3.5.0 10/14/2010
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Paintown Engine:
 - A new move list dialog shows all the attack moves for a player
 - Local multiplayer co-op
 - Much improved joystick support

Paintown Editor:
 - Re-organized the layout
 - Onion skinning
 - The background color of the animation window can be changed
 - Additional convienence tools were added

Mugen Engine:
 - Characters and stages are discovered in the background without having
 to modify select.def
 - Many parser bugs were fixed

Menu:
 - Menu items can be customized

Other:
 - Ports to Android, PS3, Wii

3.4.0 12/26/2010
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Paintown Engine:
 - Pressing ESC brings up a menu in the game
 - Input uses events in the menu
 - New thunder and rain effects
 - Added character MJ
 - Ported backend to SDL
 - Added ability to play .nsf, .gym, etc files

Mugen Engine:
 - Parsers much improved
 - Helpers implemented
 - A few more characters work besides KFM
 - Mugen script is compiled much more efficiently
 - Tons of other bug fixes
 - Roughly 80% done

Other:
 - Mostly functional to the Wii
 - Partial port to the psp

3.3.1 2/25/2010
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Paintown Engine:
 - removed versus mode completely (it was still referenced by the menu)

3.3 2/21/2010
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Paintown Engine:
 - added dynamic lights
 - network mode checks for versions
 - chatting in network mode

Paintown Menus:
 - Added Animations
 - Added Tabbed Menus
 - Clean ups removing most things from global space ie:
 - Removed option info box from global space and made it part of menu.
 - Made menu info and option info default to specific locations
 - Added static doDialog to Box
 - Use return exception in menus

Paintown Utilities:

Mugen Engine:
 - Implemented base file readers for Mugen
 - Created necessary classes to handle the Engine:
 - Fonts
 - Sprites
 - Animations
 - Sounds
 - Backgrounds
 - Menus
 - Utils
 - Characters
 - Game
 - Parser

3.2 1/11/2009
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add stuff

3.1 8/3/2008
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add stuff

3.0 1/28/2008
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add stuff
