- not implemented
^ partially implemented
v implemented

For 0.8.0 and onwards
---------

^ use display messages instead of info messages
- warn on token conflict
- queue messages before sending
- don't hold auctions when all players have 0 assets (improbable, but not
  technically impossible)
- require token confirmation / timeout for directmoves as well
- API: allow players to vote inactive or disconnected players away
- API: merge auctionupdate into display
- API: add explicit token confirmation request for estates
- use UTF-8 for all config files and XML messages
- CONFIG: rentmath calc for street-alikes
- CONFIG: use rentmath modifier for chance cards (10*DICE for utils, 2*RENT for RRs)
- CLEANUP: let game/engine handle all the game commands, but keep some logic
  in server for server-wide events
^ game configuration
  - free parking default value
  ^ double pass money
  - config type string
  - config type int
  - config type combo
  - CONFIG: add config defaults (freeparking on/off, auctions on/off) to config file
  - CONFIG: add config changeability to config file
- API: cmd to allow buying/selling multiple houses simultaneously
- option to change gameType during configuration
- API: more generic XML message for tradeobject
  - merge .Tc and .Te into .Tu
- have auctions for estates when player goes bankrupt on bank
  - include estateId in bid command to avoid mistakes

For 1.0.0
---------

- remove deprecated API messages
  - updateplayerlist
- support airports for Atlantic game
  ^ CONFIG: add advanceifowned= to estates
    - add to class
  - make sure rent is handled before advance in landPlayer
  - add advanceifowned logic to landPlayer
- Figure out "new space type" for Atlantic game
- Write cards for Atlantic game
  - advancetonext=Airports
- complete .conf documentation

Other
-----

Functionality such as themes, AI bots, game saving/loading are planned for
after 1.0.
