Version 0.3.2
 * Added text notifications to the track editor of errors and success
 * Fixed bug in Xcode project - now executables are statically linked against certain libraries that they were dynamically linked to before.

Version 0.3.1
 * Fixed so that make dist works properly now
 * Changed knock-em out mode so cars must be completely off screen to be knocked out
 * Updated tinyxml library
 * Added track editor
 * Minor change to main menu
 * Bug fixes

Version 0.3.0
 * Added menu to choose number of players.
 * Computer controlled players implemented.
 * Updated TinyXML library to latest version.
 * New game mode "Hot Potato" implemented.
 * Music will replay now once finished.
 * Bug fixes.

Version 0.2.7
 * Added preferences menu.
 * Added credits menu item.
 * Fixed numerous bugs.

Version 0.2.6
 * Title music added. SDL_mixer is now required.
 * Modified track files.
 * Improved four player mode.

Version 0.2.5
 * Bug fix release. Fixed some bugs causing compile errors and potential crashes on some systems.

Version 0.2.4
 * Added selection of cars to choose from.
 * Added title screen.
 * Implemented course time and best lap time.

Version 0.2.3
 * Renamed configure.in to configure.ac and added a couple of .cvsignore files to better handle cvs updates.
 * Renamed this file from changelog to ChangeLog.
 * Removed the --enable-data-dir option again. Now properly installs data files into $(datadir)/$PACKAGE location. Can use command line option -datadir to specify an unusual location at runtime.
 * Added an --enable-data-dir option to the configure script for setting the location of the data files. Not sure if this is the best solution to this problem.
 * GNU Autotools implemented. Has been tested on the Linux machines at uni and works well.
 * Changed format of this changelog file.

Version 0.2.2
 * This is the first version released under the GNU GPL.
 * Previous version history involved:
   * 23/2/05 Improved overall engine design. Added particles for dust sprays (looks great!). Uses timing for smooth gameplay on all machines.
   * 4/1/05 Added SDL and SDL_image frameworks to the application bundle (on Mac OS X).
   * 3/1/05 First version released (binary only, not source)
