| appendGeometry(const Vertex *const vbuff, uint vertex_count)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| appendVertex(const Vertex &vertex)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| draw() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
| getActiveTexture() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
| getBatchCount() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
| getRenderEffect()=0 | CEGUI::GeometryBuffer | [pure virtual] |
| getVertexCount() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
| reset()=0 | CEGUI::GeometryBuffer | [pure virtual] |
| setActiveTexture(Texture *texture)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| setClippingRegion(const Rect ®ion)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| setPivot(const Vector3 &p)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| setRenderEffect(RenderEffect *effect)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| setRotation(const Vector3 &r)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| setTranslation(const Vector3 &v)=0 | CEGUI::GeometryBuffer | [pure virtual] |
| ~GeometryBuffer() | CEGUI::GeometryBuffer | [inline, virtual] |
1.6.1