Changes since 0.2.2:
- Fixed highscores and ladder
- Delayed score deletion after match end
- Fixed autoexec.cfg loading
- More automatic rebuilding
- Fixed dedicated server idle quitting
- Fixed auto AI
- Fixed instant chat
- Fixed score display for many players or long player names
- Fixed very rare client crash
- Fixed not so rare release only crash
- Fixed balance-related typos
- Tweaked smart camera so that it works well when braking
- Fixed finish mode game setting

Changes since 0.2.1:
- Fixed another connection-loss bug
- Fixed observer freeze
- Observers now don't just get kicked when nobody else is online
- Fixed software renderer detection
- Updated FAQ
- Fixed config file loading on some architectures
- Improved team colouring
- Fixed stuck brake bug

Changes since 0.2.0:
- Fixed crash when watching a quitting player

Changes since 0.2.pre4:
- Fixed crashes
- Fixed windows network connection problems
- Fixed colour related problems
- Added marker for own cycle to avoid confusion in team mode
- Changed directory placement: configuration resides in /etc/armagetron,
  user configuration in ~/.armagetron/var
- Data files added to ~/.armagetron/textures ( or /models or /sounds )
  are now loaded in favour of original data, allowing user specific mods

Changes since 0.2.pre3:
- Fixed some more rare crashes and lockups
- Fixed team handling: all team change operations now get only active
  on next round address
- Fixed moviesounds
- Fixed server-master server communications
- new installation method: make update ( keeps user configuration )

Changes since 0.2.pre2:
- Fixed some rare crashes and lockups
- Improved cycle handling over network
- It is now allowed to fight with an arbitrary large team against the AI
  regardless of the balancing settings
- improved rendering precision: z-fighting artefacts are now uncommon,
  and at the same time early clipping on the near clipping plane

Changes since 0.2.pre:
- got rid of "zombie" players
- corrected team messages
- fixed chatting
- fixed 32 bit rendering

Changes since 0.1.4.9:
- it is now possible for players to form teams
- explosion now can blow holes in player walls
- delay added to wall disappearance after death
- finite wall length supported for snake-style gameplay
- arena size and game speed configurable in the menu
- the AI has been greatly improved
- there is an Internet master server active
- support for localisation has been added, currently featuring 
  English and German
- AI players now have names
- the moviepack title screen is displayed
- Linux version: easier system-wide installation with RPM packages 
  or "make install"
