Slickworm, Copyright (C) 2002-2004 Michel O'Brien.
===================================================

Slickworm is a technical demo that currently renders cityscape 
levels.

It makes use of Russell Smith's Open Dynamics Engine which is a 
free, industrial quality library for simulating articulated rigid
body dynamics. It is used to simulate the vehicle.

Controls
--------
Arrow Keys or WASD : Move  
Return: Get in/out of vehicle
Esc: Exit

F12: Change Resolution options.
F5: Toggle wireframe mode on/off
F6: Toggle shadow volume visible mode on/off
F9: Toggle level editor mode on/off

R: Reset vehicle to starting position


Compiling Instructions (Linux only)
-----------------------------------

Dependencies: SDL, libjpeg, libpng, GL, GLU, ODE,
		vorbis [optional], OpenAL [optional]

All of these except ODE are commonly distributed with most Linux
distributions. ODE can be got from www.ode.org/. Follow it's
instructions to make it. Copy the headers and libode.a to 
/usr/local

    include/ode  --> /usr/local/include/ode
    lib/libode.a --> /usr/local/lib/libode.a

To compile slickworm type

    ./configure
    make
    make install

Then type

    slickworm

to run the game.

Michel O'Brien
mkob@users.sourceforge.net
