Requirements:
        If you downloaded the Mac dmg distribution that contains a
        neveredit application there should be NO EXTRA REQUIREMENTS
        on Mac OS X 10.3. Just double-click the app.

        If you downloaded the linux binary distribution, there should
        also be NO EXTRA REQUIREMENTS. Simply cd to the archive you
        untared and run './neveredit'.

        Sorry, I have stopped supporting 10.2 in the dmg dist as of
        neveredit 0.6b1 as it was sucking up too much of my time. 
        You should still be able to run from source under 10.2 
        if you install the packages below.


        Requirements for the source (tar.gz dist):

        All Platforms:
        Python 2.3 (this comes with Mac OS X 10.3. Get the framework
                    MacPython build if you're on 10.2)
                    http://www.python.org

        PyOpenGL http://pyopengl.sourceforge.net/ 2.0.1.07
                 note that there are problems with earlier versions!

        PIL (the python imaging library), 
                 http://www.pythonware.com/products/pil/

        Numeric, http://sourceforge.net/projects/numpy

        wxPython, http://wxpython.org/download.php#binaries
                  I highly recommend moving to version 2.5.1.5, and
                  neveredit will require this version as a minimum
                  after neveredit 0.6
        
        NWNTools, http://openknights.sf.net
                To compile scripts you need to compile and install the
                source version (right now the one in CVS) of Torlack's 
                tools, now maintained by me.
                Basically, follow the install instructions with those
                tools and then cd to nwnnsscomp/python and do a
                'python setup.py install'

        --------------

        Gentoo hint: I got the following hint from a Gentoo user, saying
               that this will install all the dependencies for neveredit 0.6:
               'emerge pyopengl wxpython Imaging numarray'

        Mac extras: For the source (tar.gz) version, Mac OS X requires
               wxPython and a framework build of python 
               (you need to install both of these on 
               Jaguar, but only wxPython on Panther) If you are
               running from source, you can get all of the
               additional needed libraries listed here as binary installs 
               by pointing the python package manager app to bob
               ipollito's repository, linked off
               http://undefined.org/python/pimp/

    To run from source, do something like 'python NeverEditMainApp.py', 
    or if that doesn't work and you're on a Mac try 
    'pythonw NeverEditMainApp.py'.


Instructions:
    So far, just a short note: I'm trying to emulate the camera controls
    in NWN in the map display, so try using up/down/left/right arrows
    as well as q,w,e,s.

Context:
    Welcome to neveredit. Neveredit strives to be an editor for files from 
    Bioware's game Neverwinter Nights. One day it may have all of the 
    functionality of Bioware's windows tools, and maybe more. For now, 
    I am striving to achieve basic editing functionality on non-Windows 
    platforms. This means that this is alpha quality software, and will 
    at the current stage likely do bad things to your files. I'm happy 
    to receive bug reports, but take no responsibility for any 
    damages incurred through the use of this software.

    I write neveredit as part of the
    Openknights Consortium (http://sf.net/projects/openknights)
    a group of people dedicated to bringing a toolset for NWN to
    the Mac and to Linux (and maybe back to Windows). Please file any 
    bug reports on our sourceforge site.
    
    This is an application written in Python (http://python.org) 
    and wxPython (http://wxpython.org).

    Thank you to Damon Law (damondesign.com) and Sylvan_Elf for the 
    neveredit icon and splash screen, respectively.

    Full credit should go to Torlack (torlack.com) for his great
    documentation on the mdl binary file format, and his nss script
    compiler that is used in neveredit.

    Have fun, sumpfork


Bug Reporting:
    Please report bugs at http://sourceforge.net/tracker/?func=add&group_id=71486&atid=532199 by selecting 'neveredit' as a group and assign them to 'sumpfork'.

Contact:
    sumpfork@users.sourceforge.net

