Pour newgame : proposer de commencer une nouvelle partie. 
  -> a voir avec le loadgame.

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Minimap
Timing du space marine
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BUG : double shoot : genestealer invisible ...
BUG : La distance d'un marine  une zone d'entre n'est pas calcul en suivant
le chemin mais par la somme des coordonnes.


-- Suggestion from Odd Jobb :
OddJob (13:06:00): some ideas:
o - overwatch
f - fires
u - unjam
r - reload
e - use door
p - pick up
space - next unit 
pageup/down - scroll through the units.
q - 90 turn left
e - 90 turn right
w - forward,up
a - left
d - right
x - backward,down
y - strafe left
c - strafe right
r - reload
f - fire
v - flame
o - overwatch
b - operate door open/close
g - get an item (CAT)
n - Blip enters board
m - Convert Blip
u - Unjam Bolter
l - End turn
z - Zoom in/out instead of Control O
, - next Unit
. - previous Unit

- Automatic attack when you move in an enemy instead of an icon!
- A door which is open is closed and vice versa with only one icon
- Option to remap keys
- no 180 Degree Turn Icon anymore, instead use 2 turns
- Selectable list of all units when clicked map jumps to coordinates of the unit.
- smaller log windows but bigger map window. Option to save Log into a file.
- burned tiles are set where a flamer was fired a round before

- "Currently on View" should show the selected Tile itself too
with a small table with infos about it APs CPs Name Position etc
- im looking for a free forum we can use for QSpaceHulk
somthing with polls would be nice, what do u think about this?
- and there is more.....
If you select a unit and dont do anything to it (use no APs etc) you should be able to reselect it in the same turn to use it later. Righ now you cant select a unit which has beeen selected before again. Through some kind of Flag you could show that it has been moved in that turn or not.
