:12:23;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:23;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/Attic/teste.xpm,v
Working file: tools/xpm2xrally/teste.xpm
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/25 18:15:39;  author: perdig;  state: dead;  lines: +0 -0

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
----------------------------
revision 1.1
date: 2000/10/27 01:12:23;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:23;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/Attic/xpm2xrally,v
Working file: tools/xpm2xrally/xpm2xrally
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/25 18:15:39;  author: perdig;  state: dead;  lines: +0 -0

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
----------------------------
revision 1.1
date: 2000/10/27 01:12:12;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:12;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/xpm2xrally.C,v
Working file: tools/xpm2xrally/xpm2xrally.C
head: 1.1
branch: 1.1.1
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.1.1.1
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 2;	selected revisions: 2
description:
----------------------------
revision 1.1
date: 2000/10/27 01:12:23;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:23;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/xpm2xrally.c,v
Working file: tools/xpm2xrally/xpm2xrally.c
head: 1.4
branch:
locks: strict
access list:
symbolic names:
	XRALLY_1_1: 1.4
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 5;	selected revisions: 5
description:
----------------------------
revision 1.4
date: 2000/11/26 00:27:44;  author: perdig;  state: Exp;  lines: +1 -1

- xpm2xrally now prints the map in the new map format ("size %d %d" instead of "%d %d")
- Removed some unecessary files
- Added wait_time(long time) function. Waits for a amount of time, updating the
	window when exposed and cleaning the event queue. (should use it instead of
	sleep())
----------------------------
revision 1.3
date: 2000/11/25 23:57:13;  author: perdig;  state: Exp;  lines: +3 -3

- load_images() now checks if it can't load the desired tile. If it's the case,
	it loads it from the default tileset.
- load_images() also checks for the image size. If it isn't the expected,
	report it.
- implemented resize_window(int w, int h).
- If it loads a tileset bigger/smaller than 48/48, resizes the window. When the
	player quits this level, resizes the window back.
- Added a new (bonus) map to Easy Level
- xpm2xrally now accepts maps that doesn't have enemies or flags, and
	interprets transparents pixels as a road
----------------------------
revision 1.2
date: 2000/11/25 18:15:39;  author: perdig;  state: Exp;  lines: +47 -60

- Fixed segfaults when displaying empty hiscores
- Started working on a new level, suitable to beginners
- Updated xpm2xrally (a bit more forgiving about the xpm file syntax)
- Moved the enemies a bit on the Rox map (was way _too_ hard)
----------------------------
revision 1.1
date: 2000/10/27 01:12:14;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:14;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================

RCS file: /cvsroot/xrally/xrally/tools/xpm2xrally/.xvpics/Attic/map.xpm,v
Working file: tools/xpm2xrally/.xvpics/map.xpm
head: 1.2
branch:
locks: strict
access list:
symbolic names:
	old_graphics: 1.1.1.1
	start: 1.1.1.1
	vendor: 1.1.1
keyword substitution: kv
total revisions: 3;	selected revisions: 3
description:
----------------------------
revision 1.2
date: 2000/11/25 20:25:22;  author: perdig;  state: dead;  lines: +0 -0

- Added two maps to the Easy Level
- Fixed bug in the radar display (was displaying some weird green lines)
- Removed some unecessary stuff from the CVS (and updated .cvsignore)
----------------------------
revision 1.1
date: 2000/10/27 01:12:25;  author: perdig;  state: Exp;
branches:  1.1.1;
Initial revision
----------------------------
revision 1.1.1.1
date: 2000/10/27 01:12:25;  author: perdig;  state: Exp;  lines: +0 -0

- Initial checkin
=============================================================================
