| Anjuta Developers Reference Manual |
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ESplash —
struct ESplash; void e_splash_construct (ESplash *splash, GdkPixbuf *splash_image_pixbuf, gint progressbar_position); GtkWidget* e_splash_new (const char *image_file, gint progressbar_position); int e_splash_add_icon (ESplash *splash, GdkPixbuf *icon_pixbuf, const gchar *title, const gchar *desc); void e_splash_set_icon_highlight (ESplash *splash, int num, gboolean highlight);
void e_splash_construct (ESplash *splash, GdkPixbuf *splash_image_pixbuf, gint progressbar_position);
Construct splash with splash_image_pixbuf as the splash image.
| splash : | A pointer to an ESplash widget |
| splash_image_pixbuf : | The pixbuf for the image to appear in the splash dialog |
| progressbar_position : |
GtkWidget* e_splash_new (const char *image_file,
gint progressbar_position);Create a new ESplash widget.
| image_file : | Splash image file |
| progressbar_position : | |
| Returns : | A pointer to the newly created ESplash widget. |
int e_splash_add_icon (ESplash *splash, GdkPixbuf *icon_pixbuf, const gchar *title, const gchar *desc);
Add icon_pixbuf to the splash.
| splash : | A pointer to an ESplash widget |
| icon_pixbuf : | Pixbuf for the icon to be added |
| title : | Title. |
| desc : | Description. |
| Returns : | The total number of icons in the splash after the new icon has been added. |
void e_splash_set_icon_highlight (ESplash *splash, int num, gboolean highlight);
Change the highlight state of the num-th icon.
| splash : | A pointer to an ESplash widget |
| num : | Number of the icon whose highlight state must be changed |
| highlight : | Whether the icon must be highlit or not |
| << GluePlugin | AnjutaCellRendererCaptionedImage >> |