XorCurses written by James W. Morris

      http://www.jwm-art.net/dark.php?p=XorCurses

Based on the game XOR by Astral Software (C) 1987

Xor is a puzzle game set inside a series of mazes.

XorCurses is a console/terminal ASCII character
game written for Linux in C and uses the ncurses
library.

BEWARE: The first three levels are easy. The next
two are a little more difficult, and the I'm yet to
complete level 9 "The Challenge". The rest are
probably insanely difficult. Xor does not give up his
personality easily!

BUILDING
Please view the INSTALL file.

STARTING

In the level menu, use up/down arrow keys, or
press number keys 1 to 9 to select from the 
available levels.

Pressing d or D will change the difficulty. The old
school setting is more difficult in the game area is
restricted to 8x8 and the scrolling threshold is set
at 1 so you can't see so easily what is beyond your
player. The old school setting emulates the game play
of the original Xor game.

PLAYING

The object of each level is to collect all the
blue masks and find the exit!

Arrow keys move the currently selected player.
Enter switches between your two players. Q
quits and prompts you to watch the replay,
quit, continue playing, or save the replay.

If you are running XorCurses in a terminal under
X then it is highly recommended that you increase
its size. This will allow a full detail map to be
shown as you play (instead of a rough approximation)
and the game display area will increase if you're
playing with the new school setting.

In new school mode, you may also alter the scrolling
of the game area by pressing 1,2 or 3. These
correspond to the number of blocks from the edge of
the screen which the player approaches to trigger
scrolling. The default is 2, Xor uses 1. 3
keeps the player central.

During replays, you can press q to quit,
or change the speed by pressing keys 1-9,
where 1 is slow and 9 is fast.


FURTHER HELP

You can find further help by pressing h while
in the main level menu. Displayed first are
several screens of text describing controls,
some tips, and replays. Pressing h a second
time displays all the objects you will find in
the mazes and what they do and how they behave.
If you're not familiar with Xor then you should
definitely read these pages.


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LICENSE

All code is licensed under GNU GPL, the maps
are probably by now we hope, public domain.

CREDITS

www.dancingwithferrets.org for providing the maps
and other helpful information.

