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CalCoreModel Class Reference

The core model class. More...

#include <coremodel.h>

List of all members.

Public Member Functions

 CalCoreModel ()
 Constructs the core model instance.

virtual ~CalCoreModel ()
 Destructs the core model instance.

int addCoreAnimation (CalCoreAnimation *pCoreAnimation)
 Adds a core animation.

int addCoreMorphAnimation (CalCoreMorphAnimation *pCoreMorphAnimation)
 Adds a core morph animation.

int addCoreMaterial (CalCoreMaterial *pCoreMaterial)
 Adds a core material.

int addCoreMesh (CalCoreMesh *pCoreMesh)
 Adds a core mesh.

bool create (const std::string &strName)
 Creates the core model instance.

bool createCoreMaterialThread (int coreMaterialThreadId)
 Creates a core material thread.

void destroy ()
 Destroys the core model instance.

CalCoreAnimation * getCoreAnimation (int coreAnimationId)
 Provides access to a core animation.

CalCoreMorphAnimation * getCoreMorphAnimation (int coreMorphAnimationId)
 Provides access to a core morph animation.

int getCoreAnimationCount ()
 Returns the number of core animations.

int getCoreMorphAnimationCount ()
 Returns the number of core morph animations.

CalCoreMaterial * getCoreMaterial (int coreMaterialId)
 Provides access to a core material.

int getCoreMaterialCount ()
 Returns the number of core materials.

int getCoreMaterialId (int coreMaterialThreadId, int coreMaterialSetId)
 Returns a specified core material ID.

CalCoreMesh * getCoreMesh (int coreMeshId)
 Provides access to a core mesh.

int getCoreMeshCount ()
 Returns the number of core meshes.

CalCoreSkeleton * getCoreSkeleton ()
 Provides access to the core skeleton.

Cal::UserData getUserData ()
 Provides access to the user data.

int loadCoreAnimation (const std::string &strFilename)
 Loads a core animation.

int loadCoreMaterial (const std::string &strFilename)
 Loads a core material.

int loadCoreMesh (const std::string &strFilename)
 Loads a core mesh.

bool loadCoreSkeleton (const std::string &strFilename)
 Loads the core skeleton.

bool saveCoreAnimation (const std::string &strFilename, int coreAnimtionId)
 Saves a core animation.

bool saveCoreMaterial (const std::string &strFilename, int coreMaterialId)
 Saves a core material.

bool saveCoreMesh (const std::string &strFilename, int coreMeshId)
 Saves a core mesh.

bool saveCoreSkeleton (const std::string &strFilename)
 Saves the core skeleton.

bool setCoreMaterialId (int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId)
 Sets a core material ID.

void setCoreSkeleton (CalCoreSkeleton *pCoreSkeleton)
 Sets the core skeleton.

void setUserData (Cal::UserData userData)
 Stores user data.

void addBoneHelper (const std::string &strBoneName, int boneId)
 Creates or overwrites a string-to-boneId mapping.

void addAnimHelper (const std::string &strAnimName, int animId)
 Creates or overwrites a string-to-animation ID mapping.

int getBoneId (const std::string &strBoneName)
 Retrieves the ID of the bone referenced by a string.

int getAnimId (const std::string &strAnimName)
 Retrieves the ID of the animation referenced by a string.


Protected Attributes

std::string m_strName
CalCoreSkeleton * m_pCoreSkeleton
std::vector< CalCoreAnimation * > m_vectorCoreAnimation
std::vector< CalCoreMorphAnimation * > m_vectorCoreMorphAnimation
std::vector< CalCoreMesh * > m_vectorCoreMesh
std::vector< CalCoreMaterial * > m_vectorCoreMaterial
std::map< int, std::map< int,
int > > 
m_mapmapCoreMaterialThread
Cal::UserData m_userData
std::map< std::string, int > m_animationHelper


Detailed Description

The core model class.


Constructor & Destructor Documentation

CalCoreModel::CalCoreModel (   ) 
 

Constructs the core model instance.

This function is the default constructor of the core model instance.

CalCoreModel::~CalCoreModel (   )  [virtual]
 

Destructs the core model instance.

This function is the destructor of the core model instance.


Member Function Documentation

void CalCoreModel::addAnimHelper (  const std::string &  strAnimName,
int  animId
) 
 

Creates or overwrites a string-to-animation ID mapping.

This function makes an animation ID reference-able by a string name. Note that we don't verify that the ID is valid because the animation may be added later. Also, if there is already a helper with this name, it will be overwritten without warning.

Parameters:
strAnimName The string that will be associated with the ID.
animId The ID number of the animation to be referenced by the string.

void CalCoreModel::addBoneHelper (  const std::string &  strBoneName,
int  boneId
) 
 

Creates or overwrites a string-to-boneId mapping.

This function makes a bone ID reference-able by a string name.

Parameters:
strBoneName The string that will be associated with the ID.
boneId The ID number of the bone that will be referenced by the string.

int CalCoreModel::addCoreAnimation (  CalCoreAnimation *  pCoreAnimation  ) 
 

Adds a core animation.

This function adds a core animation to the core model instance.

Parameters:
pCoreAnimation A pointer to the core animation that should be added.
Returns:
One of the following values:
  • the assigned animation ID of the added core animation
  • -1 if an error happend

int CalCoreModel::addCoreMaterial (  CalCoreMaterial *  pCoreMaterial  ) 
 

Adds a core material.

This function adds a core material to the core model instance.

Parameters:
pCoreMaterial A pointer to the core material that should be added.
Returns:
One of the following values:
  • the assigned material ID of the added core material
  • -1 if an error happend

int CalCoreModel::addCoreMesh (  CalCoreMesh *  pCoreMesh  ) 
 

Adds a core mesh.

This function adds a core mesh to the core model instance.

Parameters:
pCoreMesh A pointer to the core mesh that should be added.
Returns:
One of the following values:
  • the assigned mesh ID of the added core material
  • -1 if an error happend

int CalCoreModel::addCoreMorphAnimation (  CalCoreMorphAnimation *  pCoreMorphAnimation  ) 
 

Adds a core morph animation.

This function adds a core morph animation to the core model instance.

Parameters:
pCoreMorphAnimation A pointer to the core morph animation that should be added.
Returns:
One of the following values:
  • the assigned morph animation ID of the added core morph animation
  • -1 if an error happend

bool CalCoreModel::create (  const std::string &  strName  ) 
 

Creates the core model instance.

This function creates the core model instance.

Parameters:
strName A string that should be used as the name of the core model instance.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

bool CalCoreModel::createCoreMaterialThread (  int  coreMaterialThreadId  ) 
 

Creates a core material thread.

This function creates a new core material thread with the given ID.

Parameters:
coreMaterialThreadId The ID of the core material thread that should be created.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

void CalCoreModel::destroy (   ) 
 

Destroys the core model instance.

This function destroys all data stored in the core model instance and frees all allocated memory.

int CalCoreModel::getAnimId (  const std::string &  strAnimName  ) 
 

Retrieves the ID of the animation referenced by a string.

This function returns an animation ID

Parameters:
strAnimName A string that is associated with an anim ID number.
Returns:
Returns:
  • -1 if there is no anim ID associated with the input string
  • the ID number of the anim asssociated with the input string

int CalCoreModel::getBoneId (  const std::string &  strBoneName  ) 
 

Retrieves the ID of the bone referenced by a string.

This function returns a bone ID

Parameters:
strBoneName A string that is associated with a bone ID number.
Returns:
Returns:
  • -1 if there is no bone ID associated with the input string
  • the ID number of the bone asssociated with the input string

CalCoreAnimation * CalCoreModel::getCoreAnimation (  int  coreAnimationId  ) 
 

Provides access to a core animation.

This function returns the core animation with the given ID.

Parameters:
coreAnimationId The ID of the core animation that should be returned.
Returns:
One of the following values:
  • a pointer to the core animation
  • 0 if an error happend

int CalCoreModel::getCoreAnimationCount (   ) 
 

Returns the number of core animations.

This function returns the number of core animations in the core model instance.

Returns:
The number of core animations.

CalCoreMaterial * CalCoreModel::getCoreMaterial (  int  coreMaterialId  ) 
 

Provides access to a core material.

This function returns the core material with the given ID.

Parameters:
coreMaterialId The ID of the core material that should be returned.
Returns:
One of the following values:
  • a pointer to the core material
  • 0 if an error happend

int CalCoreModel::getCoreMaterialCount (   ) 
 

Returns the number of core materials.

This function returns the number of core materials in the core model instance.

Returns:
The number of core materials.

int CalCoreModel::getCoreMaterialId (  int  coreMaterialThreadId,
int  coreMaterialSetId
) 
 

Returns a specified core material ID.

This function returns the core material ID for a specified core material thread / core material set pair.

Parameters:
coreMaterialThreadId The ID of the core material thread.
coreMaterialSetId The ID of the core material set.
Returns:
One of the following values:
  • the ID of the core material
  • -1 if an error happend

CalCoreMesh * CalCoreModel::getCoreMesh (  int  coreMeshId  ) 
 

Provides access to a core mesh.

This function returns the core mesh with the given ID.

Parameters:
coreMeshId The ID of the core mesh that should be returned.
Returns:
One of the following values:
  • a pointer to the core mesh
  • 0 if an error happend

int CalCoreModel::getCoreMeshCount (   ) 
 

Returns the number of core meshes.

This function returns the number of core meshes in the core model instance.

Returns:
The number of core meshes.

CalCoreMorphAnimation * CalCoreModel::getCoreMorphAnimation (  int  coreMorphAnimationId  ) 
 

Provides access to a core morph animation.

This function returns the core morph animation with the given ID.

Parameters:
coreMorphAnimationId The ID of the core morph animation that should be returned.
Returns:
One of the following values:
  • a pointer to the core morph animation
  • 0 if an error happend

int CalCoreModel::getCoreMorphAnimationCount (   ) 
 

Returns the number of core morph animations.

This function returns the number of core morph animations in the core model instance.

Returns:
The number of core morph animations.

CalCoreSkeleton * CalCoreModel::getCoreSkeleton (   ) 
 

Provides access to the core skeleton.

This function returns the core skeleton.

Returns:
One of the following values:
  • a pointer to the core skeleton
  • 0 if an error happend

Cal::UserData CalCoreModel::getUserData (   ) 
 

Provides access to the user data.

This function returns the user data stored in the core model instance.

Returns:
The user data stored in the core model instance.

int CalCoreModel::loadCoreAnimation (  const std::string &  strFilename  ) 
 

Loads a core animation.

This function loads a core animation from a file.

Parameters:
strFilename The file from which the core animation should be loaded from.
Returns:
One of the following values:
  • the assigned ID of the loaded core animation
  • -1 if an error happend

int CalCoreModel::loadCoreMaterial (  const std::string &  strFilename  ) 
 

Loads a core material.

This function loads a core material from a file.

Parameters:
strFilename The file from which the core material should be loaded from.
Returns:
One of the following values:
  • the assigned ID of the loaded core material
  • -1 if an error happend

int CalCoreModel::loadCoreMesh (  const std::string &  strFilename  ) 
 

Loads a core mesh.

This function loads a core mesh from a file.

Parameters:
strFilename The file from which the core mesh should be loaded from.
Returns:
One of the following values:
  • the assigned ID of the loaded core mesh
  • -1 if an error happend

bool CalCoreModel::loadCoreSkeleton (  const std::string &  strFilename  ) 
 

Loads the core skeleton.

This function loads the core skeleton from a file.

Parameters:
strFilename The file from which the core skeleton should be loaded from.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

bool CalCoreModel::saveCoreAnimation (  const std::string &  strFilename,
int  coreAnimationId
) 
 

Saves a core animation.

This function saves a core animation to a file.

Parameters:
strFilename The file to which the core animation should be saved to.
coreAnimationId The ID of the core animation that should be saved.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

bool CalCoreModel::saveCoreMaterial (  const std::string &  strFilename,
int  coreMaterialId
) 
 

Saves a core material.

This function saves a core material to a file.

Parameters:
strFilename The file to which the core material should be saved to.
coreMaterialId The ID of the core material that should be saved.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

bool CalCoreModel::saveCoreMesh (  const std::string &  strFilename,
int  coreMeshId
) 
 

Saves a core mesh.

This function saves a core mesh to a file.

Parameters:
strFilename The file to which the core mesh should be saved to.
coreMeshId The ID of the core mesh that should be saved.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

bool CalCoreModel::saveCoreSkeleton (  const std::string &  strFilename  ) 
 

Saves the core skeleton.

This function saves the core skeleton to a file.

Parameters:
strFilename The file to which the core skeleton should be saved to.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

bool CalCoreModel::setCoreMaterialId (  int  coreMaterialThreadId,
int  coreMaterialSetId,
int  coreMaterialId
) 
 

Sets a core material ID.

This function sets a core material ID for a core material thread / core material set pair.

Parameters:
coreMaterialThreadId The ID of the core material thread.
coreMaterialSetId The ID of the core maetrial set.
coreMaterialId The ID of the core maetrial.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

void CalCoreModel::setCoreSkeleton (  CalCoreSkeleton *  pCoreSkeleton  ) 
 

Sets the core skeleton.

This function sets the core skeleton of the core model instance..

Parameters:
pCoreSkeleton The core skeleton that should be set.

void CalCoreModel::setUserData (  Cal::UserData  userData  ) 
 

Stores user data.

This function stores user data in the core model instance.

Parameters:
userData The user data that should be stored.


The documentation for this class was generated from the following files:
Generated at Wed Apr 7 16:57:17 2004 by The Cal3D Team with doxygen 1.3.6 © 1997-2001 Dimitri van Heesch