Characters:

1st recording
+   Surba (Rising San)
2nd recording
    Misi (Apatsuka)
3rd recording
    Dia (Pixie)
    Judy (?)
    Siska (?)
    

Others:

    Block after hit
    Doodads / projectiles.
    Color depth independent RlePack.draw()

    No hitting falling opponent.
    Polish character graphics.

    Single-player mode.

Proofread Translate and FighterStats.
Better chat font, greater left margin
Music addon (playlist)
More parallax backgrounds
Scrolling CReadLine
Improve network lag


SPLITTING (done):
	bin
	data
	characters-1: Macy, Boxer, Cumi, Grizzly, Bence, UPi, Kinga [7]
	characters-2: Descant, Ulmar, Sirpi, Ambrus, Dani [5]
	characters-sch: Agent, Tejszin, Jacint, Mrsmith, Jozsi, Sleepy [6]


NETWORK:
	Preserve MSGS between games. (maybe not)
	Find local server.





SOUND EFFECTS
	menu start: crashhh.voc
	menu ends: shades_rollup.voc
	menu item selection: strange_quack.voc
	menu item invoked: strange_button.voc
	menu submenu ends: pop.voc
	menu item value changes: ding.voc

	game over countdown: alarm.voc
	game over splat!: splat2.voc

	new game: car_start.voc
	game hurryup: aroooga.voc
	game hurryup ends: machine_start.voc

	player selected: magic.voc
	player selection changed: strange_quack.voc
	network message: pop.wav (not same as pop.voc!)
	
	falling player hits the ground: splat.wav
	jumping player lands: thump.wav
	attack misses: woosh.wav
	player is KO'd: bowling.voc
	attack is blocked: thump.wav
	uppercut hits: evil_laughter.voc
	groin kick hits: woman_scream.voc
	other attack hits: thump3.voc
	combo: ba_gooock.voc
	jump: slip4.voc
	
	Jacint's intro: moo2.voc
	
	max combo reached: crashhh.voc

