-----------=============::::::the Skystreets Level Editor::::::::===========----------


::Intro
At the moment, the level editor is a pain in the ass to use. I'm trying to tidy
it up a little, and I'm getting there.... slowly. I don't think it's going to be
fit for general use any time soon. Anyway, the controls are pretty simple:
e during the game to enter editor mode (on the current level)

::Controls
mouse to move the cursor
right mouse while inside a block (the block should highlight) to delete the block
right mouse while not in a block to switch between X/Y and X/Z axes
left mouse to to lay the first corner of a block
   -> left mouse again to lay the next corner
   -> left mouse one more time to lay the final corner (try it)
mousewheel up or down to change the current block type (top left corner)
middle mouse to bring the cursor back to y=0
s to save a level
escape->play to try the level

::The screen
There's not much... in the top left, there's a display of the current block type
In the middle of the screen, there's the blocks. At y=0, in the same position as
the cursor, there's fragments of a grid (I consider it too wasteful to render an
entire grid). At the very bottom of the screen, there's a numerical display of
the current cursor coordinates. Note that . has been replaced with : (the function
was originally for displaying time) and there's no - sign - just figure it out.

::Other stuff
I don't recommend running the editor without antialiasing enabled... it's a mess.
The lines look awful.