# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*

# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

# Timeouts, passes otherwise
KHR-GL33.texture_swizzle.smoke

# Timeout on what looks like an infinite loop in ir3's mark_kill_path()
dEQP-VK.geometry.layered.cube_array.36_36_12.secondary_cmd_buffer_inherit_framebuffer
# More timeouts, possibly the same.
dEQP-VK.geometry.layered.3d.64_64_8.secondary_cmd_buffer_inherit_framebuffer
dEQP-VK.geometry.layered.cube_array.64_64_12.secondary_cmd_buffer_inherit_framebuffer
dEQP-VK.spirv_assembly.instruction.graphics.spirv_ids_abuse.lots_ids_tesse
dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing

# Timeout (VK-GL-CTS 1.2.5.0)
dEQP-VK.geometry.layered.cube_array.36_36_12.readback
dEQP-VK.geometry.layered.cube_array.64_64_12.readback

# Crashes likely caused by https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2701
dEQP-VK.synchronization.cross_instance.*binary_semaphore_fence_fd
