First of all:
If you run into problems not dealt with in this document, please contact me
(tfry@users.sourceforge.net)!!! I'd like this game to compile and run on as many
platforms as possible, but I can only test it on a very few. So please do report
any problems you encounter.
There is also a forum for compilation/installation issues with Taxipilot at:
http://sourceforge.net/forum/forum.php?forum_id=172657


--- COMPILING FOR KDE 3 ---
Installation is basically just a

# ./configure
# make
# make install          (Taxipilot needs to get installed correctly, in order to have sound-support)

You should however specify your KDE-installation-directory for configure. That's generally
/opt/kde3				(for SuSE, Mandrake, and possibly others or
/usr					(e.g. Debian 3.0) or
/usr/local/kde			(the KDE-default)

i.e. use
# ./configure --prefix=/usr
on Debian, etc.

You can determine your kde-directory by looking for some K-Application you know you have installed:

# which kedit

and strip the final /bin of the path (e.g. if which kedit returns /usr/bin/kedit , use /usr ).

You might also have to specify your qt (3) directory, passing the commandline-option
--with-qt-dir=/usr/lib/qt3			(or similar)
to configure.

If make complains about missing headers (.h-files), first check, whether you really have
those headers installed somewhere. If the headers are installed, but make can't find them, try
configuring with
--with-extra-includes=/path/to/those/headers

Since Taxipilot uses it's own Arts-modules for playing sounds, you might have to restart Arts in
order to get the sound to work (e.g. by logging out of KDE and back in).


--- COMPILING FOR KDE 2 ---
This version of Taxipilot will no longer compile for KDE 2. Please visit
http://taxipilot.sourceforge.net
and download a version that is compatible with KDE 2.