All through development:

1. Add more "waste time" options.
2. Add more "job" options.

Blocking the first stable release:

1. Write saving and quitting.
2. Documentation
3. Scoring system (least number of turns/days)

For future stable releases:

1. Different (including non-caffeinated) energy sources with different amounts
of energy and different prices rather than just energy drinks. Coffee suggested
by Andy <myside_1@yahoo.com>, though I had planned on it anyway.
2. Levels of play
3. ASCII art graphics
4. Hack servers as well as other geeks.

Also:

1. Java applet for web (suggestion of Dani <dani@bergernet.ch>
