Pre 1.2:
   Test stable plugin manager implementation
   Set DEVEL = 0 in version.h

   Add qjpeg1.dll to installer and distribution for Win32

   Doc FIXMEs
   Website FIXMEs


For 1.4:
   Namespace-ify libmm3d, libmisfit
   Import heightmap as "terrain"
   Apply heightmap to selected faces
   Align to line tool
   Align to plane tool
   Save viewport as JPEG
   Left arm screwed up in dm skel anim
   Bilinear autoscale on non-power-of-two textures
   Check smoothness applied to frame animations
   Port plugins to Windows
   Fix MM3D data size problem (assume size instead of using read size)
   Tint selected faces in 3D view
   Convert animation window to toolbar
   Report OpenGL status (supported options)
   Allow setting of other OpenGL options?
   Import Export
      DXF
      Maya ASCII
      Lightwave Export
      Lightwave Import
         Disc vmap read
         Check color values
      Finish 3DS
      CAL3D
      FBX
      MD3
      MD5
      RAW
      AC3D
      DirectX .x
   Frame selection/all in 3D mode
   Commands
      Text
      Fuse (connect intersecting polys)
      Increase poly count to smooth (see blender?)
      Turn edge command (rectangle with 1 and 3 connected will have 2 and 4 connected)
   Tools
      Make built-in truly built-in with separators and better organization
      Sculpt tool (surface that pushes selected vertices)
   MM3D Unsupported data
      Load/save unknown type info
      UI for unknown type info
   Embedded textures
      Save embedded textures as external files
   More complete plugin window
      Allow enabling/disabling of plugins
      Allow plugin initialization order changes?
   Force save of a specific type
   Lithunwrap-style texturing
   Consider allowing reparenting and re-rooting of bone structure
      (will probably involve erasing keyframe animations)
   Direct primitive property edit
   Multiple root joints?

Maybe 1.4:
   Check online for updates
      Add prompt
   Custom lighting
   Other selectable/movable items
      Bolt points
   Weight vertex assignments to multiple bone joints
   Tools
      Ruler
      Chamfered primitives
   Import Export
      DFF
      DOF
      RAW
      SMD
      .obj PovRay_mesh2
      Renderman
      Blender
      Wings

Post 1.4:
   Animation
      Add frame relative
   Scripting
      Make copy of model
   Finish MenuManager
   Striping in low-priority background thread
   Hooks for add/remove model elements (for plugins)
   Script UI
      Script directories grafted into menu
   Scripting
      Script debugger
      Selection
         Select All Created (or all of type)
   Attempt to correct bad data in mm3d load, and allow user to attempt to continue

