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		ActiveX Control DLL : SPHINX

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ControlWizard has created this project for your SPHINX ActiveX Control

DLL, which contains 1 control.



This skeleton project not only demonstrates the basics of writing an

ActiveX Control, but is also a starting point for writing the specific

features of your control.



This file contains a summary of what you will find in each of the files

that make up your SPHINX ActiveX Control DLL.



Sphinx.mak

	The Visual C++ project makefile for building your ActiveX Control.



Sphinx.h

	This is the main include file for the ActiveX Control DLL.  It

	includes other project-specific includes such as resource.h.



Sphinx.cpp

	This is the main source file that contains code for DLL initialization,

	termination and other bookkeeping.



Sphinx.rc

	This is a listing of the Microsoft Windows resources that the project

	uses.  This file can be directly edited with the Visual C++ resource

	editor.



Sphinx.def

	This file contains information about the ActiveX Control DLL that

	must be provided to run with Microsoft Windows.



Sphinx.clw

	This file contains information used by ClassWizard to edit existing

	classes or add new classes.  ClassWizard also uses this file to store

	information needed to generate and edit message maps and dialog data

	maps and to generate prototype member functions.



Sphinx.odl

	This file contains the Object Description Language source code for the

	type library of your control.



/////////////////////////////////////////////////////////////////////////////

Sphinx control:



SphinxCtl.h

	This file contains the declaration of the CSphinxCtrl C++ class.



SphinxCtl.cpp

	This file contains the implementation of the CSphinxCtrl C++ class.



SphinxPpg.h

	This file contains the declaration of the CSphinxPropPage C++ class.



SphinxPpg.cpp

	This file contains the implementation of the CSphinxPropPage C++ class.



SphinxCtl.bmp

	This file contains a bitmap that a container will use to represent the

	CSphinxCtrl control when it appears on a tool palette.  This bitmap

	is included by the main resource file Sphinx.rc.



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Other standard files:



stdafx.h, stdafx.cpp

	These files are used to build a precompiled header (PCH) file

	named stdafx.pch and a precompiled types (PCT) file named stdafx.obj.



resource.h

	This is the standard header file, which defines new resource IDs.

	The Visual C++ resource editor reads and updates this file.



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Other notes:



ControlWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.



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