Public Types |
typedef std::map< StateAttribute::GLMode,
StateAttribute::GLModeValue > | ModeList |
| | a container to map GLModes to their respective GLModeValues.
|
typedef std::pair< ref_ptr<
StateAttribute >, StateAttribute::OverrideValue > | RefAttributePair |
| | simple pairing between an attribute and its override flag.
|
typedef std::map< StateAttribute::Type,
RefAttributePair > | AttributeList |
| | a container to map StateAttribyte::Types to their respective RefAttributePair.
|
| typedef std::vector< ModeList > | TextureModeList |
| typedef std::vector< AttributeList > | TextureAttributeList |
| enum | RenderingHint { DEFAULT_BIN = 0,
OPAQUE_BIN = 1,
TRANSPARENT_BIN = 2
} |
| enum | RenderBinMode { INHERIT_RENDERBIN_DETAILS,
USE_RENDERBIN_DETAILS,
OVERRIDE_RENDERBIN_DETAILS,
ENCLOSE_RENDERBIN_DETAILS
} |
Public Methods |
| | StateSet () |
| | StateSet (const StateSet &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| virtual Object * | cloneType () const |
| | Clone the type of an object, with Object* return type.
|
| virtual Object * | clone (const CopyOp ©op) const |
| | Clone the an object, with Object* return type.
|
| virtual bool | isSameKindAs (const Object *obj) const |
| virtual const char * | libraryName () const |
| | return the name of the object's library.
|
| virtual const char * | className () const |
| | return the name of the object's class type.
|
| int | compare (const StateSet &rhs, bool compareAttributeContents=false) const |
| | return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
|
| bool | operator< (const StateSet &rhs) const |
| bool | operator== (const StateSet &rhs) const |
| bool | operator!= (const StateSet &rhs) const |
| void | setGlobalDefaults () |
| | set all the modes to on or off so that it defines a complete state, typically used for a default global state.
|
| void | setAllToInherit () |
| | set all the modes to inherit, typically used to signify nodes which inherit all of their modes for the global state.
|
| void | merge (const StateSet &rhs) |
| | merge this stateset with stateset rhs, this overrides the rhs if OVERRIDE is specified, otherwise rhs takes precedence.
|
| void | setMode (const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value) |
| | set this StateSet to contain specified GLMode and value.
|
| void | setModeToInherit (const StateAttribute::GLMode mode) |
| | set this StateSet to inherit specified GLMode type from parents.
|
| const StateAttribute::GLModeValue | getMode (const StateAttribute::GLMode mode) const |
| | get specified GLModeValue for specified GLMode.
|
| ModeList & | getModeList () |
| | return the list of all GLModes contained in this StateSet.
|
| const ModeList & | getModeList () const |
| | return the const list of all GLModes contained in this const StateSet.
|
| void | setAttribute (StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF) |
| | set this StateSet to contain specified attribute and override flag.
|
| void | setAttributeAndModes (StateAttribute *attribute, const StateAttribute::GLModeValue value=StateAttribute::ON) |
| | set this StateSet to contain specified attribute and set the associated GLMode's to specified value.
|
| void | setAttributeToInherit (const StateAttribute::Type type) |
| | set this StateSet to inherit specified attribute type from parents.
|
| StateAttribute * | getAttribute (const StateAttribute::Type type) |
| | get specified StateAttribute for specified type.
|
| const StateAttribute * | getAttribute (const StateAttribute::Type type) const |
| | get specified const StateAttribute for specified type.
|
| const RefAttributePair * | getAttributePair (const StateAttribute::Type type) const |
| | get specified RefAttributePair for specified type.
|
| AttributeList & | getAttributeList () |
| | return the list of all StateAttributes contained in this StateSet.
|
| const AttributeList & | getAttributeList () const |
| | return the const list of all StateAttributes contained in this const StateSet.
|
| void | setTextureMode (unsigned int unit, const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value) |
| | set this StateSet to contain specified GLMode and value.
|
| void | setTextureModeToInherit (unsigned int unit, const StateAttribute::GLMode mode) |
| | set this StateSet to inherit specified GLMode type from parents.
|
| const StateAttribute::GLModeValue | getTextureMode (unsigned int unit, const StateAttribute::GLMode mode) const |
| | get specified GLModeValue for specified GLMode.
|
| TextureModeList & | getTextureModeList () |
| | return the list of all Texture related GLModes contained in this StateSet.
|
| const TextureModeList & | getTextureModeList () const |
| | return the const list of all Texture related GLModes contained in this const StateSet.
|
| void | setTextureAttribute (unsigned int unit, StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF) |
| | set this StateSet to contain specified attribute and override flag.
|
| void | setTextureAttributeAndModes (unsigned int unit, StateAttribute *attribute, const StateAttribute::GLModeValue value=StateAttribute::ON) |
| | set this StateSet to contain specified attribute and set the associated GLMode's to specified value.
|
| void | setTextureAttributeToInherit (unsigned int unit, const StateAttribute::Type type) |
| | set this StateSet to inherit specified attribute type from parents.
|
| StateAttribute * | getTextureAttribute (unsigned int unit, const StateAttribute::Type type) |
| | get specified Texture related StateAttribute for specified type.
|
| const StateAttribute * | getTextureAttribute (unsigned int unit, const StateAttribute::Type type) const |
| | get specified Texture related const StateAttribute for specified type.
|
| const RefAttributePair * | getTextureAttributePair (unsigned int unit, const StateAttribute::Type type) const |
| | get specified Texture related RefAttributePair for specified type.
|
| TextureAttributeList & | getTextureAttributeList () |
| | return the list of all Texture related StateAttributes contained in this StateSet.
|
| const TextureAttributeList & | getTextureAttributeList () const |
| | return the const list of all Texture related StateAttributes contained in this const StateSet.
|
| void | setAssociatedModes (const StateAttribute *attribute, const StateAttribute::GLModeValue value) |
| void | setAssociatedTextureModes (unsigned int unit, const StateAttribute *attribute, const StateAttribute::GLModeValue value) |
| void | setRenderingHint (const int hint) |
| | set the RenderingHint of the StateSet.
|
| const int | getRenderingHint () const |
| | get the RenderingHint of the StateSet.
|
| void | setRenderBinDetails (const int binNum, const std::string &binName, const RenderBinMode mode=USE_RENDERBIN_DETAILS) |
| | set the render bin details.
|
| void | setRendingBinToInherit () |
| | set the render bin details to inherit.
|
| const RenderBinMode | getRenderBinMode () const |
| | get the render bin mode.
|
| const bool | useRenderBinDetails () const |
| | get whether the render bin details are set and should be used.
|
| const int | getBinNumber () const |
| | get the render bin number.
|
| const std::string & | getBinName () const |
| | get the render bin name.
|
| void | compile (State &state) const |
| | call compile on all StateAttributes contained within this StateSet.
|
Protected Methods |
| virtual | ~StateSet () |
| StateSet & | operator= (const StateSet &) |
| ModeList & | getOrCreateTextureModeList (unsigned int unit) |
| AttributeList & | getOrCreateTextureAttributeList (unsigned int unit) |
| int | compareModes (const ModeList &lhs, const ModeList &rhs) |
| int | compareAttributePtrs (const AttributeList &lhs, const AttributeList &rhs) |
| int | compareAttributeContents (const AttributeList &lhs, const AttributeList &rhs) |
| void | setMode (ModeList &modeList, const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value) |
| void | setModeToInherit (ModeList &modeList, const StateAttribute::GLMode mode) |
| const StateAttribute::GLModeValue | getMode (const ModeList &modeList, const StateAttribute::GLMode mode) const |
| void | setAssociatedModes (ModeList &modeList, const StateAttribute *attribute, const StateAttribute::GLModeValue value) |
| void | setAttribute (AttributeList &attributeList, StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF) |
| StateAttribute * | getAttribute (AttributeList &attributeList, const StateAttribute::Type type) |
| const StateAttribute * | getAttribute (const AttributeList &attributeList, const StateAttribute::Type type) const |
| const RefAttributePair * | getAttributePair (const AttributeList &attributeList, const StateAttribute::Type type) const |
Protected Attributes |
| ModeList | _modeList |
| AttributeList | _attributeList |
| TextureModeList | _textureModeList |
| TextureAttributeList | _textureAttributeList |
| int | _renderingHint |
| RenderBinMode | _binMode |
| int | _binNum |
| std::string | _binName |