X-Moto 0.1.6 (Alpha Release)
Copyright (C) 2005 Rasmus Neckelmann (neckelmann@gmail.com)

http://xmoto.sourceforge.net

IMPORTANT: This is an ALPHA release of the game, which means that many
things aren't production stable. Also note that the final release of
the game will include many more levels.
 
I'll strongly appreciate any bug reports, feature requests, general 
bashing, etc. Please help making the game better.

Introduction
============

X-Moto is a challenging 2D motocross platform game, where physics play 
an all important role in the gameplay. You need to control your bike to 
its limit, if you want to have a chance finishing the more difficult of 
the challenges. 

First you'll try just to complete the levels, while later you'll compete 
with yourself and others, racing against the clock.  

Installation
============

The file INSTALL offers information on how to get X-Moto up and 
running on your non-Windows computer. If you're reading this file on
you're Windows computer, you've probably already installed X-Moto
successfully :)

Basic Gameplay
==============

A number of strawberries are spread around each level, which generally 
consists of a complicated landscape seen from the side - i.e. much like 
islands in the sky. You need to collect all these berries to 
complete the level - when you've got the last one, you should find 
the sunflower which will complete the level when you touch it. 
Variations to this basic gameplay may be found around some of the 
levels.
Your motocross bike is likewise seen from the side, 
and you control its throttle, braking, and simple changes to the 
attitude by jerking the bike back and forth. Additionally you can change 
the direction of your driving, by rotating on the spot. 

Controls
========

You control your bike using the keyboard:

Up arrow - Accelerates
Down arrow - Brakes
Left arrow - Rotates it counter-clockwise
Right arrow - Rotates it clockwise
Space - Turns around and drives in the other direction

Additionally, some other keys can be pressed while playing:

Escape - Pauses the game, and opens the in-game menu
F12 - Takes a screenshot and places it in the game directory 

Bugs
====

If you experiences any bugs, please submit them using the "Bugs" 
interface found on the X-Moto SourceForge page:
   
   http://sourceforge.net/projects/xmoto/

License
=======

The game and its source code is released under the terms of the GNU 
General Public License. See COPYING for details.
Some of the source code origining from various third parties is not 
released under the same license. Please consult the appropriate 
license material for more information.
Generally you're free to copy and reproduce both X-Moto and the 
source code in any way you like, even to modify the source and release 
your own version of the game, as long as you comply with the 
above mentioned licenses.

Authors
=======

X-Moto itself is written by Rasmus Neckelmann (neckelmann@gmail.com)

Among the source you'll also find software written by:

 - Glenn Randers-Pehrson (libpng, .png-file reading/writing)
 - Jean-loup Gailly and Mark Adler (zlib, data compression)
 - Russell L. Smith (ode, physics library)
 - Tecgraf, PUC-Rio (lua, scripting)
 - Thomas G. Lane (libjpeg, .jpg-file reading/writing)
 - Xiphophorus (libogg/libvorbis, sound compression)
 - Yves Berquin (tinyxml, XML parsing)
 
 
