2008-07-08	Frank van der Loo	<f.vanderloo@gmail.com>

	* Paratroopers discard their parachute when they've landed
	* Troopers will start falling without parachute and open it during descend.
	* All bombs will fall at the same speed
	* Added a menu
	* Added a, per session, high score
	* Paratroopers without parachute fall faster than paratroopers with a parachute
	* Points for paratroopers whose parachute has been hit aren't added until they hit the ground
	* Points are added for paratroopers dieing because another falls on top of them

2006-05-15	Frank van der Loo	<frank_l@linuxmail.org>

	* Paratim now compiles on Mac OS X (thanks to Nil Dogger for telling me what to change and for testing it)
	* Removed the debug messages that appear on the screen if the game is started from a console
	* Removed an obsolete function

2006-04-28	Frank van der Loo	<frank_l@linuxmail.org>

	* Fixed a bug which caused the game to be unable to find one of the images used by the game
	* Fixed the abovementioned fix, which introduced a small memory leak (about 30 bytes per paratrooper)
	* Slowed movement of the gun
	* All bullets move at the same speed, regardless of the angle at which they were fired
	* Added a TODO

2006-03-21	Frank van der Loo	<frank_l@linuxmail.org>

	* First release over version 0.1
