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osg::Polytope Class Reference

A Polytope class for representing convex clipping volumes made up. More...

List of all members.

Public Types

typedef unsigned int ClippingMask
typedef std::vector< Plane > PlaneList
typedef std::vector< Vec3 > VertexList
typedef fast_back_stack< ClippingMask > MaskStack

Public Methods

 Polytope ()
 Polytope (const Polytope &cv)
 Polytope (const PlaneList &pl)
 ~Polytope ()
void clear ()
Polytope & operator= (const Polytope &cv)
void setToUnitFrustum (bool withNear=true, bool withFar=true)
 Create a Polytope with is cube, centered at 0,0,0, with sides of 2 units.

void set (const PlaneList &pl)
void add (const osg::Plane &pl)
void flip ()
 flip/reverse the orientation of all the planes.

PlaneList & getPlaneList ()
const PlaneList & getPlaneList () const
void setReferenceVertexList (VertexList &vertices)
VertexList & getReferenceVertexList ()
const VertexList & getReferenceVertexList () const
void setupMask ()
ClippingMask & getCurrentMask ()
ClippingMask getCurrentMask () const
void setResultMask (ClippingMask mask)
ClippingMask getResultMask () const
MaskStack & getMaskStack ()
const MaskStack & getMaskStack () const
void pushCurrentMask ()
void popCurrentMask ()
const bool contains (const osg::Vec3 &v) const
 Check whether a vertex is contained with clipping set.

const bool contains (const std::vector< Vec3 > &vertices)
 Check whether any part of vertex list is contained with clipping set.

const bool contains (const osg::BoundingSphere &bs)
 Check whether any part of a bounding sphere is contained within clipping set.

const bool contains (const osg::BoundingBox &bb)
 Check whether any part of a bounding box is contained within clipping set.

const bool containsAllOf (const std::vector< Vec3 > &vertices)
 Check whether all of vertex list is contained with clipping set.

const bool containsAllOf (const osg::BoundingSphere &bs)
 Check whether the entire bounding sphere is contained within clipping set.

const bool containsAllOf (const osg::BoundingBox &bb)
 Check whether the entire bounding box is contained within clipping set.

void transform (const osg::Matrix &matrix)
 Transform the clipping set by matrix.

void transformProvidingInverse (const osg::Matrix &matrix)
 Transform the clipping set by provide a pre inverted matrix.


Protected Attributes

MaskStack _maskStack
ClippingMask _resultMask
PlaneList _planeList
VertexList _referenceVertexList


Detailed Description

A Polytope class for representing convex clipping volumes made up.

When adding planes, their normals should point inwards (into the volume)


Member Typedef Documentation

typedef unsigned int osg::Polytope::ClippingMask
 

typedef fast_back_stack<ClippingMask> osg::Polytope::MaskStack
 

typedef std::vector<Plane> osg::Polytope::PlaneList
 

typedef std::vector<Vec3> osg::Polytope::VertexList
 


Constructor & Destructor Documentation

osg::Polytope::Polytope (    )  [inline]
 

osg::Polytope::Polytope (  const Polytope &    cv )  [inline]
 

osg::Polytope::Polytope (  const PlaneList &    pl )  [inline]
 

osg::Polytope::~Polytope (    )  [inline]
 


Member Function Documentation

void osg::Polytope::add (  const osg::Plane &    pl )  [inline]
 

void osg::Polytope::clear (    )  [inline]
 

const bool osg::Polytope::contains (  const osg::BoundingBox &    bb )  [inline]
 

Check whether any part of a bounding box is contained within clipping set.

Using a mask to determine which planes should be used for the check, and modifying the mask to turn off planes which wouldn't contribute to clipping of any internal objects. This feature is used in osgUtil::CullVisitor to prevent redundant plane checking.

const bool osg::Polytope::contains (  const osg::BoundingSphere &    bs )  [inline]
 

Check whether any part of a bounding sphere is contained within clipping set.

Using a mask to determine which planes should be used for the check, and modifying the mask to turn off planes which wouldn't contribute to clipping of any internal objects. This feature is used in osgUtil::CullVisitor to prevent redundant plane checking.

const bool osg::Polytope::contains (  const std::vector< Vec3 > &    vertices )  [inline]
 

Check whether any part of vertex list is contained with clipping set.

const bool osg::Polytope::contains (  const osg::Vec3 &    v )  const [inline]
 

Check whether a vertex is contained with clipping set.

const bool osg::Polytope::containsAllOf (  const osg::BoundingBox &    bb )  [inline]
 

Check whether the entire bounding box is contained within clipping set.

const bool osg::Polytope::containsAllOf (  const osg::BoundingSphere &    bs )  [inline]
 

Check whether the entire bounding sphere is contained within clipping set.

const bool osg::Polytope::containsAllOf (  const std::vector< Vec3 > &    vertices )  [inline]
 

Check whether all of vertex list is contained with clipping set.

void osg::Polytope::flip (    )  [inline]
 

flip/reverse the orientation of all the planes.

ClippingMask osg::Polytope::getCurrentMask (    )  const [inline]
 

ClippingMask& osg::Polytope::getCurrentMask (    )  [inline]
 

const MaskStack& osg::Polytope::getMaskStack (    )  const [inline]
 

MaskStack& osg::Polytope::getMaskStack (    )  [inline]
 

const PlaneList& osg::Polytope::getPlaneList (    )  const [inline]
 

PlaneList& osg::Polytope::getPlaneList (    )  [inline]
 

const VertexList& osg::Polytope::getReferenceVertexList (    )  const [inline]
 

VertexList& osg::Polytope::getReferenceVertexList (    )  [inline]
 

ClippingMask osg::Polytope::getResultMask (    )  const [inline]
 

Polytope& osg::Polytope::operator= (  const Polytope &    cv )  [inline]
 

void osg::Polytope::popCurrentMask (    )  [inline]
 

void osg::Polytope::pushCurrentMask (    )  [inline]
 

void osg::Polytope::set (  const PlaneList &    pl )  [inline]
 

void osg::Polytope::setReferenceVertexList (  VertexList &    vertices )  [inline]
 

void osg::Polytope::setResultMask (  ClippingMask    mask )  [inline]
 

void osg::Polytope::setToUnitFrustum (  bool    withNear = true,
bool    withFar = true
)  [inline]
 

Create a Polytope with is cube, centered at 0,0,0, with sides of 2 units.

void osg::Polytope::setupMask (    )  [inline]
 

void osg::Polytope::transform (  const osg::Matrix &    matrix )  [inline]
 

Transform the clipping set by matrix.

Note, this operations carries out the calculation of the inverse of the matrix since to transforms planes must be multiplied my the inverse transposed. This make this operation expensive. If the inverse has been already calculated elsewhere then use transformProvidingInverse() instead. See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf

void osg::Polytope::transformProvidingInverse (  const osg::Matrix &    matrix )  [inline]
 

Transform the clipping set by provide a pre inverted matrix.

see transform for details.


Member Data Documentation

MaskStack osg::Polytope::_maskStack [protected]
 

PlaneList osg::Polytope::_planeList [protected]
 

VertexList osg::Polytope::_referenceVertexList [protected]
 

ClippingMask osg::Polytope::_resultMask [protected]
 


The documentation for this class was generated from the following file:
Generated at Wed Sep 18 13:55:37 2002 for the Open Scene Graph by doxygen 1.2.16.