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    SS  SS   tt           ll   ll
    SS     tttttt  eeee   ll   ll   aaaa
     SSSS    tt   ee  ee  ll   ll      aa
        SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator"
    SS  SS   tt   ee      ll   ll  aa  aa
     SSSS     ttt  eeeee llll llll  aaaaa

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                         To Do List - June 2009
===============================================================================

If you would like to contribute to Stella's development then find something
on the list below and send email to Bradford Mott at bwmott@acm.org or
Stephen Anthony at stephena@users.sourceforge.net.

  * Add new TIA infrastructure with improved HMOVE emulation, including
    fixes for (possibly) incorrect VSYNC handling in Q-Bert.

  * Add better support for 'floating' TIA reads as described here:
    http://www.atariage.com/forums/index.php?s=&showtopic=143363&view=findpost&p=1762433

  * Look into adding Blargg NTSC filtering (perhaps as a GLSL program).

  * Either Support Distella as frontend or integrate a 6507 Disassembler

  * Step-debug through disassembled zero-page code (get clarification on this)

  * Improve debugger support for remaining cartridges with dedicated RAM,
    and add source-level debugging

  * Make the prompt tab in the debugger accept case-insensitive commands.

  * Fix bank going over 255 (when accessing RAM) for 3E in the debugger
    RomWidget view.

  * Fix patching of ROM in disassembler so that if patching fails, the view
    is properly updated.

  * 'Fixed Debug Colours' option as explained in the 'Stella 2.6.1 released'
    thread, post #40 on AtariAge.  Basically emulates no$2k6 behaviour.

  * Research lockups in Stay Frosty ROM.  Test out sample state file in
    AtariAge email.

  * Research starting bank for 8K/F8 ROMs.  Probably default should be 0
    instead of 1.

  * Add commandline argument to randomly generate startup bank for all ROMs
    bigger than 4K.  Shouldn't make a difference for all 'well-designed' ROMS,
    but will pick up on errors when a ROM doesn't start from every bank.

  * Make font size be selectable for the stats info area (in TIA) and
    in-game UI.

  * More work to the ROM launcher, including at least the following:
     (1) Shortcut key where selecting the first few letters jumps to a
         directory named that way.  Basically the same as is currently
         done for ROMs.

     (2) Fix aliases not being followed correctly in the OSX port
         (although I suspect this isn't just an OSX issue).

     (3) Add 'simpleUI/kiosk' mode to RMB context menu, which disables
         all but the most basic functionality.

     (4) Add tabs to snapshot view; add cartridge snapshots as well.

  * More support for copy and paste.

  * Add support for uncommon controllers (KidVid, Lightgun, etc)

  * Fix "Tron Man Picture Cart" (32K Tigervision bankswitching) issue

  * Possible 'trace mode' in debugger (generate a file containing all
    internal state)

  * Automatic statesave at beginning of each frame (including state of
    controllers and console switches), with the ability to 'roll back' to
    a previous state/frame

  * RewindManager to set up how often to save a state, and for how long
    (debugger would be once per frame, normal probably once per second)

  * Extra SECAM 'quirks' (see Stella 2.4.1 release thread on AtariAge)

  * Improve speed of Pitfall2 emulation

  * Add auto-detection for all remaining bankswitch types

  * Either Support DASM as frontend or integrate a 6507 Assembler

  * Add a Sprite/Animation Editor 

  * AVI/MPEG export

  * Add a PF Editor

  * Client/Server networked play for up to 4 Computers via LAN/Internet

  * Tracking Hiscores

  * Find people to handle new ports, and try to more actively recruit people
    into the Stella project
