Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

osgParticle::FluidFrictionOperator Class Reference

An operator that simulates the friction of a fluid. More...

Inheritance diagram for osgParticle::FluidFrictionOperator:

Inheritance graph
[legend]
List of all members.

Public Methods

 FluidFrictionOperator ()
 FluidFrictionOperator (const FluidFrictionOperator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, FluidFrictionOperator)
float getFluidDensity () const
 Get the density of the fluid.

void setFluidDensity (float d)
 Set the density of the fluid.

float getFluidViscosity () const
 Get the viscosity of the fluid.

void setFluidViscosity (float v)
 Set the viscosity of the fluid.

float getOverrideRadius () const
 Get the overriden radius value.

void setOverrideRadius (float r)
 Set the overriden radius value (pass 0 if you want to use particle's radius).

void setFluidToAir ()
 Set the fluid parameters as for air (20°C temperature).

void setFluidToWater ()
 Set the fluid parameters as for pure water (20°C temperature).

void operate (Particle *P, double dt)
 Apply the friction forces to a particle. Do not call this method manually.

void beginOperate (Program *prg)
 Perform some initializations. Do not call this method manually.


Protected Methods

virtual ~FluidFrictionOperator ()
FluidFrictionOperator & operator= (const FluidFrictionOperator &)

Detailed Description

An operator that simulates the friction of a fluid.

By using this operator you can let the particles move in a fluid of a given density and viscosity. There are two functions to quickly setup the parameters for pure water and air. You can decide whether to compute the forces using the particle's physical radius or another value, by calling the setOverrideRadius() method.


Constructor & Destructor Documentation

osgParticle::FluidFrictionOperator::FluidFrictionOperator (    ) 
 

osgParticle::FluidFrictionOperator::FluidFrictionOperator (  const FluidFrictionOperator &    copy,
const osg::CopyOp &    copyop = osg::CopyOp::SHALLOW_COPY
) 
 

virtual osgParticle::FluidFrictionOperator::~FluidFrictionOperator (    )  [inline, protected, virtual]
 


Member Function Documentation

void osgParticle::FluidFrictionOperator::beginOperate (  Program *    prg )  [inline, virtual]
 

Perform some initializations. Do not call this method manually.

Reimplemented from osgParticle::Operator.

float osgParticle::FluidFrictionOperator::getFluidDensity (    )  const [inline]
 

Get the density of the fluid.

float osgParticle::FluidFrictionOperator::getFluidViscosity (    )  const [inline]
 

Get the viscosity of the fluid.

float osgParticle::FluidFrictionOperator::getOverrideRadius (    )  const [inline]
 

Get the overriden radius value.

osgParticle::FluidFrictionOperator::META_Object (  osgParticle   ,
FluidFrictionOperator   
) 
 

void osgParticle::FluidFrictionOperator::operate (  Particle *    P,
double    dt
)  [virtual]
 

Apply the friction forces to a particle. Do not call this method manually.

Implements osgParticle::Operator.

FluidFrictionOperator& osgParticle::FluidFrictionOperator::operator= (  const FluidFrictionOperator &    )  [inline, protected]
 

void osgParticle::FluidFrictionOperator::setFluidDensity (  float    d )  [inline]
 

Set the density of the fluid.

void osgParticle::FluidFrictionOperator::setFluidToAir (    )  [inline]
 

Set the fluid parameters as for air (20°C temperature).

void osgParticle::FluidFrictionOperator::setFluidToWater (    )  [inline]
 

Set the fluid parameters as for pure water (20°C temperature).

void osgParticle::FluidFrictionOperator::setFluidViscosity (  float    v )  [inline]
 

Set the viscosity of the fluid.

void osgParticle::FluidFrictionOperator::setOverrideRadius (  float    r )  [inline]
 

Set the overriden radius value (pass 0 if you want to use particle's radius).


The documentation for this class was generated from the following file:
Generated at Wed Sep 18 13:55:51 2002 for the Open Scene Graph by doxygen 1.2.16.