v 0.1, for SkyStreets
the level format consists of a bunch of lines, all in the format
{%f %f %f}{%f %f %f} %f
the first triplet is the x,y,z coordinates of the BOTTOM LEFT of the block
the second triplet is the x,y,z of the TOP RIGHT
the final number is the material number
The blocks must be ordered from z=0 to z=infinity, or the game could do something wrong, calculated from the TR pos

The first line is specified as such:
%i %s %s %i %i
The first number is the amount of points - this is required, or god knows what could happen. (just do it, k?)
The second one is the name of the bitmap to be loaded as the background image.
The third is the name of the next level
The fourth is max fuel
the fifth is max oxygen

Any line that starts with { must be a block definition. If it starts with anything else, it's a comment.

NEVER EVER stack blocks (This might work in future...) . Having them in exactly the same position is fine, but if there's a vertical gap between two blocks... it just doesn't work
block definition:
1, 2, 3: different metallic sheets, harmless
4: fuel, refills everything
5: burning, destroys ship (BOOOOOOOM!!!!!!)
6: accelerate, continually pushes speed upwards
7: sticky, slows down ship
8: slippery (ice), lose control of ship (although you can still bounce... boing, boing boing...)
9: Chequered: end of Level
