2003/02/08:
	Added level 3.6
	ExtensibleObject are now also UserPutObject.
	Add a function for taken.
2003/02/05:
	Added level 3.5
2003/02/03:
	Added level 3.4
2003/02/02:
	Smart right-click.
	getMessage from level.
2003/01/28:
	Level 3.3
2003/01/26:
	UI Buttons for movement and turn have been redone.
2003/01/23:
	Level 3.1 and 3.2 (needs debugging)
2003/01/20: 1.1.6
	Maximal number of blips is now specified for each entry zone.
	When all entry zones are full, reinforcement is discarded.
	Bulkhead are now oriented. New pixmaps from Odd Job.
2003/01/18:
	BF : segfault when viewing map in xspacehulk.
	Change all "inf" and "sup" test to be "inf or equal", "sup or equal".
	Level 2.3 has been fixed.
	Level 2.5: Nb of blips depends on number of blocked entries.
2003/01/17:
	Level 2.6 has been added.
2003/01/16:
	Shoot on Extensible Object has been implemented
	Level 2.5 has been added
2003/01/15:
	Bulkheads have been implemented.
2003/01/10:
	Pierre: XML format : added functions
2003/01/04:
	Level 2.4.
	AP cost of action take now depends on the taken object.
	Added a version and edition attribute on the dtd.
2003/01/03:
	Green cases are written for all levels
	Objectives are written on the panel when displaying green cases.
	add name and graphic for ExtensibleObject.
2003/01/02:
	First implementation of ExtensibleObject (not complete)
2003/01/01:
	Level 2.3 has been added.
	Option to put objectives cases in green.
2002/12/31:
	Add a draw winning condition.
	BF with dead tiles for doors.
	Level 2.2 is fixed.
2002/12/30:
	Level 2.2 has been added.
	Bugfix for the place action.
2002/12/29:
	Level 2.1 has been added.
2002/12/17: 1.1.4
	Descriptions for level 5 and 6 have been added.
	Level 6 has been improved.
2002/12/16:
	Win conditions are now tested in the order specified by the level.
2002/12/15:
	Added author field in level.
	green border for selected unit.
	Dead units leave dead tiles.
	LeavedLvlCondExit has been corrected.
	Map of level 6 is created but conditions are not done yet.
2002/12/08:
	BF: Number of killed in level is now correct.
2002/12/07:
	Level 5 is implemented. Conditions are not finished.
	Help dialog has been improved.
2002/12/06:
	BF: fire in a genstealer will not segfault any more.
	List of Creatures is not reinitialised every time any more.
	New Help Dialog with the rulebook.html file
2002/12/05:
	Level 4 is implemented
2002/12/02: 1.1.3
	Level files are gzipped.
2002/11/30:
	BF: You can now exit from the Exit object. :)
	Exit are now graphically oriented.
	Grounds can have additional optional pixmaps.
	Taken object now has an icon.
2002/11/29:
	Corrected segfault with gcc-3.2
	Level 3 is implemented.
2002/11/28:
	Merge with Pierre's work : more implemented conditions.
2002/11/24:
	add a list of exited units in GameManager.
2002/11/23:
	add a menu entry for level description.
	Changed qyesornodialog to QMessageBox.
2002/11/22:
	Add the zlib decompression level reading.
2002/11/22: 1.1.2
	Merge with Pierre's work on win conditions
	Add the level description dialog.
2002/11/20:
	CAT object has been added to the level builder.
	Exit is now parameterised to know which turn it lets units walk in.
	BF: right click on empy square doesn't crash the game anymore.
2002/11/19:
	Added exit pixmaps.
	BF: Threads management is more stable in Windows version.
2002/11/18:
	Added cat pixmaps
2002/11/17:
	Object Exit has been added (not tested).
2002/11/15: 1.1.1
	Added nb of turn.
	resize of map at the beginning of game.
	added genestealers reinforcement for level2.
	reinit blipcards if all cards have been drawn.
	new level is now done with a QFileDialog.
	qdialoginterface has been removed.
2002/11/14: 1.1 (in branch)
	Level descriptions are now XML-based.
2002/11/10: 1.0.6
	Module CAT can be taken, drop, transfered or destroyed.
	A new turn called CAT_TURN at the end of Marine turn if CAT is free.
2002/11/07:	
	BF : zoom view was not centered.
2002/11/04: 1.0.5
	BF: redo command before any command will now do nothing.
2002/11/03: 1.0.4
	Make CAT-specific command hidden by default.
	Added a new dialog for the end of the game.
	Click a marine player during firing or shooting stop this mode.
	You can select a creature with right-clicking.
2002/11/01:
	BF: Nb of genestealers in blip during reinforcement phase was not correct.
	Level info are actualised every command instead of every turn.
	Remove a possible bug with level info and thread management.
2002/10/31:
	Some few bugfixes (thanks Peter for submitting them)
	CAT object can be taken or dropped.
2002/10/23: 1.0.3
	reimplemented flames.
	Some cleanup.
	Creation of MAE object.
2002/10/22:
	reimplemented onView feature.
	reimplemented entryzone.
2002/10/21:
	You can now have as many object in each case as you want. Some features are broken.
2002/10/20:
	Change name of binary from spacehulk to xspacehulk.
	BF: GetYesOrNoDialog was not modal.
	Background and font colors are themable.
2002/10/18: 1.0.2
	Added new theme : Deathwing
	Added theme engine.
2002/10/14: 1.0.1
	Switch to an autotools framework.
2002/09/28: 1.0final
	BF: Blips or genestealers can enter on board only with the "enter" command.
2002/09/26:
	BF: Marine got 1 AP when shooting when they had 0 AP !
2002/09/25:
	BF: Blip was deleted to early in the reversion.
	doc: added a paragraph on the shoot or fire feature.
2002/09/24: 1.0beta2
	BF: game was blocked when trying to revert with too few cases.
	Added some "using namespace std"...
	rulebook has been improved.
2002/09/20:
	Add rulebook (from Odd Jobb)
2002/09/19:
	BF: Move some code from GUIDrawInterface to DrawInterface
	random_shuffle is now really random.
2002/09/17:
	Add the qcreature thread management.
2002/09/16:
	Add all modified files from windows port.
2002/09/10: 1.0beta1
	Change readme file.
2002/09/09:
	Add yellow cases for getCase dialog.
	Add a "YesOrNo" dialog.
	Replace all GUIDialog call to a GUICommandLine call.
	Move the RevertBlip interface to the thread management engine.
	Add pixmap for turn180.
2002/09/08: 0.9.8
	Added thread management ! 
	GetDirection new window is correcly handled by the GUI-thread.
	Greatly simplified GenestealerReinforcement interaction management.
	Move the dialog of GetLevelToPlay to GUICmdLine.
	Move Deployment dialog handling to GUICmdLine.
2002/09/04:
	bugfix : marine deployment and first reinforcement are now correctly handled.
	Added a turn 180 button.
2002/09/03:
	reversion is not an action, so do not use overwatch fire. (rule bugfix)
2002/08/27: 0.9.7
	put all the modifs on the cvs...
2002/08/23:
	add the turn-info label useful with info from level class.
	bugfix: check for unvoluntary blip reversion after deleteing creature correctly handle.  
2002/08/21:
	bugfix: onView for entry zone is correctly handle.
	Reinforcement of genestealers is now done with a mouse click.
2002/08/19: 0.9.6
	bugfix: info under flame are now correctly set.
	bugfix: segfault in specific case of fire.
	switch zoom view now keeps the center of the view.
2002/08/18:
	You can now firing or shooting multiple time after clicking one time on the command.
	Move the code of multiple firing and shooting from qcmdline to guicmdline to let it work in xspacehulk as well.
2002/08/17:
	Keyboard Up/down/left/right now move the map.
2002/08/16:
	Shoot and fire: you click on the button then on the target.
2002/08/06: 0.9.5
	You can now select creatures in entry zone. Blp can now open or attack doors with integrated buttons.
2002/08/04: 0.9.4
	All new command buttons have now a pretty pixmap :)
2002/08/03:
	the "select" button is now usable.
	command panel is implemented for basic command.
2002/08/01:
	Info of click is given in a new label instead of info panel.
2002/07/30:
	You can now click a case on the map and get its info...
	The QMultiLineEdit selectedCreature has moved to a QLabel.
2002/07/28:
	sync with Windows port.
	new QT-interface. Definitive one ? Still nothing implemented. 
2002/07/22: 0.9.3
	New scanned pixmaps for creatures.
2002/07/13: 0.9.2
	New Mission : mission 2 is implemented.
	BF: you could create two creatures in the same case.
2002/07/12:
	New rule: defenser can turn to attacker after first attack.
2002/07/11:
	New rule: creature can open door from any of the three frontal cases.
	BF: die of genestealer in entry zone was hanging the game...
	New hot-key: F1 now redo the previous command !
2002/07/10:
	BF: overwatch shoot was done before reversion of blip.
	BF: View of dice throw from genestealer is much better explain.
	BF: When blip are reverted unvoluntarily, action pts of genestealer 
	     are now correct.
	Orientation in getcaseandirection dialog is now obligatory.
	Error message are more general : we do not assume than only flamer 
	     will run the command fire.
2002/07/09: 0.9.1
	All pixmaps are created and fully integrated in the map.
2002/07/06: 0.9
	Added a menubar, a toolbar
	Button quit has been deleted
	Button "OK" has been moved
	the map is now a frame in a scrollview prepared to get pixmap.
2002/06/04: 0.8
	Public release of 0.7 serie.
2002/05/12: 0.7.x
	Minor adjustement on QT main window (can now be resized)
	Double shoot.
	Entry Zone
	Blip
	Flamer
2002/05/06: 0.6:
	First QT-interface.
	Shortcut for commands.
2002/04/15: 0.4:
	First release.