All through development:

1. Add more "waste time" options.
2. Add more "job" options.

Blocking the first stable release:

1. Write cracker battling.
2. Write saving and quitting.
3. Documentation
4. Scoring system (least number of turns/days)

For future stable releases:

1. Different (including non-caffeinated) energy sources with different amounts
of energy and different prices rather than just energy drinks 
2. Levels of play
3. Better interface, maybe
4. Postgraduate education, maybe
5. ASCII art graphics
6. Crack servers as well as other geeks.
