Found configuration file: /home/ulf/.freelordsrc
/home/ulf/.freelordsrc: The file is not obfuscated, attempting to read it....
MESSAGE [12/11/2006 01:02:04] > theme 'freelords.theme' loaded sucessfully
MESSAGE [12/11/2006 01:02:04] > defaultfont: freelords/DejaVuSerif.ttf
MESSAGE [12/11/2006 01:02:04] > size: 16
Using resolution: 800x600
armysetlist.cpp: 124: Loading armyset default
armysetlist.cpp: 124: Loading armyset heroes
armysetlist.cpp: 124: Loading armyset imperial
armysetlist.cpp: 124: Loading armyset monsters
armysetlist.cpp: 124: Loading armyset orcs
libpng warning: Incomplete compressed datastream in iCCP chunk
libpng warning: Profile size field missing from iCCP chunk
GameScenario.cpp: 263: loading counter
GameScenario.cpp: 270: loading map
GameScenario.cpp: 277: loading players
GameScenario.cpp: 284: loading cities
GameScenario.cpp: 292: loading temples
GameScenario.cpp: 299: loading ruins
GameScenario.cpp: 306: loading signposts
GameScenario.cpp: 313: loading quests
QuestsManager.cpp: 225: QuestsManager constructor: connecting to the signals
QuestsManager.cpp: 63: QuestsManager: registerTag!
GameScenario.cpp: 241: loading scenario
scroller.cpp: 28: scroller constructor
scroller.cpp: 28: scroller constructor
scroller.cpp: 28: scroller constructor
scroller.cpp: 28: scroller constructor
scroller.cpp: 28: scroller constructor
scroller.cpp: 28: scroller constructor
scroller.cpp: 28: scroller constructor
scroller.cpp: 28: scroller constructor
w_edit.cpp: 494: displayFirstCity()
w_edit.cpp: 985: checkButtons()
w_edit.cpp: 1066: Prev=1
w_edit.cpp: 1067: next=1
w_edit.cpp: 1068: nextwmove=1
w_edit.cpp: 1069: move=0
w_edit.cpp: 1070: moveall=0
w_edit.cpp: 1071: defend=0
w_edit.cpp: 1072: defendandnext=0
w_edit.cpp: 1073: search=0
w_edit.cpp: 1074: center=0
w_edit.cpp: 933: lockScreen()
w_edit.cpp: 494: displayFirstCity()
w_edit.cpp: 459: nextTurn()
w_edit.cpp: 956: unlockScreen()
w_edit.cpp: 985: checkButtons()
w_edit.cpp: 1066: Prev=1
w_edit.cpp: 1067: next=1
w_edit.cpp: 1068: nextwmove=1
w_edit.cpp: 1069: move=0
w_edit.cpp: 1070: moveall=0
w_edit.cpp: 1071: defend=0
w_edit.cpp: 1072: defendandnext=0
w_edit.cpp: 1073: search=0
w_edit.cpp: 1074: center=0
w_edit.cpp: 523: pictureNextPlayer()
w_edit.cpp: 985: checkButtons()
w_edit.cpp: 1066: Prev=1
w_edit.cpp: 1067: next=1
w_edit.cpp: 1068: nextwmove=1
w_edit.cpp: 1069: move=0
w_edit.cpp: 1070: moveall=0
w_edit.cpp: 1071: defend=0
w_edit.cpp: 1072: defendandnext=0
w_edit.cpp: 1073: search=0
w_edit.cpp: 1074: center=0
w_edit.cpp: 985: checkButtons()
w_edit.cpp: 1066: Prev=1
w_edit.cpp: 1067: next=1
w_edit.cpp: 1068: nextwmove=1
w_edit.cpp: 1069: move=0
w_edit.cpp: 1070: moveall=0
w_edit.cpp: 1071: defend=0
w_edit.cpp: 1072: defendandnext=0
w_edit.cpp: 1073: search=0
w_edit.cpp: 1074: center=0
w_edit.cpp: 933: lockScreen()
w_edit.cpp: 494: displayFirstCity()
ai_smart.cpp: 57: Susi start_turn
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 422
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 65: Susi starts with 27 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 338
AI_Allocation.cpp: 112: assign stack 338 with strength 4 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 112: assign stack 283 with strength 8 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 451
AI_Allocation.cpp: 112: assign stack 451 with strength 2 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Allocation.cpp: 112: assign stack 360 with strength 8 to Kurigalzu because its danger is 12.3529
AI_Allocation.cpp: 127: Stack 357 should return to Kurigalzu to defend
path.cpp: 136: path from 11,10 to 8,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 127: Stack 409 should return to Kurigalzu to defend
path.cpp: 136: path from 7,8 to 8,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 127: Stack 404 should return to Kurigalzu to defend
path.cpp: 136: path from 10,7 to 8,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Action_Join::fillData(): wrong stack size
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 143: Kurigalzu cannot be adequately defended
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Montserrat are { Anominam owned by Ulf, Minas Tirith owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Allocation.cpp: 112: assign stack 342 with strength 10 to Montserrat because its danger is 61.6287
AI_Allocation.cpp: 143: Montserrat cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 19 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Gormenghast owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 437
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Anominam owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 186: we are not strong enough to fight Warportal owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 422
AI_Allocation.cpp: 192: assign stack 326 with strength 2 to attack Minas Tirith owned by Ulf which we think has strength 2
path.cpp: 136: path from 22,45 to 28,43
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
fight.cpp: 57: Fight between 326 and 458
fight.cpp: 175: Adding stack 422 to defenders
fight.cpp: 274: Fight round #0
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 433: Attacker 327 has no shots, moving to front
fight.cpp: 450: Defender 423 has no shots, moving to front
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 274: Fight round #1
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 274: Fight round #2
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 274: Fight round #3
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 274: Fight round #4
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 274: Fight round #5
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 274: Fight round #6
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 274: Fight round #7
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 423 attacks 327
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 274: Fight round #8
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 521: Army 327 attacks 423
fight.cpp: 555: strength: 2 defense: 2
fight.cpp: 579: Hit!
AI_Analysis.cpp: 69: delete stack from ai_analysis
AI_Analysis.cpp: 72: stack 0x82bb5a0 died
AI_Analysis.cpp: 69: delete stack from ai_analysis
AI_Analysis.cpp: 72: stack 0x8503600 died
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 900: cityOccupied()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 437
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 192: assign stack 308 with strength 15 to attack Tularean owned by Neutral which we think has strength 0
path.cpp: 136: path from 21,10 to 16,20
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 24,20 to 11,24
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 444
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 33,10 to 45,24
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Allocation.cpp: 192: assign stack 386 with strength 2 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 36,21 to 36,27
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Casterbridge owned by Neutral which we think has strength 0
path.cpp: 136: path from 42,25 to 42,36
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Allocation.cpp: 192: assign stack 455 with strength 2 to attack Nicaea owned by Neutral which we think has strength 0
path.cpp: 136: path from 42,18 to 21,37
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 73: Susi still has 12 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 384
AI_Allocation.cpp: 387: stack is sent to reinforce Udo if possible
AI_Analysis.cpp: 78: assessing stack with id 384
path.cpp: 136: path from 41,11 to 24,5
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 412
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 412
path.cpp: 136: path from 30,5 to 14,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 44,8 to 46,5
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 65: Susi starts with 23 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 338
AI_Allocation.cpp: 112: assign stack 338 with strength 4 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 112: assign stack 283 with strength 8 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 404
AI_Allocation.cpp: 112: assign stack 404 with strength 12 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Allocation.cpp: 112: assign stack 360 with strength 8 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Minas Tirith are { Anominam owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Allocation.cpp: 112: assign stack 326 with strength 2 to Minas Tirith because its danger is 61.5389
AI_Allocation.cpp: 127: Stack 342 should return to Minas Tirith to defend
path.cpp: 136: path from 35,48 to 28,42
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 143: Minas Tirith cannot be adequately defended
AI_Analysis.cpp: 121: Threats to Montserrat are { Anominam owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf }
AI_Allocation.cpp: 143: Montserrat cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 17 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Anominam owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Gormenghast owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 437
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 437
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 192: assign stack 308 with strength 15 to attack Tularean owned by Neutral which we think has strength 0
path.cpp: 136: path from 16,16 to 16,20
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 18,24 to 11,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 39,15 to 45,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Allocation.cpp: 192: assign stack 386 with strength 2 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 36,25 to 36,27
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Casterbridge owned by Neutral which we think has strength 0
path.cpp: 136: path from 42,31 to 42,36
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Allocation.cpp: 192: assign stack 455 with strength 2 to attack Nicaea owned by Neutral which we think has strength 0
path.cpp: 136: path from 36,24 to 21,37
path.cpp: 263: ...done
AI_Allocation.cpp: 73: Susi still has 11 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 384
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 384
path.cpp: 136: path from 34,6 to 14,8
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 412
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 412
path.cpp: 136: path from 24,7 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 46,5 to 46,5
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 435
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 435
path.cpp: 136: path from 9,1 to 8,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 437
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 437
path.cpp: 136: path from 13,1 to 8,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 65: Susi starts with 22 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 338
AI_Allocation.cpp: 112: assign stack 338 with strength 4 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 112: assign stack 283 with strength 8 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 404
AI_Allocation.cpp: 112: assign stack 404 with strength 12 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Allocation.cpp: 112: assign stack 360 with strength 8 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Minas Tirith are { Anominam owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Allocation.cpp: 112: assign stack 326 with strength 2 to Minas Tirith because its danger is 61.5389
AI_Allocation.cpp: 127: Stack 342 should return to Minas Tirith to defend
path.cpp: 136: path from 29,47 to 28,42
path.cpp: 263: ...done
AI_Allocation.cpp: 143: Minas Tirith cannot be adequately defended
AI_Analysis.cpp: 121: Threats to Montserrat are { Anominam owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf }
AI_Allocation.cpp: 143: Montserrat cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 16 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Anominam owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Gormenghast owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 192: assign stack 308 with strength 15 to attack Tularean owned by Neutral which we think has strength 0
path.cpp: 136: path from 16,16 to 16,20
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 18,24 to 11,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 39,15 to 45,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Allocation.cpp: 192: assign stack 386 with strength 2 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 36,25 to 36,27
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Casterbridge owned by Neutral which we think has strength 0
path.cpp: 136: path from 42,31 to 42,36
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Allocation.cpp: 192: assign stack 455 with strength 2 to attack Nicaea owned by Neutral which we think has strength 0
path.cpp: 136: path from 36,24 to 21,37
path.cpp: 263: ...done
AI_Allocation.cpp: 73: Susi still has 10 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 384
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 384
path.cpp: 136: path from 34,6 to 14,8
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 412
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 412
path.cpp: 136: path from 24,7 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 46,5 to 46,5
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 435
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 435
path.cpp: 136: path from 10,7 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 440
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 440
path.cpp: 136: path from 1,2 to 14,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 442
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 442
path.cpp: 136: path from 24,5 to 14,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 447
AI_Allocation.cpp: 387: stack is sent to reinforce Udo if possible
AI_Analysis.cpp: 78: assessing stack with id 447
path.cpp: 136: path from 36,8 to 24,5
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 449
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 449
path.cpp: 136: path from 21,9 to 8,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 453
AI_Allocation.cpp: 387: stack is sent to reinforce Menzoberranzan if possible
AI_Analysis.cpp: 78: assessing stack with id 453
path.cpp: 136: path from 38,13 to 36,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 65: Susi starts with 22 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 338
AI_Allocation.cpp: 112: assign stack 338 with strength 4 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Allocation.cpp: 112: assign stack 449 with strength 2 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 112: assign stack 283 with strength 8 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 404
AI_Allocation.cpp: 112: assign stack 404 with strength 12 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Allocation.cpp: 112: assign stack 360 with strength 8 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Minas Tirith are { Anominam owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Allocation.cpp: 112: assign stack 326 with strength 2 to Minas Tirith because its danger is 61.5389
AI_Allocation.cpp: 127: Stack 342 should return to Minas Tirith to defend
path.cpp: 136: path from 29,47 to 28,42
path.cpp: 263: ...done
AI_Allocation.cpp: 143: Minas Tirith cannot be adequately defended
AI_Analysis.cpp: 121: Threats to Montserrat are { Anominam owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf }
AI_Allocation.cpp: 143: Montserrat cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 15 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Anominam owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Gormenghast owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 192: assign stack 308 with strength 15 to attack Tularean owned by Neutral which we think has strength 0
path.cpp: 136: path from 16,16 to 16,20
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 18,24 to 11,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 39,15 to 45,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 453
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Allocation.cpp: 192: assign stack 386 with strength 2 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 36,25 to 36,27
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Casterbridge owned by Neutral which we think has strength 0
path.cpp: 136: path from 42,31 to 42,36
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Allocation.cpp: 192: assign stack 455 with strength 2 to attack Nicaea owned by Neutral which we think has strength 0
path.cpp: 136: path from 36,24 to 21,37
path.cpp: 263: ...done
AI_Allocation.cpp: 73: Susi still has 9 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 384
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 384
path.cpp: 136: path from 34,6 to 14,8
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 412
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 412
path.cpp: 136: path from 24,7 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 46,5 to 46,5
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 435
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 435
path.cpp: 136: path from 10,7 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 440
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 440
path.cpp: 136: path from 7,7 to 14,8
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 442
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 442
path.cpp: 136: path from 18,8 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 447
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 447
path.cpp: 136: path from 30,5 to 14,8
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 453
AI_Allocation.cpp: 387: stack is sent to reinforce Udo if possible
AI_Analysis.cpp: 78: assessing stack with id 453
path.cpp: 136: path from 36,8 to 24,5
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 494: displayFirstCity()
ai_fast.cpp: 74: Ulf: AI_Fast::start_turn
ai_fast.cpp: 75: being in normal mode
ai_fast.cpp: 76: joining armies
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Analysis.cpp: 78: assessing stack with id 447
/home/ulf/src/freelords/freelords_sdl/dat/music/music.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/default.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/heroes.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/imperial.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/monsters.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/orcs.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/various/items/items.xml: The file is not obfuscated, attempting to read it....
/home/ulf/.freelords/test.sav: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/tilesets/default/default.xml: The file is not obfuscated, attempting to read it....
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 432, 5 (5,67)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 1 (6,71)
ai_fast.cpp: 183: >>>> What to do with stack 470 at (6,71)?
ai_fast.cpp: 208: Joining with stack 432 at (5,67)
path.cpp: 136: path from 6,71 to 5,67
path.cpp: 263: ...done
path.cpp: 110: check_path() 5,67
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Action_Join::fillData(): wrong stack size
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
ai_fast.cpp: 228: Restocking in Lond Daer
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 464 at (6,54)?
ai_fast.cpp: 228: Restocking in Shady Hill
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 462 at (32,51)?
ai_fast.cpp: 228: Restocking in Gormenghast
path.cpp: 136: path from 32,51 to 31,51
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 459 at (31,38)?
ai_fast.cpp: 228: Restocking in Anominam
path.cpp: 136: path from 31,38 to 30,38
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 428 at (3,61)?
ai_fast.cpp: 228: Restocking in Karhain
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 426 at (21,55)?
ai_fast.cpp: 228: Restocking in Warportal
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 393 at (20,49)?
ai_fast.cpp: 228: Restocking in Spirit Cave
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (10,51)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 375 at (10,51)?
ai_fast.cpp: 255: Attacking Kadesh
path.cpp: 136: path from 10,51 to 1,47
path.cpp: 263: ...done
path.cpp: 110: check_path() 1,47
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (13,45)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 372 at (15,65)?
ai_fast.cpp: 228: Restocking in Esgaroth
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (12,48)
Stack 372, 5 (15,65)
Stack 375, 8 (13,45)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 330 at (12,48)?
ai_fast.cpp: 255: Attacking Nicaea
path.cpp: 136: path from 12,48 to 20,37
path.cpp: 263: ...done
path.cpp: 110: check_path() 20,37
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (31,51)
Stack 330, 8 (18,46)
Stack 372, 5 (15,65)
Stack 375, 8 (13,45)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 304 at (31,51)?
ai_fast.cpp: 255: Attacking Montserrat
path.cpp: 136: path from 31,51 to 35,48
path.cpp: 263: ...done
path.cpp: 110: check_path() 35,48
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
ai_fast.cpp: 95: Invaded city Montserrat
ai_fast.cpp: 107: Occupying it
w_edit.cpp: 900: cityOccupied()
w_edit.cpp: 792: W_Edit: stackUpdate()
Stack 169, 8 (30,38)
Stack 294, 8 (9,52)
Stack 304, 8 (35,48)
Stack 330, 8 (18,46)
Stack 372, 5 (15,65)
Stack 375, 8 (13,45)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 294 at (9,52)?
ai_fast.cpp: 255: Attacking Kadesh
path.cpp: 136: path from 9,52 to 1,47
path.cpp: 263: ...done
path.cpp: 110: check_path() 1,47
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Stack 169, 8 (30,38)
Stack 294, 8 (14,46)
Stack 304, 8 (35,48)
Stack 330, 8 (18,46)
Stack 372, 5 (15,65)
Stack 375, 8 (13,45)
Stack 393, 4 (20,49)
Stack 426, 3 (21,55)
Stack 428, 2 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 1 (6,54)
Stack 470, 6 (5,67)
ai_fast.cpp: 183: >>>> What to do with stack 169 at (30,38)?
ai_fast.cpp: 255: Attacking Atwood
path.cpp: 136: path from 30,38 to 26,37
path.cpp: 263: ...done
path.cpp: 110: check_path() 26,37
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
fight.cpp: 57: Fight between 169 and 131
fight.cpp: 274: Fight round #0
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 433: Attacker 260 has no shots, moving to front
fight.cpp: 438: Attacker 246 has 15 shots left
fight.cpp: 433: Attacker 170 has no shots, moving to front
fight.cpp: 433: Attacker 259 has no shots, moving to front
fight.cpp: 433: Attacker 263 has no shots, moving to front
fight.cpp: 433: Attacker 266 has no shots, moving to front
fight.cpp: 433: Attacker 270 has no shots, moving to front
fight.cpp: 433: Attacker 273 has no shots, moving to front
fight.cpp: 450: Defender 132 has no shots, moving to front
fight.cpp: 521: Army 260 attacks 132
fight.cpp: 555: strength: 7 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 521: Army 170 attacks 132
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 259 attacks 132
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 263 attacks 132
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 266 attacks 132
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
AI_Analysis.cpp: 69: delete stack from ai_analysis
AI_Analysis.cpp: 72: stack 0x844f500 died
w_edit.cpp: 792: W_Edit: stackUpdate()
ai_fast.cpp: 95: Invaded city Atwood
ai_fast.cpp: 107: Occupying it
w_edit.cpp: 900: cityOccupied()
w_edit.cpp: 792: W_Edit: stackUpdate()
GameScenario.cpp: 171: The Filename is well formed
QuestsManager.cpp: 174: Saving quests

QuestsManager.cpp: 183: Quests saved

w_edit.cpp: 494: displayFirstCity()
w_edit.cpp: 494: displayFirstCity()
w_edit.cpp: 459: nextTurn()
w_edit.cpp: 956: unlockScreen()
w_edit.cpp: 985: checkButtons()
w_edit.cpp: 1066: Prev=1
w_edit.cpp: 1067: next=1
w_edit.cpp: 1068: nextwmove=1
w_edit.cpp: 1069: move=0
w_edit.cpp: 1070: moveall=0
w_edit.cpp: 1071: defend=0
w_edit.cpp: 1072: defendandnext=0
w_edit.cpp: 1073: search=0
w_edit.cpp: 1074: center=0
w_edit.cpp: 523: pictureNextPlayer()
w_edit.cpp: 985: checkButtons()
w_edit.cpp: 1066: Prev=1
w_edit.cpp: 1067: next=1
w_edit.cpp: 1068: nextwmove=1
w_edit.cpp: 1069: move=0
w_edit.cpp: 1070: moveall=0
w_edit.cpp: 1071: defend=0
w_edit.cpp: 1072: defendandnext=0
w_edit.cpp: 1073: search=0
w_edit.cpp: 1074: center=0
w_edit.cpp: 985: checkButtons()
w_edit.cpp: 1066: Prev=1
w_edit.cpp: 1067: next=1
w_edit.cpp: 1068: nextwmove=1
w_edit.cpp: 1069: move=0
w_edit.cpp: 1070: moveall=0
w_edit.cpp: 1071: defend=0
w_edit.cpp: 1072: defendandnext=0
w_edit.cpp: 1073: search=0
w_edit.cpp: 1074: center=0
w_edit.cpp: 933: lockScreen()
w_edit.cpp: 494: displayFirstCity()
ai_smart.cpp: 57: Susi start_turn
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 462
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Analysis.cpp: 78: assessing stack with id 294
AI_Analysis.cpp: 78: assessing stack with id 375
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 65: Susi starts with 30 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 338
AI_Allocation.cpp: 112: assign stack 338 with strength 6 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Allocation.cpp: 112: assign stack 449 with strength 2 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 112: assign stack 283 with strength 8 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 404
AI_Allocation.cpp: 112: assign stack 404 with strength 14 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Minas Tirith are { Atwood owned by Ulf, Anominam owned by Ulf, Montserrat owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf, stack owned by Ulf, stack owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 492
AI_Allocation.cpp: 112: assign stack 492 with strength 2 to Minas Tirith because its danger is 116.223
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Allocation.cpp: 112: assign stack 326 with strength 2 to Minas Tirith because its danger is 116.223
AI_Allocation.cpp: 127: Stack 342 should return to Minas Tirith to defend
path.cpp: 136: path from 29,47 to 28,42
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 143: Minas Tirith cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 23 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Atwood owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 472
AI_Analysis.cpp: 78: assessing stack with id 474
AI_Analysis.cpp: 78: assessing stack with id 477
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Montserrat owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 186: we are not strong enough to fight stack owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 18,24 to 30,38
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 386 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 36,25 to 31,38
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 42,31 to 31,38
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 455
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 455 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 36,24 to 31,38
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 490 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 42,18 to 31,38
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 472
AI_Analysis.cpp: 78: assessing stack with id 474
AI_Analysis.cpp: 78: assessing stack with id 477
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 192: assign stack 308 with strength 15 to attack Tularean owned by Neutral which we think has strength 0
path.cpp: 136: path from 16,16 to 16,20
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
fight.cpp: 57: Fight between 308 and 494
fight.cpp: 175: Adding stack 115 to defenders
fight.cpp: 274: Fight round #0
fight.cpp: 419: Fight::shuffleLines
fight.cpp: 433: Attacker 309 has no shots, moving to front
fight.cpp: 438: Attacker 245 has 5 shots left
fight.cpp: 433: Attacker 144 has no shots, moving to front
fight.cpp: 433: Attacker 258 has no shots, moving to front
fight.cpp: 433: Attacker 341 has no shots, moving to front
fight.cpp: 433: Attacker 356 has no shots, moving to front
fight.cpp: 455: Defender 116 has 15 shots left
fight.cpp: 521: Army 309 attacks 116
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 521: Army 144 attacks 116
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 521: Army 258 attacks 116
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 521: Army 341 attacks 116
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
fight.cpp: 521: Army 356 attacks 116
fight.cpp: 555: strength: 3 defense: 2
fight.cpp: 579: Hit!
fight.cpp: 579: Hit!
AI_Analysis.cpp: 69: delete stack from ai_analysis
AI_Analysis.cpp: 72: stack 0x88690c8 died
AI_Analysis.cpp: 69: delete stack from ai_analysis
AI_Analysis.cpp: 72: stack 0x844df30 died
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 900: cityOccupied()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Allocation.cpp: 192: assign stack 360 with strength 8 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 9,11 to 10,24
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 39,15 to 45,24
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Allocation.cpp: 192: assign stack 384 with strength 6 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 34,6 to 35,27
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 73: Susi still has 14 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 412
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 412
path.cpp: 136: path from 24,7 to 8,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 46,5 to 46,5
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 435
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 435
path.cpp: 136: path from 10,7 to 9,11
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 440
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 440
path.cpp: 136: path from 7,7 to 14,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 442
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 442
path.cpp: 136: path from 18,8 to 14,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 462
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Analysis.cpp: 78: assessing stack with id 294
AI_Analysis.cpp: 78: assessing stack with id 375
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 65: Susi starts with 27 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 442
AI_Allocation.cpp: 112: assign stack 442 with strength 8 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Allocation.cpp: 112: assign stack 449 with strength 2 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 112: assign stack 283 with strength 8 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 404
AI_Allocation.cpp: 112: assign stack 404 with strength 14 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Tularean are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 112: assign stack 308 with strength 15 to Tularean because its danger is 11.0526
AI_Analysis.cpp: 121: Threats to Minas Tirith are { Atwood owned by Ulf, Anominam owned by Ulf, Montserrat owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf, stack owned by Ulf, stack owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Allocation.cpp: 112: assign stack 342 with strength 12 to Minas Tirith because its danger is 116.223
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Allocation.cpp: 112: assign stack 326 with strength 2 to Minas Tirith because its danger is 116.223
AI_Allocation.cpp: 143: Minas Tirith cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 20 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 472
AI_Analysis.cpp: 78: assessing stack with id 474
AI_Analysis.cpp: 78: assessing stack with id 477
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Atwood owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Montserrat owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 294
AI_Allocation.cpp: 186: we are not strong enough to fight stack owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 186: we are not strong enough to fight stack owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 186: we are not strong enough to fight Warportal owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 360 with strength 8 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 10,17 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 386 with strength 4 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 30,28 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 45,22 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 24,30 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 41,35 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 490 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 36,24 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Allocation.cpp: 192: assign stack 435 with strength 4 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 9,11 to 10,24
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Allocation.cpp: 192: assign stack 384 with strength 6 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 39,14 to 45,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Allocation.cpp: 192: assign stack 488 with strength 2 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 38,13 to 36,27
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 73: Susi still has 11 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 412
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 412
path.cpp: 136: path from 17,9 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 46,5 to 46,5
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 440
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 440
path.cpp: 136: path from 13,8 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 447
AI_Allocation.cpp: 387: stack is sent to reinforce Tularean if possible
AI_Analysis.cpp: 78: assessing stack with id 447
path.cpp: 136: path from 30,5 to 15,20
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Allocation.cpp: 323: thinking about stack 472
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 472
path.cpp: 136: path from 9,1 to 14,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Action_Join::fillData(): wrong stack size
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 462
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Analysis.cpp: 78: assessing stack with id 294
AI_Analysis.cpp: 78: assessing stack with id 375
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 65: Susi starts with 26 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 472
AI_Allocation.cpp: 112: assign stack 472 with strength 10 to Timons because its danger is 10.5
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Allocation.cpp: 112: assign stack 449 with strength 2 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 404
AI_Allocation.cpp: 112: assign stack 404 with strength 14 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Tularean are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 112: assign stack 308 with strength 15 to Tularean because its danger is 11.0526
AI_Analysis.cpp: 121: Threats to Minas Tirith are { Atwood owned by Ulf, Anominam owned by Ulf, Montserrat owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf, stack owned by Ulf, stack owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Allocation.cpp: 112: assign stack 342 with strength 12 to Minas Tirith because its danger is 116.223
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Allocation.cpp: 112: assign stack 326 with strength 2 to Minas Tirith because its danger is 116.223
AI_Allocation.cpp: 143: Minas Tirith cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 20 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 474
AI_Analysis.cpp: 78: assessing stack with id 477
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Atwood owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Montserrat owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 294
AI_Allocation.cpp: 186: we are not strong enough to fight stack owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 186: we are not strong enough to fight stack owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 186: we are not strong enough to fight Warportal owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 360 with strength 8 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 10,17 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 386 with strength 4 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 30,28 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 45,22 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 24,30 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 41,35 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 490 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 36,24 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 488 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 41,20 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 192: assign stack 283 with strength 8 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 15,9 to 11,24
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Allocation.cpp: 192: assign stack 384 with strength 6 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 39,14 to 45,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Allocation.cpp: 192: assign stack 412 with strength 2 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 17,9 to 35,27
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Allocation.cpp: 192: assign stack 435 with strength 4 to attack Lobatse owned by Neutral which we think has strength 0
path.cpp: 136: path from 9,13 to 3,33
path.cpp: 263: ...done
AI_Allocation.cpp: 73: Susi still has 9 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 46,5 to 46,5
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 440
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 440
path.cpp: 136: path from 13,8 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 447
AI_Allocation.cpp: 387: stack is sent to reinforce Tularean if possible
AI_Analysis.cpp: 78: assessing stack with id 447
path.cpp: 136: path from 24,11 to 15,20
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 474
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 474
path.cpp: 136: path from 13,1 to 14,8
path.cpp: 263: ...done
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Action_Join::fillData(): wrong stack size
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Analysis.cpp: 78: assessing stack with id 462
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Analysis.cpp: 78: assessing stack with id 294
AI_Analysis.cpp: 78: assessing stack with id 375
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 65: Susi starts with 25 stacks to do something with
AI_Analysis.cpp: 121: Threats to Ankh-Morpok are { }
AI_Analysis.cpp: 121: Threats to Watchtower are { }
AI_Analysis.cpp: 121: Threats to Boghazkoi are { }
AI_Analysis.cpp: 121: Threats to Highwater are { }
AI_Analysis.cpp: 121: Threats to Udo are { }
AI_Analysis.cpp: 121: Threats to Stonegate are { }
AI_Analysis.cpp: 121: Threats to Timons are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 474
AI_Allocation.cpp: 112: assign stack 474 with strength 12 to Timons because its danger is 10.5
AI_Analysis.cpp: 121: Threats to Menzoberranzan are { }
AI_Analysis.cpp: 121: Threats to Iol are { }
AI_Analysis.cpp: 121: Threats to Kurigalzu are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 404
AI_Allocation.cpp: 112: assign stack 404 with strength 14 to Kurigalzu because its danger is 12.3529
AI_Analysis.cpp: 121: Threats to Moonshine are { }
AI_Analysis.cpp: 121: Threats to Darcor are { }
AI_Analysis.cpp: 121: Threats to Tularean are { Coldpeak owned by Michael }
AI_Analysis.cpp: 78: assessing stack with id 308
AI_Allocation.cpp: 112: assign stack 308 with strength 15 to Tularean because its danger is 11.0526
AI_Analysis.cpp: 121: Threats to Minas Tirith are { Atwood owned by Ulf, Anominam owned by Ulf, Montserrat owned by Ulf, Spirit Cave owned by Ulf, Gormenghast owned by Ulf, Warportal owned by Ulf, stack owned by Ulf, stack owned by Ulf }
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Allocation.cpp: 112: assign stack 342 with strength 12 to Minas Tirith because its danger is 116.223
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Allocation.cpp: 112: assign stack 326 with strength 2 to Minas Tirith because its danger is 116.223
AI_Allocation.cpp: 143: Minas Tirith cannot be adequately defended
AI_Allocation.cpp: 68: Susi has 20 stacks after assigning defenders
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 477
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Analysis.cpp: 78: assessing stack with id 280
AI_Allocation.cpp: 186: we are not strong enough to fight Coldpeak owned by Michael
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 169
AI_Allocation.cpp: 186: we are not strong enough to fight Atwood owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 304
AI_Allocation.cpp: 186: we are not strong enough to fight Montserrat owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 294
AI_Allocation.cpp: 186: we are not strong enough to fight stack owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 393
AI_Allocation.cpp: 186: we are not strong enough to fight Spirit Cave owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 330
AI_Allocation.cpp: 186: we are not strong enough to fight stack owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 426
AI_Allocation.cpp: 186: we are not strong enough to fight Warportal owned by Ulf
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 360
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 360 with strength 8 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 10,17 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 386 with strength 4 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 30,28 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 268
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 268 with strength 4 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 45,22 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 274 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 24,30 to 30,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 388 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 41,35 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 490 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 36,24 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Allocation.cpp: 192: assign stack 488 with strength 2 to attack Anominam owned by Ulf which we think has strength 2
path.cpp: 136: path from 41,20 to 31,38
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 459
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 440
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 283
AI_Allocation.cpp: 192: assign stack 283 with strength 8 to attack Ironfist owned by Neutral which we think has strength 0
path.cpp: 136: path from 15,15 to 11,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Analysis.cpp: 78: assessing stack with id 416
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 479
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 384
AI_Allocation.cpp: 192: assign stack 384 with strength 6 to attack Lyrean owned by Neutral which we think has strength 0
path.cpp: 136: path from 39,14 to 45,24
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 449
AI_Analysis.cpp: 78: assessing stack with id 483
AI_Analysis.cpp: 78: assessing stack with id 485
AI_Analysis.cpp: 78: assessing stack with id 412
AI_Allocation.cpp: 192: assign stack 412 with strength 2 to attack Olduvai owned by Neutral which we think has strength 0
path.cpp: 136: path from 17,9 to 35,27
path.cpp: 263: ...done
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Analysis.cpp: 78: assessing stack with id 435
AI_Allocation.cpp: 192: assign stack 435 with strength 4 to attack Lobatse owned by Neutral which we think has strength 0
path.cpp: 136: path from 9,13 to 3,33
path.cpp: 263: ...done
AI_Allocation.cpp: 73: Susi still has 9 stacks after allocating stacks to threats
AI_Allocation.cpp: 323: thinking about stack 380
AI_Allocation.cpp: 387: stack is sent to reinforce Boghazkoi if possible
AI_Analysis.cpp: 78: assessing stack with id 380
path.cpp: 136: path from 41,1 to 41,1
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 416
AI_Allocation.cpp: 387: stack is sent to reinforce Stonegate if possible
AI_Analysis.cpp: 78: assessing stack with id 416
path.cpp: 136: path from 46,5 to 46,5
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 440
AI_Allocation.cpp: 387: stack is sent to reinforce Kurigalzu if possible
AI_Analysis.cpp: 78: assessing stack with id 440
path.cpp: 136: path from 13,8 to 8,11
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 447
AI_Allocation.cpp: 387: stack is sent to reinforce Tularean if possible
AI_Analysis.cpp: 78: assessing stack with id 447
path.cpp: 136: path from 24,11 to 15,20
path.cpp: 263: ...done
AI_Allocation.cpp: 323: thinking about stack 449
AI_Allocation.cpp: 387: stack is sent to reinforce Timons if possible
AI_Analysis.cpp: 78: assessing stack with id 449
path.cpp: 136: path from 14,9 to 14,8
path.cpp: 263: ...done
Action_Join::fillData(): wrong stack size
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 494: displayFirstCity()
ai_fast.cpp: 74: Ulf: AI_Fast::start_turn
ai_fast.cpp: 75: being in normal mode
ai_fast.cpp: 76: joining armies
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Analysis.cpp: 78: assessing stack with id 274
AI_Analysis.cpp: 78: assessing stack with id 447
AI_Analysis.cpp: 78: assessing stack with id 386
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 490
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Analysis.cpp: 78: assessing stack with id 388
AI_Analysis.cpp: 78: assessing stack with id 488
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
AI_Analysis.cpp: 78: assessing stack with id 326
AI_Analysis.cpp: 78: assessing stack with id 342
Stack 169, 8 (26,37)
Stack 294, 8 (14,46)
Stack 304, 8 (35,48)
Stack 330, 8 (18,46)
Stack 372, 6 (15,65)
Stack 375, 8 (13,45)
Stack 393, 5 (20,49)
Stack 426, 4 (21,55)
Stack 428, 3 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 2 (6,54)
Stack 470, 7 (5,67)
Stack 495, 1 (27,37)
Stack 497, 1 (30,38)
Stack 499, 1 (36,48)
Stack 502, 1 (31,51)
Stack 509, 1 (6,71)
ai_fast.cpp: 183: >>>> What to do with stack 509 at (6,71)?
ai_fast.cpp: 208: Joining with stack 470 at (5,67)
path.cpp: 136: path from 6,71 to 5,67
path.cpp: 263: ...done
path.cpp: 110: check_path() 5,67
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Action_Join::fillData(): wrong stack size
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
ai_fast.cpp: 255: Attacking Kadesh
path.cpp: 136: path from 5,67 to 1,47
path.cpp: 263: ...done
path.cpp: 110: check_path() 1,47
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
Stack 169, 8 (26,37)
Stack 294, 8 (14,46)
Stack 304, 8 (35,48)
Stack 330, 8 (18,46)
Stack 372, 6 (15,65)
Stack 375, 8 (13,45)
Stack 393, 5 (20,49)
Stack 426, 4 (21,55)
Stack 428, 3 (3,61)
Stack 459, 1 (31,38)
Stack 462, 1 (32,51)
Stack 464, 2 (6,54)
Stack 495, 1 (27,37)
Stack 497, 1 (30,38)
Stack 499, 1 (36,48)
Stack 502, 1 (31,51)
Stack 509, 8 (8,64)
ai_fast.cpp: 183: >>>> What to do with stack 502 at (31,51)?
ai_fast.cpp: 208: Joining with stack 462 at (32,51)
path.cpp: 136: path from 31,51 to 32,51
path.cpp: 263: ...done
path.cpp: 110: check_path() 32,51
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
ai_fast.cpp: 228: Restocking in Gormenghast
path.cpp: 136: path from 32,51 to 31,51
path.cpp: 263: ...done
path.cpp: 110: check_path() 31,51
w_edit.cpp: 792: W_Edit: stackUpdate()
Stack 169, 8 (26,37)
Stack 294, 8 (14,46)
Stack 304, 8 (35,48)
Stack 330, 8 (18,46)
Stack 372, 6 (15,65)
Stack 375, 8 (13,45)
Stack 393, 5 (20,49)
Stack 426, 4 (21,55)
Stack 428, 3 (3,61)
Stack 459, 1 (31,38)
Stack 464, 2 (6,54)
Stack 495, 1 (27,37)
Stack 497, 1 (30,38)
Stack 499, 1 (36,48)
Stack 502, 2 (31,51)
Stack 509, 8 (8,64)
ai_fast.cpp: 183: >>>> What to do with stack 499 at (36,48)?
ai_fast.cpp: 208: Joining with stack 502 at (31,51)
path.cpp: 136: path from 36,48 to 31,51
path.cpp: 263: ...done
path.cpp: 110: check_path() 31,51
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
action.cpp: 427: Action_Join::fillData
w_edit.cpp: 792: W_Edit: stackUpdate()
w_edit.cpp: 792: W_Edit: stackUpdate()
ai_fast.cpp: 228: Restocking in Gormenghast
Stack 169, 8 (26,37)
Stack 294, 8 (14,46)
Stack 304, 8 (35,48)
Stack 330, 8 (18,46)
Stack 372, 6 (15,65)
Stack 375, 8 (13,45)
Stack 393, 5 (20,49)
Stack 426, 4 (21,55)
Stack 428, 3 (3,61)
Stack 459, 1 (31,38)
Stack 464, 2 (6,54)
Stack 495, 1 (27,37)
Stack 497, 1 (30,38)
Stack 499, 3 (31,51)
Stack 509, 8 (8,64)
