//
// Copyright (C) 2001, 2002, 2003 Stephane Magnenat & Luc-Olivier de Charriere
//  for any question or comment contact us at nct@ysagoon.com
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//

// min base unit:
startImageStopWalk = 0
startImageStopSwim = 0
startImageStopFly = 0

startImageWalk = 0
startImageSwim = 0
startImageFly = 0
startImageBuild = 0
startImageHarvest = 0
startImageAttack = 0


stopWalkSpeed = 8
stopSwimSpeed = 8
stopFlySpeed = 0

walkSpeed = 16
swimSpeed = 0
flySpeed = 0

buildSpeed = 0
harvestSpeed = 0

attackSpeed = 0
attackForce = 0

armor = 0
hpMax = 25
*
// max base unit:
walkSpeed = 40
swimSpeed = 44

armor = 20
hpMax = 200
*
// cost base unit
// images are ignored in scalar product.
stopWalkSpeed = 0
stopSwimSpeed = 0
stopFlySpeed = 0

walkSpeed = 5
swimSpeed = 5
flySpeed = 5

buildSpeed = 4
harvestSpeed = 2

attackSpeed = 6
attackForce = 8
armor = 8

hpMax = 2
*
// evolvables abilities

startImageStopWalk = 0
startImageStopSwim = 0
startImageStopFly = 0

startImageWalk = 0
startImageSwim = 0
startImageFly = 0
startImageBuild = 0
startImageHarvest = 0
startImageAttack = 0


stopWalkSpeed = 0
stopSwimSpeed = 0
stopFlySpeed = 0

walkSpeed = 1
swimSpeed = 1
flySpeed = 0

buildSpeed = 1
harvestSpeed = 1

attackSpeed = 1
attackForce = 1

armor = 0
hpMax = 0

*

// min Worker Unit
startImageStopWalk = 64
startImageStopSwim = 128
startImageWalk = 64
startImageSwim = 128
startImageBuild = 192
startImageHarvest = 192

buildSpeed = 8
harvestSpeed = 16
*
// max Worker Unit
buildSpeed = 32
harvestSpeed = 64
*
// cost Worker Unit
*

// min Explorer Unit
startImageStopFly = 0
startImageFly = 0

walkSpeed = 0
swimSpeed = 0
flySpeed = 16
*
// max Explorer Unit
flySpeed = 48
*
// cost Explorer Unit
*

// min Warror Unit
startImageStopWalk = 256
startImageStopSwim = 320
startImageWalk = 256
startImageSwim = 320
startImageAttack = 384

attackSpeed = 16
attackForce = 8
*
// max Warror Unit
attackSpeed = 32
attackForce = 32
*
// cost Warror Unit
*
