#
# GNUmakefile - Generated by the ProjectCenter
# Written by Philippe C.D. Robert <phr@projectcenter.ch>
#
# NOTE: Do NOT change this file -- ProjectCenter maintains it!
#
# Put all of your customisations in GNUmakefile.preamble and
# GNUmakefile.postamble
#

include $(GNUSTEP_MAKEFILES)/common.make
include Version
#

# Subprojects
#

#
# Library
#

PACKAGE_NAME=RenderKit
LIBRARY_VAR=RENDERKIT
LIBRARY_NAME=libRenderKit
libRenderKit_HEADER_FILES_DIR=.
libRenderKit_HEADER_FILES_INSTALL_DIR=/RenderKit
RENDERKIT_INSTALLATION_DIR=$(GNUSTEP_LOCAL_ROOT)
RENDERKIT_INSTALL_PREFIX=$(GNUSTEP_LOCAL_ROOT)
ADDITIONAL_INCLUDE_DIRS = -I..
srcdir = .
#

# Additional libraries
#

libRenderKit_LIBRARIES_DEPEND_UPON += -lGL 

#

# Header files
#

libRenderKit_HEADER_FILES= \
G3DAttributeNode.h \
G3DBVol.h \
G3DColour.h \
G3DDefines.h \
G3DFog.h \
G3DFrustum.h \
G3DFunctions.h \
G3DGeometryBackend.h \
G3DGeometryExtensions.h \
G3DGraphNode.h \
G3DGroup.h \
G3DIVtxArray.h \
G3DLODGroup.h \
G3DLeaf.h \
G3DLight.h \
G3DMaterial.h \
G3DNodeEnumerator.h \
G3DNodeList.h \
G3DOverlay.h \
G3DPositionTrigger.h \
G3DRenderEngine.h \
G3DRotator.h \
G3DSceneCoding.h \
G3DSensor.h \
G3DShape.h \
G3DState.h \
G3DSwitchGroup.h \
G3DTexture.h \
G3DTimedSwitchGroup.h \
G3DTimedTrigger.h \
G3DTransform.h \
G3DTrigger.h \
G3DTypes.h \
G3DVtxArray.h \
G3DWorld.h \
RenderKit.h \
G3DShape+Surface.h \
G3DSurface.h \
NSObject+G3DExtensions.h \
G3DCamera.h \
G3DArchiver.h \
G3DArchivingInfo.h \
G3DUnarchiver.h \
G3DBillboard.h \
G3DFileHandler.h 

#

# Class files
#

libRenderKit_OBJC_FILES= \
G3DAttributeNode.m \
G3DBVol.m \
G3DColour.m \
G3DFog.m \
G3DFrustum.m \
G3DFunctions.m \
G3DGeometryExtensions.m \
G3DGraphNode.m \
G3DGroup.m \
G3DIVtxArray.m \
G3DLODGroup.m \
G3DLeaf.m \
G3DLight.m \
G3DMaterial.m \
G3DNodeEnumerator.m \
G3DNodeList.m \
G3DOverlay.m \
G3DPositionTrigger.m \
G3DRenderEngine.m \
G3DRotator.m \
G3DSensor.m \
G3DShape.m \
G3DState.m \
G3DSwitchGroup.m \
G3DTexture.m \
G3DTimedSwitchGroup.m \
G3DTimedTrigger.m \
G3DTransform.m \
G3DVtxArray.m \
G3DWorld.m \
G3DShape+Surface.m \
G3DSurface.m \
NSObject+G3DExtensions.m \
G3DCamera.m \
G3DArchiver.m \
G3DArchivingInfo.m \
G3DUnarchiver.m \
G3DBillboard.m \
G3DFileHandler.m 

#

# C files
#

libRenderKit_C_FILES= 

HEADERS_INSTALL = $(libRenderKit_HEADER_FILES)

-include GNUmakefile.preamble
-include GNUmakefile.local
include $(GNUSTEP_MAKEFILES)/library.make
-include GNUmakefile.postamble
