Mistlands - Build.
********************************************************************************

This is a guide of what is needed to install the ZeroFps engine for 
development. 

### What applications do i need.
You need to have a OS and compiler that ZeroFps supports. The ones the 
developers use are:

	* Windows:	VC++ .NET 2003.
	* Linux:	GCC 3.4
	
### Get Source
The source code for a snapshot is found in src.rar. Unpack this to /src. You can
also checkout the src from https://sourceforge.net/cvs/?group_id=55045, module 
ZeroFpsV2. To run it also need some datafiles but the are part of the snapshot 
so you already have them :).
	
### Download all libs you need.
 X  Name            Version  	Link						
(A) STL port        5.0-0125    http://www.stlport.org/ (Windows Only)			
(B) GLEE            3.05        http://elf-stone.com/downloads.php
(C) SDL             1.2.7       http://www.libsdl.org
(D) SDL_net         1.2.5       http://www.libsdl.org/projects/SDL_net/
(E) Lua             5.0.2       http://www.lua.org/
(F) Open AL SDK     1.0         http://www.openal.org/
(G) Ogg Vorbis      1.0.1       http://www.vorbis.com/download
(J) tolua++         1.0.3       http://www.codenix.com/~tolua/ 

### Install
Windows:
    * Create a dir codetool in /program. Create three dir in codetool /dll, 
	/include och /lib.
	* A: Look in install.txt in zip file. 
	* B-G: Unpack. Move lib's to /lib and dll's to /dll. Put header 
    files in /include.
		/include		lua
			/al			openal.
			/gl			glee
			/ogg		ogg
			/sdl		sdl/sdl_net
			/vorbis		vorbis
	*: Go to VS.Net and menu tools/options. Select projects in 
	treeview and VC++ Directories. Add /program/codetool/include 
	in include and /program/codetool/lib in libs.
    
### Compile
Windows:
    * Use src.sln i /src. If everything works out the files will be in
    /bin.