Pre 1.2:
   Update Documentation

   Commands
      Set animation rotation or translation keyframe without movement
      Window-less joint assignment
      Make built-in truly built-in with separators and better organization

   Tools
      More keyboard shortcuts for tools
      Select connected mesh

   Export
      Lightwave
   Left arm screwed up in dm skel anim
   Check smoothness applied to frame animations
   Import animations from a separate model with identical skeleton
   JPEG animation export
      Try using grabFrameBuffer instead of glReadPixels
   Port plugins to Windows

   Easy / Quick
      Check online for updates
         Add prompt
      Bilinear autoscale on non-power-of-two textures
      Commands
         Turn edge (rectangle with 1 and 3 connected will have 2 and 4 connected)

   Difficult / Time consuming
      Convert animation window to panel
      Fix MM3D data size problem (assume size instead of using read size)
      Import Export
         Blender
         Wings
         DXF
         Maya ASCII

   Qt4 support
      Toolbar broken
      Tool unselect crash (related to toolbar?)
      Image support in Qt
      File dialog box brokenness
      Crash on Quit (related to ViewWin delete?)



Possibly 1.2:
   Use arcball rotation
   Model save options
   Report OpenGL status (supported options)
   Import Export
      Lightwave Import
         Disc vmap read
         Check color values
      Finish 3DS
      DFF
      DXF
      DOF
      MD3
      MD5
      RAW
      SMD
      AC3D
      DirectX .x
      .obj PovRay_mesh2
   Frame selection/all in 3D mode
   Other selectable/movable items
      Bolt points
   Weight vertex assignments to multiple bone joints
   Commands
      Text
      Fuse (connect intersecting polys)
      Increase poly count to smooth (see blender?)
   Tools
      Make built-in truly built-in with separators and better organization
      Sculpt tool (surface that pushes selected vertices)
   MM3D Unsupported data
      Load/save unknown type info
      UI for unknown type info
   Alpha blending
      Depth sort (simplified, fake, for alpha blending support)
   Embedded textures
      Save embedded textures as external files
   Automatically create a new group for each created mesh
      Remove empty groups

Post 1.2:
   Animation
      Add frame relative
   More complete plugin window
      Allow enabling/disabling of plugins
      Allow plugin initialization order changes?
   Direct primitive property edit
   Scripting
      Make copy of model
   Finish MenuManager
   Lithunwrap-style texturing
   Force save of a specific type
   Consider allowing reparenting and re-rooting of bone structure
      (will probably involve erasing keyframe animations)
   Multiple root joints?
   Striping in low-priority background thread
   Hooks for add/remove model elements (for plugins)
   Tools
      Ruler
   Script UI
      Script directories grafted into menu
   Scripting
      Script debugger
      Selection
         Select All Created (or all of type)
   Attempt to correct bad data in mm3d load, and allow user to attempt to continue

