/* .in.  Generated from configure.ac by autoheader.  */

/* Define to enable console */
#undef CONSOLE

/* d2x major version */
#undef D2XMAJOR

/* d2x micro version */
#undef D2XMICRO

/* d2x minor version */
#undef D2XMINOR

/* Define if you want to build the editor */
#undef EDITOR

/* Define for faster i/o on little-endian cpus */
#undef FAST_FILE_IO

/* Define if you want a GGI build */
#undef GGI

/* Define to 1 if you have the declaration of `nanosleep', and to 0 if you
   don't. */
#undef HAVE_DECL_NANOSLEEP

/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H

/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H

/* Define to 1 if you have the <netipx/ipx.h> header file. */
#undef HAVE_NETIPX_IPX_H

/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H

/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H

/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H

/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H

/* Define to 1 if the system has the type `struct timespec'. */
#undef HAVE_STRUCT_TIMESPEC

/* Define to 1 if the system has the type `struct timeval'. */
#undef HAVE_STRUCT_TIMEVAL

/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H

/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H

/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H

/* Define if you want to build for mac datafiles */
#undef MACDATA

/* Define to disable asserts, int3, etc. */
#undef NDEBUG

/* Define if you want a network build */
#undef NETWORK

/* Define if you want an assembler free build */
#undef NO_ASM

/* Define if you want an OpenGL build */
#undef OGL

/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT

/* Define to the full name of this package. */
#undef PACKAGE_NAME

/* Define to the full name and version of this package. */
#undef PACKAGE_STRING

/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME

/* Define to the version of this package. */
#undef PACKAGE_VERSION

/* Define for a "release" build */
#undef RELEASE

/* Define if you have the SDL_image library */
#undef SDL_IMAGE

/* Define this to be the shared game directory root */
#undef SHAREPATH

/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS

/* Define if you want an SVGALib build */
#undef SVGA

/* define to not use the SDL_Joystick routines. */
#undef USE_LINUX_JOY

/* Define to 1 if your processor stores words with the most significant byte
   first (like Motorola and SPARC, unlike Intel and VAX). */
#undef WORDS_BIGENDIAN

/* Define if your processor needs data to be word-aligned */
#undef WORDS_NEED_ALIGNMENT


        /* General defines */
#ifndef PACKAGE_STRING
#define PACKAGE_STRING PACKAGE " " VERSION
#endif
#define VERSION_NAME PACKAGE_STRING
#define NMONO 1
#define PIGGY_USE_PAGING 1
#define NEWDEMO 1

#if defined(__APPLE__) && defined(__MACH__)
#define __unix__
#endif

#ifdef __unix__
# ifdef GGI
#  define GII_INPUT 1
#  define GGI_VIDEO 1
# else
#  ifdef SVGA
#   define SVGALIB_INPUT 1
#   define SVGALIB_VIDEO 1
#  else
#   define SDL_INPUT 1
#   ifdef OGL
#    define SDL_GL_VIDEO 1
#   else
#    define SDL_VIDEO 1
#   endif
#  endif
# endif
#endif

#ifdef __MINGW32__
# define SDL_INPUT 1
# ifdef OGL
#  define SDL_GL_VIDEO 1
# else
#  define SDL_VIDEO 1
# endif
#endif
        
