Things to do...

- Network play
- More tracks
- More cars
- More tilesets and graphical features
- Maintain highscores
- Zoom out as car speed increases feature?
- Handbrake
- Adjust Pacejka Curves for all cars
- Preferences option to set volume for music and sound
- Maybe change to using a new sprites library or something like that?
- Figure out a way to draw nicer anti-aliased text in OpenGL
- Try to fix autoconf/automake scripts so that they handle the FMOD Ex library properly on Mac OS X. It looks like the install_name_tool command needs to be called on the binary on Mac OS X to get it to work correctly. Currently I am just doing this manually.
- More music tracks and better quality than current highly compressed ogg file. Maybe should distribute music separately?
- Consider a different graphics engine that doesn't involve using sprites for the cars (i.e. use 3d models instead).
- Switch to svn instead of cvs?
- Work on improving the Hot Potato Mode AI
- Powerups and projectiles
- Support for steering and pedals controller hardware (need to get some to test with).
- Add keys to control car brakes
- Option to control with the mouse
- Fix bug with wheels being drawn in wrong place during start lights sequence.
- Change to more versatile GUI especially for the preferences sousers can set controls and such things more easily.
- More types of tiles
- Proper editors for car physics and tires - including tire width (suggestion by Jess Hanson: jhansonxi@gmail.com)
- XBox 360 Controller on Linux compatibility.
- Improve editor with file open/save dialogs and such things.
- More road surface types.
- Checkpoints (so one can have a figure 8 map for example).
- Bridges.
- More arcade elements?
