##|| General ||##

(*) We need to fix SOL's custom units; their graphics get messed up while attacking/defending.

(*) Rune Healer needs some slightly higher resistances, to make steadfast ability meaningful.

(*) In various scenarios, there are often chains of events - where moving to the hex a,b will trigger an event that tells you to move someone to hex c,d, for instance.  As of now, these chains of events are implemented in a buggy way; the moveto event for c,d will still trigger, even if the event for c,d hasn't occurred yet.  Nested events are an elegant solution to this dilemma; I will be using nested events to create such chains from scenario 9 onward.  Scenarios 1-8 need to be corrected, however.

(*) Implement temporary penalty in scenarios 7, 8, and 9, for accepting Tanner's help.  A certain amount of gold is stolen each scenario.



##|| Scenario 8 ||##

(*) While writing SoL for 1.4, I needed to switch [ai]s mid-scenario.  Because that wasn't technically possible in 1.4, I used an alternate side with alternate [ai] stats, and switched all of the opponent's units && gold from the original side to that alternate side.  Now that SoL is in 1.5, the simpler && more elegant solution is to modify the side's [ai] tag.  So, some time in the future, we need to remove all of the 1.4 workaround code, and switch [ai]s like civilized programmers :-).
