Pour newgame : proposer de commencer une nouvelle partie. 
  -> a voir avec le loadgame.

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Minimap
Timing du space marine
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BUG : double shoot : genestealer invisible ...
BUG : La distance d'un marine  une zone d'entre n'est pas calcul en suivant
le chemin mais par la somme des coordonnes.

Save : Transformer l'arbre de level pour intgrer les dernires modifs.
Save : qapplicationwindow : faire le save par un guicommand.




-- Suggestion from Odd Jobb :
o - overwatch
f - fires
u - unjam
r - reload
e - use door
p - pick up
space - next unit 
pageup/down - scroll through the units.
q - 90 turn left
e - 90 turn right
w - forward,up
a - left
d - right
x - backward,down
y - strafe left
c - strafe right
r - reload
f - fire
v - flame
o - overwatch
b - operate door open/close
g - get an item (CAT)
n - Blip enters board
m - Convert Blip
u - Unjam Bolter
l - End turn
z - Zoom in/out instead of Control O
, - next Unit
. - previous Unit

- Automatic attack when you move in an enemy instead of an icon!
- A door which is open is closed and vice versa with only one icon
- Option to remap keys
- Selectable list of all units when clicked map jumps to coordinates of the unit.
- smaller log windows but bigger map window. Option to save Log into a file.
- burned tiles are set where a flamer was fired a round before

- Show AP at the lower left corner of the marines.

- "Currently on View" should show the selected Tile itself too
with a small table with infos about it APs CPs Name Position etc
- im looking for a free forum we can use for QSpaceHulk
somthing with polls would be nice, what do u think about this?
