2002-08-02    <midramas@freelords.org>

    * all: Ported to Win32 (effort 5 days)! From now on all changes have to
    be cross-checked with Win32 before we can make a new release

    * all: Works with ParaGUI 1.0.2 now

    * *.py: Changed the python scripts so that they will work flawlessly on
    Win32

    * all: fixed a bug that caused a crash when exiting the game

    * all: fixed one 50MB memory leak and 25+ small leaks

    * player: added basic AI scripting framework

    * player: implemented an easy AI player (try computer against computer ;)

    * added MapCreationDialog: shows a nice progressbar when creating a map

    * main: added some more command line options for resolution setting

    * main: enabled -t, --testing flag: takes last random map and sets up
    a scenario with 2 computer players

    * smallmap: added a small animation to the Viewrect

    * MainWindow: added configuration option menupoint that disables the
    popup window announcing the next player => good for testing (we
    should make a dialog instead of menuoptions)

    * added class Configuration

    * hero_offer: fixed a bug that caused the hero pic to appear black on the
    hero offer dialog

    * INSTALL: added information how to get FreeLords running on Windows.

2002-07-25    <ulf@freelords.org>

	* added some functions to player class to move stacks (not finished yet)

2002-07-19    <ulf@freelords.org>

	* action, player, cityinfo: moved production change, upgrading and
	buying productions to the player class

	* playerlist, player, w_edit: changed some message sending a bit

	* added HowToPlay on request of Vibhu Rishi

2002-07-13    <ulf@freelords.org>

	* ruin, temple: added ids

	* action, player: added actions and functions for searching ruins and
	temples and gaining rewards

	* w_edit, RuinSearchDialog: restructured searching of ruins

	* fight: cavalry doesn't gain bonus when fighting cities or in ruins

2002-07-08    <ulf@freelords.org>

	* occupying and razing cities is now handled via the player class

	* fight: some tuning (critical hits, heroes don't gain hero bonus)

	* ruin, GameScenario: hacked stacks associated with ruins in the game

2002-06-21    <ulf@freelords.org>

	* added some action classes

	* added city_raze and city_occupy to player class (not workable yet)

2002-06-20    <ulf@freelords.org>

	* applied patch sent by Filip Van Raemdonck

	* minor changes to player::stack_fight_city

2002-06-10    <ulf@freelords.org>

	* moved city fight to player class (to be improved yet)

	* some minor changes in design of stack and fight class

2002-06-09    <ulf@freelords.org>

	* action: added Action_Join and Action_Fight_City

	* moved stack joining to player class

2002-06-02    <ulf@freelords.org>

	* moved stack splitting to player class

2002-05-27    <ulf@freelords.org>

	* prefixed a "std::" to each STL function. This is a bugfix for the 
	gcc 3.1

2002-05-27    <ulf@freelords.org>

	* added actions.h /actions.cpp

2002-03-01    <midramas@freelords.org>

	* many files: works now with ParaGUI 1.0

2002-01-28    <ulf@freelords.org>

	* stacklist: the non-city fights are now handled via the player class
			

2002-01-27    <ulf@freelords.org>

	* fight, fightdialog, stacklist: largely rewrote the fighting, yet 
	almost nothing has changed

	* stack, stacklist: added some helper functions for cleaning up

2002-01-21    <ulf@freelords.org>

	* Player: finished fighting in player class (still not usable)

2002-01-18    <ulf@freelords.org>
	
	* W_Edit: Heroes will now apply again occasionally (dirty hack)

	* Stack, Army: added copy constructor

	* defs.h, Player: changed some of the actionlist stuff and hacked
	some fighting in the player class (not finished yet, but it should
	compile)

2002-01-15    <midramas@freelords.org>

	* CityOccupationDialog, W_Edit: Improved occupation handling and
	razing cities works

2002-01-07    <ulf@freelords.org>

	* W_Edit, Playerlist, Player: changed the way the next turn is handed
	over to the next player

2002-01-06    <ulf@freelords.org>, <midramas@freelords.org>

	* CityInfo: fixed a segfault when leaving the dialog

	* MainWindow: added a menubar

2001-12-29    <ulf@freelords.org>

	* w_edit: fixed a bug where a draw against a monster in a ruin counted
	as a win

	* defs: added some typedefs for the actionlist

2001-12-22    <midramas@freelords.org>

	* added new button pics from James Andrews

2001-12-20    <midramas@freelords.org>

	* some cleanups of compilation issues depending on ParaGUI version

	* improved CityOccupationDialog (not yet finished)

2001-12-18    <midramas@freelords.org>

	* some updates to get FreeLords working with ParaGUI 1.0.0beta1

2001-12-17    <ulf@freelords.org>

	* fixed some compilation problems reported by Matthew J. Gillen (so he
	finds his name here :))

2001-12-12    <midramas@freelords.org>
	
	* added class CityOccupationDialog

	* added class PG_FileDialog

2001-12-10    <midramas@freelords.org>

	* bigmap: implemented the new city pictures from Daniel Rigos
	
2001-12-09    <ulf@freelords.org>

	* stack, army: added id value to identfy stacks

2001-12-06    <midramas@freelords.org>

	* smallmap, bigmap: increased the drawing performance by at least
	200%. Scrolling (moving the viewrect on the smallmap) is now smooth.
	As a side note there is only one viewrect for both maps now, which
	removes the otherwise needed sync function changed_viewrect().
	
2001-12-06    <midramas@freelords.org>

	* removed libxml and libxml++ from the dependencies, so expat is the
	only XML parser required to build FreeLords now

2001-12-04    <midramas@freelords.org>

	* Makefiles: added PROFILERFLAGS for gprof

	* player_preferences: fixed multiple armysets

	* buttons: implemented pictures for the buttons on the main page
	(thanks to James Andrews)

2001-11-30    <ulf@freelords.org>

	* path: fixed a bug which placed the first point of the path at the
	stack's current location

2001-11-28    <midramas@freelords.org>

	* RuinSearchDialog: added a dialog when searching a ruin

	* Object: Added a layer above class Location

	* ObjectList: renamed LocationList to ObjectList

	* many important bugfixes

2001-11-25    <ulf@freelords.org>

	* path: fixed a zero pointer reference in check_path and improved the
	function

2001-11-22    <ulf@freelords.org>, <midramas@freelords.org>
	
	* many files: complete bug fixing session that took many
	hours, but FreeLords needed for a long time. many bugs have been fixed
	so that I'm confident that we can release 0.1.0 now

2001-11-21    <midramas@freelords.org>

	* FightDialog: should look somewhat better now

2001-11-20    <midramas@freelords.org>

	* path: fixed "move" bug, but there seem to other too
	(e.g: you can't move into a city now; or it crashes
	 on checking the path)

2001-11-19    <midramas@freelords.org>

	* flags: implemented the new flags drawn by James Andrews

	* bigmap: small bugfixes and optimisations

	* design.txt: updated some sections that have already changed
	due to our latest work on this project

2001-11-15    <midramas@freelords.org>

	* playerlist, player: cleaned up

	* pics, selector: remove

2001-11-14    <ulf@freelords.org>, <midramas@freelords.org>

	* stacklist: fixed a bug in setting the "next" stack

	* path: fixed a bug which allowed armies to travel through enemy cities

2001-11-13    <ulf@freelords.org>, <midramas@freelords.org>

	* changed class Game_Scenario to GameScenario and cleanup it
	all up! Removed the global variable *game_scenario

	* ported MessageBox for blessing in temple

	* fixed hot-seat mode

	* updated freelords.uml a bit + miscellanous small changes
	
	* player: started to adjust it to the UML diagram

2001-11-11   <ulf@freelords.org>

	* path: complete rewrite of the whole class, paths should look finer
	and calculate faster now, ships are now handled correctly

	* tiny fixes to the army definitions

2001-11-10    <midramas@freelords.org>

	* added class LocationList

	* cleanups in class W_Edit

2001-11-08    <midramas@freelords.org>

	* various cleanups

	* added class Location (as outlined in the UML)

2001-11-06    <midramas@freelords.org>

	* changed some source so that it compiles with
	the CVS version of ParaGUI 1.0.0! This step was needed
	to enable needed features and improvements of this
	version

2001-11-05    <ulf@freelords.org>

	* path: added functions for clean removal of objects

	* stack: stack now uses these functions

	* defs.h: some changes in unit definitions

2001-11-05    <ulf@freelords.org>

	* pathitem: merged these files with path.* and removed them from
	the repository

2001-11-04    <midramas@freelords.org>

	* fight: again fixed, because the dead stacks didn't
	get removed from the stacklist

	* splash, d_map, startup_screen, player_preferences:
	many interface simplifications

2001-11-01    <ulf@freelords.org>

	* fight: the hero bonus is now taken into account

2001-10-29    <midramas@freelords.org>

	* again many interface changes

	* stacklist: clustering removed and simplified

	* fight, FightDialog: big changes, doesn't crash
	and seems to work again

2001-10-27    <midramas@freelords.org>

	* many interface simplifications that aren't yet drawn
	in the UML! (stack, path, ...)

	* fight: simplified and doesn't crash anymore


2001-10-01    <midramas@freelords.org>

	* fl: the start script has been changed to accept the
	-l option. If this is set only the LD_LIBRARY_PATH
	environment variable is set. Then the game can be started
	with ./freelords as usual! This is important for debugging
	with gdb, because it doesn't accept shell scripts as
	executables (UPDATE: DOESN'T WORK!!)
	
	* path: changed the Path class so that it now inhertis 
	list<PG_Point*> instead of using an additional variable
       	to hold the list! This simplifies the interface a bit. 

	* bigmap: doesn't need a path variable. removed.

	* stack, stacklist: the stack class has now a variable
	path which is in fact of type Path*. This allows each
	stack to calculate it's own path as it should be! 
	
	* armysetlist: Parsing the XML file seems to work now.
	Game can be loaded and crashes when trying to move an
	army.
	
2001-09-25    <midramas@freelords.org>

	* small changes to the Makefiles

	* further fixes in many files

	* moved some classes to common which had no graphical
	content

	* enhanced design.txt with Quest information

2001-09-24    <midramas@freelords.org>

	* every subdirectory has a Makefile now and of each
       	subdirectory a shared library is built

	* added a fl script in src directory which is needed to 
	start freelords, otherwise the correct library paths
	aren't set

2001-09-22    <ulf@freelords.org>

	* almost finished freelords.uml

	* added new "basic types" to defs.h

2001-09-21    <midramas@freelords.org>

        * first steps to build libraries for each source directory

        * seperated class Armysetlist from file armyset.h/cpp

        * added missing variable "grouped" and needed functions
        to class Army (who knows when this got lost?)

        * did some code fixing so that it will hopefully compile soon

2001-09-14    <ulf@freelords.org>

	* extended freelords.uml

2001-08-31    <midramas@freelords.org>

        * fight: seperated the fight class to graphic/d_fight and
        common/fight. This implementation won't compile, still much
        todo.

        * extended freelords.uml and design.txt (Fight sections)

2001-08-29    <ulf@freelords.org>

	* armyset: added deleting functions

	* extended freelords.uml

2001-08-01    <ulf82@users.sf.net>

	* army, armyset, armyset_army: rewrite to fit in the new design

	* added doc/freelords.uml to cvs tree

	* added file.h/cpp for file access

2001-07-16    <gnosticus@gmx.at>

        * improved performace of the smallmap redrawing

2001-07-15    <ulf82@users.sf.net>

	* two small bugfixes

2001-07-13    <gnosticus@gmx.at>

	* fixed the black flags

	* various bug fixes

2001-07-12    <gnosticus@gmx.at>

	* fight, fightitem, stacklist: continued to port fight
	components

2001-07-11    <gnosticus@gmx.at>

	* fight, fightitem: started porting to ParaGUI

2001-07-10    <gnosticus@gmx.at>

	* w_edit: added signal to reflect moving in the bigmap
	also in the smallmap

	* bigmap: added debuging code for missing flags

2001-06-24    <ulf82@users.sf.net>

	* player, playerlist, gamescenario: added messaging

	* mapdef: fixed a small memory leak

2001-06-21    <gnosticus@gmx.at>

	* changed all over complicated sprintf commands

	* main: added parameter detection. try it out with freelords -h
	or freelords --help
	
	* main: changed resolution detection. see freelords --help
	or freelords -h for more information

2001-06-20    <ulf82@users.sf.net>

	* removed several obsolete comments

	* citylist: fixed a bug when locating cities

	* defs, smallmap, w_edit: implemented a sample callback for the 
	viewrect_changed event using the new style

2001-06-18    <gnosticus@gmx.at>

	* pic: added James Andrews new flag pics

	* bigmap: implemented flags as pictures

	* bigmap, smallmap: fixed a bug that didn't show those widgets
	with ParaGUI 0.7.1

2001-06-13    <gnosticus@gmx.at>

	* pic: added James Andrews new swamp pics

2001-05-28    <gnosticus@gmx.at>

        * mapdef: changed the rendering code again - it crashes sometimes
        but there's no need for special workarounds anymore - will fix
        this soon

        * pic: added James Andrews new mountain pics

2001-05-25    <gnosticus@gmx.at>

	* main: now checking for available resolutions and using the best
	resolution in fullscreen mode

	* w_edit: fixed a bug that caused a crash when selecting a stack +
	calculating the size of bigmap now correctly + changed the way
	signals are handled

	* bigmap: path is now shown, but the problem doesn't seem to be
	completely fixed + flags are now shown

	* defs: added macros for signal handling

        * specification: updated by Jimmy Chin (getting better everday :)

2001-05-21    <ulf82@users.sourceforge.net>

	* bugfix: when loading armysets (Jimmy Chin)

	* updated: AUTHORS 

2001-05-18    <gnosticus@gmx.at>

        * d_buy_production, cityinfo: porting of those two finished

2001-05-17    <gnosticus@gmx.at>

        * d_buy_production: started to port

        * bigmap, cityinfo: cityinfo ported and activated in bigmap

2001-05-15    <ulf82@users.sourceforge.net>

	* gamescenario + all lists: added fl_clear() and fl_erase which 
	also free memory, game_scenario now frees all memory of the 
	lists on exit

2001-05-07    <ulf82@users.sourceforge.net>

	* defs.h: added defs.h which now contains the macros formerly in 
	armyset_army.h and mapset_tile.h

	* armyset.cpp: Armyset now clears it's memory on destruction


....porting....	(done by Michael)

2001-04-20    <gnosticus@gmx.at>

        * all files: started port to SDL + ParaGUI

2001-04-17    <gnosticus@gmx.at>

	* cityinfo: fixed bug that subtracted too much gold when
	upgrading a city

	* mapdef: fixed bug that allowed cities in water (Daniel Nilsson)

	* w_edit: when buying a production the player gold changed are
	immediately reflected in the gold-status on the main screen
	(Daniel Nilsson)

	* player: changed to QObject to allow emitting of status_changes
	(Daniel Nilsson)

	* playerlist: passes the status_changes of player up to w_edit
	(Daniel Nilsson)

	* w_edit: fixed bug that didn't activate the search button upon a heros
	arrival on a ruin or temple (Daniel Nilsson)

2001-04-16    <ulf82@users.sourceforge.net>

	* fight: implemented ARMY_HERO, ARMY_CAVALRY, ARMY_ANTICAVALRY 
	(not tested yet)

	* game_scenario, mapdef: fixed a large memory leak; mapdef now 
	deletes the map array on destruction ( >1meg per game)

2001-04-13    <ulf82@users.sourceforge.net>

	* many files: implemented army bonus structure and first army 
	bonus (ARMY_SHIP)

	* bigmap, stacklist, w_edit: fixed a segfault bug during fights

	* city: fixed a bug which caused a segfault when the city was 
	full of armies

	* city: fixed a bug which made cities produce a hero if 
	production was set to none

	* cityinfo: the gold needed for buying a production is now 
	subtracted from the players gold

	* stacklist: fixed a bug which could cause an endless loop in 
	Stacklist::join()

2001-04-08    <ulf82@users.sourceforge.net>

	* w_edit: heroes now can also search temples

	* re-edited config files for the two armysets
	(design reasons & adjusted army properties a bit)

	* move bonus is now done via macros defined in mapset_tile.h

2001-04-04    <gnosticus@gmx.at>

	* added two new hill pictures instead of the old one (James Andrews)

	* maptile: implemented the new hill pictures and randomly choose which
	one to draw -> because the rendering engine is dependent on the pictures
	we get from James Andrews (and he has still not decided how to do them)
	it is a quick hack. The rendering engine definitely needs to be rewritten
	in the next releases (0.2.0?)

2001-04-01    <ulf82@users.sourceforge.net>

	* bigmap, w_edit, stackinfo: the stackinfo widget now stays visible 
	throughout the game; this also fixes a bug when losing a battle
	(Ulf Lorenz)

	* client: fixed a recursive macro call when DEBUG_IT was enabled
	(Ulf Lorenz)

2001-03-28    <gnosticus@gmx.at>

        * fight, stacklist: fixed bug that caused segfault after losing
        a fight and clicking somewhere on the map (Ulf Lorenz)

2001-03-20    <gnosticus@gmx.at>

	* many files: memory leak fixed (in Fight), added class Fightitem,
       	setRGB bugfix and general code cleanup (Ulf Lorenz)

2001-03-12    <gnosticus@gmx.at>

	* mapdef: load map function now works, just create a map in the mapeditor
	and load it in FreeLords
	
	* pics: new pictures from James Andrews

	* many files: patch so that all armies in the city defend it against
	attackers (Daniel Nilsson)

2001-03-05    <gnosticus@gmx.at>

	* many files: memory leak fixing and code clean-up (Ulf Lorenz)

2001-03-02    <gnosticus@gmx.at>
	
	* many files: used explicit typecasting to avoid error messages
	on broken compilers

2001-02-28    <gnosticus@gmx.at>

	* mapdef: updates to "smoothing-code"

	* stack: show strongest army or hero as picture for stack
	(Daniel Nilsson)

2001-02-27    <gnosticus@gmx.at>

	* added new hills pic (James Andrews)

2001-02-26    <gnosticus@gmx.at>

	* citiesreport: implemented cities-report (Daniel Nilsson)

	* stacklist: bugfix when moving armies (Daniel Nilsson)

	* stack: always displaying heroes first in stack (Daniel Nilsson)

2001-02-25    <gnosticus@gmx.at>

	* armyset_army: changed enum move_bonus to be more reasonable
	(Ulf Lorenz)

	* updated default.xml of default armyset (Ulf Lorenz)

	* changed default to default.xml of third_age (Ulf Lorenz)

	* army: deleted property move_bonus. now accessable with get_move_bonus()
	- from armyset_army (Ulf Lorenz)

	* stacklist: fixed a bug that could cause segfault when attacker dies
	(Ulf Lorenz)

	* mapset_tile: added enum Maptile_Type + methods/properties (Ulf Lorenz)

	* pic/map/default/default added Maptiley_Type (Ulf Lorenz)

	* mapdef:added loading Maptile_Typed from mapdef-file (Ulf Lorenz)

	* stack: changed to use move_bonus (Ulf Lorenz)

	* army: rewritten decrement_moves (Ulf Lorenz)

	* army: fixed a small bug in decrement_moves

	* w_main: bugfix "no signal" (Ulf Lorenz)

	* new water pictures (James Andrews)
	
2001-02-20    <gnosticus@gmx.at>

	* armyset_army, army: added move bonus variable

	* armyset: changed load function to use the new XML format

2001-02-20    <gnosticus@gmx.at>

	* d_buy_production, cityinfo: finished implementing "buy production"

2001-02-20    <gnosticus@gmx.at>

	* cityinfo: fixed bug that allowed upgrading of city without enough
	money 
	
	* d_buy_production: implemented "buy production" in cityinfo

2001-02-19    <gnosticus@gmx.at>

	* selector: removed! implemented in bigmap now... was not enough to
	justify a class 

	* maptile: added new forest! looks like we get a decoration layer soon

2001-02-05    <gnosticus@gmx.at>

	* path: improvements to the path finding algorithm + bugfixes
	(Ulf Lorenz)

2001-02-03    <gnosticus@gmx.at>

	* path, bigmap, stacklist: improvements to the path finding
	algorithm & recalculation when obstacles are in the way
	(Ulf Lorenz)

2001-01-26    <gnosticus@gmx.at>

	* path, pathitem: implemented the shortest path algorithm A*
	(Ulf Lorenz)

2001-01-26    <gnosticus@gmx.at>

	* mapset_tile: changed number of pixmaps to 29 

	* mapdef: added smooth(int, int) & smooth_all() function. together
	they calculate the correct transitions for the map 

2000-12-29    <gnosticus@gmx.at>

	* armyinfo: changed Single_StackInfo to Armyinfo and gave it it's
	own class :) 

	* many files: added multiple armysets 

	* pics: put the pictures of map & army to it specific classes
	and cleaned up pics in that way 

	* stackinfo: fixed bug that caused layout errors 

2000-12-29    <gnosticus@gmx.at>

	* stackinfo: added new class Single_StackInfo which implements
	a hitpoint status bar 

	* w_main: added hitpoints to armies (Ulf Lorenz)

	* d_map: added for further options when selecting random maps

	* many files: changed file structure again (Ulf Lorenz)

2000-12-17    <gnosticus@gmx.at>

	* global: deleted defaults commandline option (not needed anymore)
	
	* client: added many new methods 

	* many files: too many changes to list 

2000-12-10    <gnosticus@gmx.at>

	* smallmap: fixed problem that scrolling to the	bottom right corner
        didn't result in viewing the bottom right part of the map in the
        bigmap widget 

	* goldreport: added goldreport. click on Report->Gold and see for
	yourself (Ulf Lorenz)

	* genmap.py: fixed genmap.py to create random maps without cities
	placed in the water (John Farrell)

	* hero_male_names.py: added script that generates random names for male
	heroes (John Farrell)

2000-11-28    <gnosticus@gmx.at>

	* cityinfo: added "no production" button and checking for the status
	 of the "buy production" button 

	* w_edit: fixed crash when occupying a city and clicking "next turn"

	* city: added set_random_armytypes() 

2000-11-28    <gnosticus@gmx.at>

	* cityinfo: changed the dialog to be more informative on
	the production and added the buy_production button  

	* genmap.py: new version wich produced 2 maps, one that shows the
	maptiles, the other one the building. bugfix has been done to 
	the cities (John Farrell)

	* bigmap: fixed but that allowed viewing of other players cities

2000-11-26    <gnosticus@gmx.at>

	* mapdef: implemented the city_database. when creating a random
	map, the cities will now get a name randomly chosen from the
	citynames textfile 

	* stack: bugfix when splitting a stack (Ulf Lorenz)

2000-11-21    <gnosticus@gmx.at>

	* stack: changed moving behaviour, now stacks stop when something
	blocks it's path 

	* many files: maps that are made with the mapeditor can be loaded
	

	* w_edit: fixed bug with buttons that didn't show correct state
	(enabled, disabled) when changing the selected stack 

	* pictures: updated default armyset 

	* mapdef: fixed bug that caused segfault on startup sometimes
	
	
2000-11-20    <gnosticus@gmx.at>

	* genmap.py: implemented a python script John Farrell sent me
	that generates random maps	  (Michael Bartl, John Farrell)
	
	* mapset_tile: added a class that handles a single tile of
	a mapset -> this splitted the mapset_tile from the maptile
	and saves memory (at least 200kb)

2000-11-19    <gnosticus@gmx.at>

	* all files: major rewrite 

2000-10-30    <gnosticus@gmx.at>

	* many files: changed to allow different mapsets 

2000-10-18    <tobi@kreativ-langeweile.de>

	* CVS Snapshot-source released at SF		(Tobias Mathes)

	* Opening of "old" file Archive at 
	  http://www.ideenpark.de/files/CVS/		(Tobias Mathes)

2000-10-16    <gnosticus@gmx.at>

	* ruin, w_main: added search function for heroes in ruins

	* stack: fixed joining and splitting of stacks again - always
	pointer problems 

	* many_files: added armyset from 666_god + completed armyset from
	James Andrews 

	* army: added production_cost variable which is needed for the
	"buy production" function 

	* many_files: changed the paths to the various pics for the new
	directory structure 

2000-10-13    <tobi@kreativ-langeweile.de>

	* "AUTHORS" update				(Anluan O'Brien)

	* added rejoining of stacks that have been 
	splitRFT					(Anluan O'Brien)

	* CVS Snapshot-source released at SF		(Tobias Mathes)

	* "AUTHORS" update				(Tobias Mathes)

	* RFT - Request for time ... have one at WE	(Tobias Mathes)

2000-10-12    <tobi@kreativ-langeweile.de>

	* website upload				(Tobias Mathes)
	
	* army-graphics added to "Screenshots.shtml"	(Tobias Mathes)

2000-10-11    <gnosticus@gmx.at>

	* moving stacks: changed the stack behaviour to be more consistent
	with w*rl*rds and to enhance playability 

	* startup_screen: added defaults 2 players and removed
	the not used progressbar 

2000-10-10    <gnosticus@gmx.at>

	* added buttons: move stack, stack defend, stack defend + next stack,
	next stack, stack search 

	* path: added class that draws the path of a stack 

	* stack: excluded the function to calculate the path and changed
	the move_it function to use the calculated path	

2000-10-09    <gnosticus@gmx.at>

	* placeXXX: the place functions are MUCH faster now (Michael Bart)

	* temple: added temple - not yet searchable for hero 

	* ruin: added ruin - not yet searchable for hero 

	* w_main: changed display_first_city() to only show
	the first city when it is NOT on the screen 

	* hero_offer: excluded the dialog for hero offerings
	from w_main and made hero_offer.h/cpp with some minor
	enhancements 

	* pics: added James Andrews new army pics, thanx to James 

	* pics: converted water.xpm & demon.xpm to png
	to make the package smaller 

	* stack: changed the city defense calculation to reflect the
	city-defense-level - not tested yet 

	* added: sword picture from Daniel Rigos 

	* fight: now with delay to make progress visible 

	* smallmap: changed so that stacks and cities are visible on it
	

	* fixed: SEG-FAULT on stack-splitting 

	* many_files: made many "asthetic changes 

2000-10-05    <golfnut299@bigfoot.com> <gnosticus@gmx.at>
	
	* cityinfo: added an upgrade button so now you can
	upgrade the citys defense level for cash 

	* many_files: made some "asthetic" changes 

	* pictures: changed the city pic with the new one from 
	Daniel Rigos (MUCH better) and used this pictures background
	as new grass pic 

	* pics: excluded the pics class from global and	added a load function
	to easier import different file formats - PNG, BMP, XPM,...
	

	* stack: Implemented a check so that all armies in a city will defend
	it, also if the armies are defeated, the victor is allowed in.
	(Chris Slater)

	* many_files: All types of warriors now have defence and vitality stats
	(Chris Slater)

	* fight: Changed the luck factor from +/- 25% to +/- 15%. Also added
	a terrain factor where the armies recieve bonuses during combat.
	(Chris Slater)
	
2000-10-04    <gnosticus@gmx.at>

	* smallmap: changed the way the viewrect reactes to the mouse 
	

	* mapdef: changed the city distribution so that
	cities can't overlap anymore - very slow 

	* many_files: added heroes, but without any special abilities 

	* city: fixed a small bug in City::produce_army() 

2000-10-03    <gnosticus@gmx.at>

	* global: added that all players start with one stack 

	* global, city, player: added neutral player + cities 

	* Makefile: changed so that -lqt is found now (Chris Slater)

	* stack: squashed a hideous bug that caused a crash sometimes when
	joining stacks - took me 2 1/2 hours! 

	* many_files: made code more readable and "asthetic" (Chris Slater)

	* stack: added fight when occupying a city (Chris Slater)

	* splash_screen.png: changed the filetype of the splash_picture to
	decrement the filesize from 640k to 240k 

	* selector, bigmap: added a selector - a marker that indicates
	which stack is selected 

2000-10-02    <gnosticus@gmx.at>

	* w_main: added function to display first city of activePlayer
	on beginning of turn 

	* smallMap, bigMap: changed code to seperate smallMap from bigMap

	* w_main: added announcement of next player for 1st player 
	
	

2000-09-30    <gnosticus@gmx.at>

	* splash: added splash_screen - thanks to Daniel Rigos for
	the great pic 
