2001-07-15 15:06  probert

	* RenderKit/: G3DRotator.h, G3DRotator.m: Minor API changes

2001-07-15 15:00  probert

	* RenderKit/: G3DBillboard.h, G3DBillboard.m, G3DFileHandler.h,
	G3DFileHandler.m, GNUmakefile, PC.project, RenderKit.h: Added the
	billboard and file handler skeleton

2001-07-15 14:39  probert

	* RenderKit/: G3DCamera.h, G3DCamera.m, G3DCameraHandling.h,
	G3DContext.h, G3DContext.m, G3DFunctions.h, G3DGLXContext.h,
	G3DGLXContext.m, G3DGraphNode.h, G3DGroup.m, G3DLODGroup.m,
	G3DLight.h, G3DNodeList.h, G3DOverlay.m, G3DRotator.h,
	G3DRotator.m, G3DState.m, G3DSwitchGroup.m, G3DTimedSwitchGroup.m,
	G3DTypes.h, G3DWorld.m, GNUmakefile, PC.project, RenderKit.h:
	Removed the context class and integrated its functionality in the
	new camera

2001-07-08 22:04  probert

	* RenderKit/: G3DCamera.h, G3DCamera.m, G3DCameraHandling.h,
	G3DContext.h, G3DContext.m, Version: New AppKit-less structure -
	still ways to go...

2001-07-07 17:35  probert

	* RenderKit/: G3DArchiver.h, G3DArchiver.m, G3DArchivingInfo.h,
	G3DArchivingInfo.m, G3DBVol.h, G3DBVol.m, G3DContext.h,
	G3DContext.m, G3DGroup.h, G3DGroup.m, G3DRenderEngine.h,
	G3DRenderEngine.m, G3DUnarchiver.h, G3DUnarchiver.m, G3DWorld.h,
	G3DWorld.m, GNUmakefile, GNUmakefile.preamble, PC.project,
	RenderKit.h: Working on the new structure of the (still) ObjC based
	3DKit

2001-07-01 20:49  probert

	* RenderKit/: GNUmakefile, PC.project: Removed some files from the
	project file

2001-06-24 15:47  phr

	* RenderKit/: G3DColour+AppKitExtensions.h,
	G3DColour+AppKitExtensions.m, G3DSound.h, G3DSound.m,
	G3DSoundListener.h, G3DSoundListener.m,
	G3DTexture+AppKitExtensions.h, G3DTexture+AppKitExtensions.m,
	G3DVtxArray+ASEExtensions.h, G3DVtxArray+ASEExtensions.m: Moved non
	core stuff to the utils project

2001-05-27 21:23  phr

	* RenderKit/: G3DASELoader.h, G3DASELoader.m, G3DASEObject.h,
	G3DASEObject.m, G3DArchiver.h, G3DArchiver.m, G3DArchivingInfo.h,
	G3DArchivingInfo.m, G3DCube.h, G3DCube.m, G3DGluCylinder.h,
	G3DGluCylinder.m, G3DGluSphere.h, G3DGluSphere.m, G3DImporting.h,
	G3DMenu.h, G3DMenu.m, G3DMenuItem.h, G3DMenuItem.m,
	G3DShape+Cube.h, G3DShape+Cube.m, G3DShape+Cylinder.h,
	G3DShape+Cylinder.m, G3DShape+Sphere.h, G3DShape+Sphere.m,
	G3DText2D.h, G3DText2D.m, G3DUnarchiver.h, G3DUnarchiver.m,
	GNUmakefile, PC.project, RenderKit.h: Began with the code
	reorganisation for 0.3

2001-04-05 18:51  phr

	* RenderKit/G3DTransform.m: Fixed a bug in -addTransformationValues
	(reported by John)

2001-02-01 17:02  robert

	* RenderKit/G3DCamera.m: camera issues CVa:
	-------------------------------------------------------------------
	---

2001-02-01 14:20  robert

	* RenderKit/: G3DCamera.m, G3DGLXContext.m: nothing...

2001-01-29 15:21  robert

	* RenderKit/: G3DCamera.h, G3DCamera.m, G3DGLXContext.h,
	G3DGLXContext.m: API simplification and G3DCamera enhancements

2001-01-29 13:20  robert

	* RenderKit/G3DGLXContext.m: included a glXWaitX() in makeCurrent

2001-01-28 18:01  robert

	* RenderKit/G3DVtxArray.m: 2 bugs in the vertex array fixed - still
	problems on MOSX

2001-01-28 11:46  robert

	* RenderKit/: G3DASELoader.m, G3DRenderEngine.m, G3DVtxArray.m:
	Fixed a crucial bug in the vertex array drawing code

2001-01-27 14:11  robert

	* RenderKit/: G3DCamera.m, G3DGLXContext.m: playing around with the
	G3DCamera

2001-01-27 13:36  robert

	* RenderKit/G3DGLXContext.m: trying...

2001-01-27 13:25  robert

	* RenderKit/G3DGLXContext.m: cleanup

2001-01-27 13:23  robert

	* RenderKit/GNUmakefile.preamble: removed unneeded header path

2001-01-27 13:22  robert

	* RenderKit/G3DGLXContext.m: xgps stuff removed

2001-01-27 10:34  robert

	* RenderKit/GNUmakefile.preamble: Added header path needed by
	G3DGLXContext

2001-01-24 18:03  robert

	* RenderKit/G3DGLXContext.m: hint

2001-01-24 17:57  robert

	* RenderKit/: G3DCamera.h, G3DCamera.m, G3DGLXContext.h,
	G3DGLXContext.m: The G3DGLXContext seems to make some progress!

2001-01-24 12:19  robert

	* RenderKit/: G3DCamera.m, G3DGLXContext.m: G3DCamera stuff

2001-01-20 14:58  robert

	* RenderKit/: G3DCamera.m, G3DGLXContext.m: GLX is tougher than
	initially thought...

2001-01-19 11:33  robert

	* RenderKit/: G3DCamera.m, G3DGLXContext.h: minor change in the
	view drawing part

2001-01-19 10:07  robert

	* RenderKit/: G3DCamera.h, G3DCamera.m, G3DGLXContext.h,
	G3DGLXContext.m: some API refinements

2001-01-19 09:18  robert

	* RenderKit/G3DGLXContext.m: outcommenting stuff in order to make
	'the rest' work...

2001-01-19 09:08  robert

	* RenderKit/: G3DASEObject.m, G3DBVol.m, G3DGLXContext.h,
	G3DGLXContext.m, G3DGluCylinder.m, G3DGluSphere.m, G3DIVtxArray.m,
	G3DRenderEngine.m, G3DSound.m, G3DSoundListener.m, G3DSurface.m,
	G3DVtxArray.m: some errors fixed, I hope

2001-01-18 17:49  robert

	* RenderKit/G3DGLXContext.m: slightly modified initialisation of
	the GLX context

2001-01-18 13:39  robert

	* RenderKit/: G3DCamera.m, G3DGLXContext.h, G3DGLXContext.m:
	Starting to work on GLX stuff, finally...

2001-01-17 18:01  robert

	* RenderKit/RenderKit.pbproj/project.pbxproj: updated the pbx
	project

2001-01-17 11:23  robert

	* RenderKit/: G3DDefines.h, G3DRootNode.h, G3DTypes.h, G3DWorld.h,
	GNUmakefile, PC.project, RenderKit.h: Removed the G3DRootNode
	protocol and some old defines

2001-01-12 20:40  robert

	* RenderKit/: G3DIVtxArray.m, G3DVtxArray.m: enabled the vertex
	array lock

2001-01-12 20:25  robert

	* RenderKit/RenderKit.h: added the G3DCamera import statement

2001-01-12 20:22  robert

	* RenderKit/G3DShape.m: I dunno what this import statement made
	there...

2001-01-12 20:07  robert

	* RenderKit/RenderKit.pbproj/project.pbxproj: updated the pbx
	project file

2001-01-12 19:04  robert

	* ChangeLog: changelogs updated

2001-01-12 18:50  robert

	* RenderKit/: G3DCamera.h, G3DCamera.m, G3DRenderEngine.h,
	G3DRootNode.h, G3DWorld.h, G3DWorld.m: slightly optimised
	lighting/audio handling

2001-01-12 18:00  robert

	* RenderKit/: G3D3dsLoader.h, G3D3dsLoader.m, GNUmakefile,
	PC.project, RenderKit.h: removed the 3DS loader which was non
	functional

2001-01-12 17:34  robert

	* RenderKit/: G3DScene.h, G3DScene.m, GNUmakefile, PC.project,
	RenderKit.h: removed the scene class, which was a wrong design
	decision

2001-01-12 17:10  robert

	* RenderKit/: G3DGroup.h, G3DGroup.m, G3DWorld.m: compiled nodes
	are not flattened, if possible

2001-01-12 14:27  robert

	* RenderKit/G3DGroup.m: flattening should be implemented...

2001-01-12 14:08  robert

	* RenderKit/: G3DVtxLight.h, G3DVtxLight.m, GNUmakefile,
	PC.project, RenderKit.h: vertex lighting is not an issue anymore

2001-01-12 14:06  robert

	* RenderKit/: G3DWorld.h, G3DWorld.m: static lights are not an
	issue anymore...

2001-01-09 16:30  robert

	* RenderKit/: G3DGraphNode.h, G3DGraphNode.m, G3DGroup.m,
	G3DLODGroup.m, G3DRenderEngine.h, G3DShape.h, G3DShape.m,
	G3DSwitchGroup.m, G3DTimedSwitchGroup.m: setIsVisible is now
	available on all node types

2001-01-09 15:52  robert

	* RenderKit/G3DRenderEngine.m: minor bugfix

2001-01-07 00:42  robert

	* ChangeLog: change log

2001-01-05 21:50  robert

	* RenderKit/: G3D3dsLoader.h, G3D3dsLoader.m, G3DASELoader.h,
	G3DASELoader.m, G3DASEObject.h, G3DASEObject.m, G3DArchiver.h,
	G3DArchiver.m, G3DArchivingInfo.h, G3DArchivingInfo.m,
	G3DAttributeNode.h, G3DAttributeNode.m, G3DBVol.h, G3DBVol.m,
	G3DCamera.h, G3DCamera.m, G3DCameraHandling.h,
	G3DColour+AppKitExtensions.h, G3DColour+AppKitExtensions.m,
	G3DColour.h, G3DColour.m, G3DContext.h, G3DContext.m, G3DCube.h,
	G3DCube.m, G3DDefines.h, G3DFog.h, G3DFog.m, G3DFrustum.h,
	G3DFrustum.m, G3DFunctions.h, G3DFunctions.m, G3DGeometryBackend.h,
	G3DGeometryExtensions.h, G3DGeometryExtensions.m, G3DGluCylinder.h,
	G3DGluCylinder.m, G3DGluSphere.h, G3DGluSphere.m, G3DGraphNode.h,
	G3DGraphNode.m, G3DGroup.h, G3DGroup.m, G3DIVtxArray.h,
	G3DIVtxArray.m, G3DImporting.h, G3DLODGroup.h, G3DLODGroup.m,
	G3DLeaf.h, G3DLeaf.m, G3DLight.h, G3DLight.m, G3DMaterial.h,
	G3DMaterial.m, G3DMenu.h, G3DMenu.m, G3DMenuItem.h, G3DMenuItem.m,
	G3DNodeEnumerator.h, G3DNodeEnumerator.m, G3DNodeList.h,
	G3DNodeList.m, G3DOverlay.h, G3DOverlay.m, G3DPositionTrigger.h,
	G3DPositionTrigger.m, G3DRenderEngine.h, G3DRenderEngine.m,
	G3DRootNode.h, G3DRotator.h, G3DRotator.m, G3DScene.h, G3DScene.m,
	G3DSceneCoding.h, G3DSensor.h, G3DSensor.m, G3DShape+Cube.h,
	G3DShape+Cube.m, G3DShape+Cylinder.h, G3DShape+Cylinder.m,
	G3DShape+Sphere.h, G3DShape+Sphere.m, G3DShape+Surface.h,
	G3DShape+Surface.m, G3DShape.h, G3DShape.m, G3DSound.h, G3DSound.m,
	G3DSoundListener.h, G3DSoundListener.m, G3DState.h, G3DState.m,
	G3DSurface.h, G3DSurface.m, G3DSwitchGroup.h, G3DSwitchGroup.m,
	G3DText2D.h, G3DText2D.m, G3DTexture+AppKitExtensions.h,
	G3DTexture+AppKitExtensions.m, G3DTexture.h, G3DTexture.m,
	G3DTimedSwitchGroup.h, G3DTimedSwitchGroup.m, G3DTimedTrigger.h,
	G3DTimedTrigger.m, G3DTransform.h, G3DTransform.m, G3DTrigger.h,
	G3DTypes.h, G3DUnarchiver.h, G3DUnarchiver.m,
	G3DVtxArray+ASEExtensions.h, G3DVtxArray+ASEExtensions.m,
	G3DVtxArray.h, G3DVtxArray.m, G3DVtxLight.h, G3DVtxLight.m,
	G3DWorld.h, G3DWorld.m, RenderKit.h,
	RenderKit.pbproj/project.pbxproj: corrected the license comment in
	the headers as well as some MOSX stuff

2001-01-05 17:14  robert

	* RenderKit/: G3DFunctions.h, G3DTypes.h, RenderKit.h: nasty
	typo...

2001-01-05 13:25  robert

	* RenderKit/: G3DCamera.h, G3DContext.h, G3DSound.m: some attempts
	to use autodoc...

2001-01-03 16:29  robert

	* RenderKit/: G3DGluTorus.h, G3DGluTorus.m: removed the never used,
	wrong named torus class

2001-01-03 16:29  robert

	* RenderKit/: GNUmakefile, PC.project: [no log message]

2001-01-03 16:01  robert

	* RenderKit/: G3DAttributeNode.h, G3DBVol.h, G3DColour.h,
	G3DCube.m, G3DGluSphere.h, G3DGraphNode.h, G3DGroup.h,
	G3DIVtxArray.h, G3DLODGroup.h, G3DLeaf.h, G3DLight.h, G3DOverlay.h,
	G3DOverlay.m, G3DSensor.h, G3DShape+Cube.m, G3DShape.h, G3DSound.h,
	G3DState.h, G3DSurface.h, G3DSwitchGroup.h, G3DText2D.h,
	G3DTimedSwitchGroup.h, G3DTransform.h, G3DVtxArray.h, G3DWorld.h: I
	cleaned up the headers a bit and fixed the cube

2001-01-03 09:57  robert

	* RenderKit/RenderKit.pbproj/project.pbxproj: updated the pbx stuff

2001-01-03 07:58  robert

	* RenderKit/: G3DCamera.h, G3DCamera.m,
	G3DColour+AppKitExtensions.h, G3DColour+AppKitExtensions.m,
	G3DGLXContext.h, G3DGLXContext.m, G3DLeaf.h, G3DMenu.m,
	G3DTexture+AppKitExtensions.h, G3DTexture+AppKitExtensions.m,
	GNUmakefile, PC.project, RenderKit.h, Version: moved the AppKit
	stuff into the RenderKit (back)

2000-12-28 15:17  robert

	* RenderKit/: G3DMenu.h, G3DMenu.m, G3DMenuItem.h, G3DShape.h: menu
	stuff...

2000-12-22 20:24  robert

	* RenderKit/: NSObject+G3DExtensions.h, NSObject+G3DExtensions.m:
	added the new category

2000-12-22 17:09  robert

	* RenderKit/: G3DShape.h, G3DTexture.h, G3DTexture.m: some
	enhancements in the texture class

2000-12-22 16:57  robert

	* RenderKit/: GNUmakefile, PC.project: a new category on NSObject
	needed for class cluster stuff

2000-12-22 15:59  robert

	* RenderKit/G3DRenderEngine.m: some minor stuff...

2000-12-15 18:55  robert

	* RenderKit/RenderKit.pbproj/project.pbxproj: removed the CLOD
	group

2000-12-13 14:36  robert

	* RenderKit/: G3DGluCylinder.m, G3DShape+Cylinder.m: transparency
	and so forth

2000-12-13 14:01  robert

	* RenderKit/G3DGroup.m: empty groups are now working as expected...

2000-12-13 13:48  robert

	* RenderKit/: G3DGluCylinder.h, G3DGluCylinder.m, G3DGroup.m:
	problem when using empty group nodes

2000-12-13 08:58  robert

	* RenderKit/G3DASELoader.m: removed some logs

2000-12-12 19:55  robert

	* RenderKit/: G3DASELoader.m, G3DGraphNode.m, G3DGroup.h,
	G3DGroup.m, G3DMaterial.m, G3DNodeEnumerator.h, G3DShape.m,
	G3DState.m, G3DVtxArray+ASEExtensions.m: working on the state
	class...*sigh*....

2000-12-12 15:47  robert

	* RenderKit/: G3DShape+Surface.m, G3DSurface.h, G3DSurface.m:
	texture coordinates are now not restricted to the range 0,0 - 1,1
	anymore

2000-12-11 12:55  robert

	* RenderKit/: G3DCLODGroup.h, G3DCLODGroup.m, GNUmakefile,
	PC.project, RenderKit.h: CLOD will be part of a sophisticated mesh
	class

2000-12-10 17:34  robert

	* RenderKit/: G3DDefines.h, RenderKit.pbproj/project.pbxproj:
	traditional spp is used to avoid debug logs

2000-12-10 11:38  robert

	* ChangeLog: changelogs

2000-12-09 21:21  robert

	* RenderKit/G3DGraphNode.m: eeek, another #$%#$%@#$% typo

2000-12-09 19:00  robert

	* RenderKit/G3DAttributeNode.m: fixed serious typo...

2000-12-09 17:32  robert

	* RenderKit/: G3DRenderEngine.h, G3DRenderEngine.m,
	G3DShape+Cube.m, G3DShape.m, English.lproj/InfoPlist.strings,
	RenderKit.pbproj/project.pbxproj: RenderKit on MOSX PB

2000-12-07 12:36  robert

	* RenderKit/: G3DShape+Cylinder.m, G3DShape+Surface.m, G3DShape.h,
	G3DState.h, G3DState.m, G3DTypes.h: fixed serious state handling
	bug related to shading

2000-12-07 10:10  robert

	* RenderKit/G3DGluSphere.m: removed debug log

2000-12-07 10:09  robert

	* RenderKit/: G3DGluCylinder.m, G3DGluSphere.m: mem optimisation on
	glu stuff

2000-12-07 09:45  robert

	* RenderKit/: G3DGluSphere.h, G3DGluSphere.m, G3DShape+Sphere.m:
	more options on the sphere

2000-12-07 09:05  robert

	* RenderKit/: G3DGluSphere.h, G3DGluSphere.m: sphere has no a
	colour...

2000-12-06 14:53  robert

	* RenderKit/G3DMenu.m: blending..sigh

2000-11-29 07:24  robert

	* RenderKit/G3DShape+Surface.h: removed stupid comment

2000-11-29 06:48  robert

	* RenderKit/G3DLeaf.m: fixed stupid positioning bug

2000-11-29 06:31  robert

	* RenderKit/G3DGraphNode.m: defined the missing exception

2000-11-28 13:43  robert

	* RenderKit/: G3DRenderEngine.h, G3DRenderEngine.m: some more
	global functionality...

2000-11-28 11:29  robert

	* RenderKit/: G3DBVol.h, G3DBVol.m: intersectioning makes use of
	G3DIntersecting to clean up the API

2000-11-28 10:29  robert

	* RenderKit/G3DBVol.m: hmm...typo...sigh

2000-11-28 10:27  robert

	* RenderKit/: G3DBVol.h, G3DBVol.m, G3DGraphNode.h, G3DGraphNode.m:
	collision detection in 5 minutes...grin

2000-11-27 13:02  robert

	* RenderKit/: G3DRenderEngine.h, G3DRenderEngine.m: minor API
	improvement by wrapping GL_NORMALIZE

2000-11-26 15:03  robert

	* ChangeLog: cvs2pl

2000-11-26 14:42  robert

	* RenderKit/G3DOverlay.m: better blend func - should be
	customisable

2000-11-26 13:12  robert

	* RenderKit/G3DCameraHandling.h: more generic camera API

2000-11-26 12:31  robert

	* RenderKit/: G3DCameraHandling.h, G3DShape.h, G3DShape.m: some API
	enhancements VS:
	-------------------------------------------------------------------
	---

2000-11-24 15:36  robert

	* RenderKit/: G3DSensor.h, G3DWorld.m: delegate stuff

2000-11-24 12:29  robert

	* RenderKit/G3DCameraHandling.h: camera delegate methods unified
	now

2000-11-22 22:33  robert

	* RenderKit/: G3DWorld.h, G3DWorld.m:
	Multithreading...?...uhm...;-)

2000-11-22 21:45  robert

	* RenderKit/: GNUmakefile, PC.project, RenderKit.h: updated the
	PC.project file

2000-11-22 15:45  robert

	* RenderKit/: G3DRootNode.h, G3DWorld.h: added the rootnode
	protocol

2000-11-03 18:29  robert

	* RenderKit/GNUmakefile.postamble: slightly enhanced docu rule

2000-11-03 18:03  robert

	* RenderKit/GNUmakefile.postamble: support for documentation
	creation using autodoc

2000-11-03 10:38  robert

	* RenderKit/G3DFrustum.m: correct far test in vf culling tested and
	approved

2000-11-02 12:10  robert

	* RenderKit/: G3DFrustum.h, G3DFrustum.m: code for the 'far test'
	when culling spheres included, not yet tested though

2000-11-01 17:13  robert

	* ChangeLog: new todo's

2000-11-01 17:06  robert

	* RenderKit/G3DFrustum.m: no AABB culling yet...sigh

2000-11-01 14:28  robert

	* RenderKit/: G3DFrustum.h, G3DFrustum.m, Version: no near/far
	test...

2000-10-27 18:56  robert

	* RenderKit/G3DFrustum.m: Daily work

2000-10-27 15:04  robert

	* RenderKit/G3DFrustum.m: culling, what else...sigh

2000-10-27 08:57  robert

	* RenderKit/: G3DFrustum.h, G3DFrustum.m, G3DTexture.m: TGA is now
	working as expected...

2000-10-25 11:30  robert

	* RenderKit/: G3DFrustum.m, G3DFunctions.h, G3DFunctions.m: gnaaa,
	no frustumcullingyettt....%#$%$#@%

2000-10-18 17:08  robert

	* RenderKit/: G3DFrustum.m, G3DRenderEngine.h, G3DRenderEngine.m,
	G3DTypes.h: culling is now almost working...sigh

2000-10-13 16:01  robert

	* RenderKit/: G3DAttributeNode.m, G3DBVol.m, G3DFrustum.m,
	G3DGraphNode.m, G3DLODGroup.m, G3DLight.m, G3DShape.m, G3DSound.m,
	G3DTransform.m: crucial bug fixed in G3DTransform, as well as other
	minor issues...

2000-10-13 13:05  robert

	* RenderKit/: G3DBVol.h, G3DBVol.m, G3DFrustum.h, G3DFrustum.m,
	G3DGraphNode.m, G3DGroup.m, G3DLODGroup.m, G3DRenderEngine.h,
	G3DShape.m, G3DSound.m, G3DSwitchGroup.m, G3DTimedSwitchGroup.m,
	G3DTransform.h, G3DTransform.m, G3DWorld.m: working on view frustum
	culling...

2000-10-11 17:31  robert

	* ChangeLog: new changelog

2000-10-09 07:31  robert

	* RenderKit/G3DLODGroup.m: fixed an index related bug

2000-10-08 14:11  robert

	* RenderKit/: G3DCameraHandling.h, G3DLODGroup.m: fix in the LOD
	group

2000-10-07 18:23  robert

	* ChangeLog: Updated the changelogs

2000-10-06 20:25  robert

	* RenderKit/G3DShape.m: minor optimisation when using wireframe
	boundings

2000-10-06 17:53  robert

	* RenderKit/: G3DBVol.h, G3DBVol.m, G3DGluCylinder.m, G3DGroup.m,
	G3DRenderEngine.h, G3DRenderEngine.m, G3DShape+Cube.m,
	G3DShape+Cylinder.m, G3DShape+Surface.m, G3DShape.h, G3DShape.m,
	G3DSoundListener.m, PC.project: more work on bounding volumes etc,

2000-10-05 11:56  robert

	* RenderKit/: G3DScene.m, G3DWorld.m: daily work - levels still
	cannot be loaded?!....sigh

2000-10-04 16:58  robert

	* RenderKit/: G3DAttributeNode.m, G3DGroup.m, G3DScene.m: working
	on scene loading

2000-09-28 10:47  robert

	* RenderKit/: G3DGluCylinder.h, G3DGluCylinder.m: fixed several
	issues raised by renaming the cylinder class

2000-09-27 15:47  robert

	* RenderKit/: G3DScene.h, G3DScene.m: work on the scene handling

2000-09-27 14:12  robert

	* RenderKit/: G3DGluCylinder.h, G3DGluCylinder.m, G3DGluSphere.h,
	G3DGluSphere.m, G3DGluTorus.h, G3DScene.m, G3DSurface.h,
	G3DSurface.m: scenecoding in the GLU backends

2000-09-27 12:52  robert

	* RenderKit/G3DGluCylinder.m: typo

2000-09-27 12:45  robert

	* RenderKit/: G3DCylinder.h, G3DCylinder.m, G3DGluCylinder.h,
	G3DGluCylinder.m, G3DScene.h, G3DShape+Cylinder.m, G3DSurface.h,
	G3DSurface.m, GNUmakefile, PC.project, RenderKit.h: renamed the
	cylinder to G3DGluCylinder

2000-09-27 11:24  robert

	* Testing/GNUmakefile: fixed the makefile

2000-09-27 11:21  robert

	* RenderKit/: G3DCube.h, G3DCube.m, G3DCylinder.h, G3DCylinder.m,
	G3DGluSphere.h, G3DGluSphere.m, G3DGluTorus.h, G3DGluTorus.m,
	G3DMenu.h, G3DMenu.m, G3DMenuItem.h, G3DMenuItem.m, G3DScene.h,
	G3DScene.m, G3DShape+Cube.h, G3DShape+Cube.m, G3DShape+Cylinder.h,
	G3DShape+Cylinder.m, G3DShape+Sphere.h, G3DShape+Sphere.m,
	G3DShape+Surface.h, G3DShape+Surface.m, G3DSurface.h, G3DSurface.m,
	GNUmakefile, PC.project, RenderKit.h, Version: removed the
	extensions lib

2000-09-23 17:49  robert

	* RenderKit/GNUmakefile: fix in the PC code...

2000-09-23 16:50  robert

	* RenderKit/Version: moved the version file

2000-09-23 16:49  robert

	* GNUmakefile, Version, RenderKit/GNUmakefile, RenderKit/Makefile,
	RenderKit/Makefile.postamble, RenderKit/Makefile.preamble,
	RenderKit/PB.project, RenderKit/PC.project: removed the old PB and
	makefiles and added the PC stuff

2000-09-14 16:53  robert

	* RenderKit/: G3DCameraHandling.h, G3DWorld.h, G3DWorld.m: Added
	some methods

2000-09-13 15:31  robert

	* RenderKit/: G3DOverlay.h, G3DOverlay.m, G3DTexture.m:  minor fix
	in texture's scenecoding and implementation of coding in the
	overlay class

2000-09-13 15:08  robert

	* RenderKit/: G3DTexture.h, G3DTexture.m: Implemented encoding and
	decoding (ASCII and binary)

2000-09-12 13:14  robert

	* RenderKit/: G3DContext.m, G3DDefines.h, G3DRenderEngine.h,
	G3DRenderEngine.m, G3DSound.h, G3DSound.m, G3DSoundListener.h,
	G3DSoundListener.m: first audio results

2000-09-10 12:06  robert

	* RenderKit/: G3DGroup.m, G3DRenderEngine.m: minor optimisations

2000-09-09 13:17  robert

	* RenderKit/G3DGroup.h, RenderKit/G3DGroup.m,
	RenderKit/G3DRenderEngine.h, RenderKit/G3DRenderEngine.m,
	RenderKit/G3DSound.h, RenderKit/G3DSound.m,
	RenderKit/G3DSoundListener.h, RenderKit/G3DSoundListener.m,
	RenderKit/G3DWorld.h, RenderKit/G3DWorld.m,
	RenderKit/GNUmakefile.preamble, Testing/birds.wav,
	Testing/boom.wav: Started to work on audio rendering using OpenAL

2000-09-09 09:02  robert

	* RenderKit/: G3DTexture.h, G3DTexture.m: removed GL type
	dependencies

2000-09-08 17:03  robert

	* RenderKit/: G3DOverlay.m, G3DTexture.h, G3DTexture.m: Fixed a
	nasty bug in the texture class

2000-09-08 15:11  robert

	* RenderKit/: G3DLight.m, G3DRenderEngine.m: Fixed a bug related to
	spotlights

2000-09-08 13:44  robert

	* Version, RenderKit/G3DGraphNode.m, RenderKit/G3DTransform.m,
	RenderKit/G3DWorld.m: Some more work related to lighting

2000-09-07 16:50  robert

	* ChangeLog: updated changelogs

2000-09-07 16:47  robert

	* Version: new version 2.2.3

2000-09-07 16:44  robert

	* RenderKit/: G3DGroup.m, G3DLODGroup.m, G3DShape.m,
	G3DSwitchGroup.m, G3DTimedSwitchGroup.m, G3DTransform.m,
	G3DWorld.m: compilation does now work for the first time - I still
	have some more ideas left, but..

2000-09-07 15:04  robert

	* RenderKit/: G3DGroup.m, G3DLODGroup.m,
	G3DLeaf+CompileExtensions.h, G3DLeaf+CompileExtensions.m,
	G3DLight.h, G3DLight.m, G3DShape.m, G3DState.m, G3DSwitchGroup.h,
	G3DSwitchGroup.m, G3DTimedSwitchGroup.m, GNUmakefile, RenderKit.h:
	the compilation bug was actually none...

2000-09-06 19:45  robert

	* RenderKit/: G3DGroup.m, G3DLeaf+CompileExtensions.h,
	G3DLeaf+CompileExtensions.m, G3DShape.m, G3DWorld.m: there is this
	nasty bug when compiling a node...working on that

2000-09-06 17:28  robert

	* RenderKit/: G3DGroup.h, G3DGroup.m, G3DLeaf+CompileExtensions.h,
	G3DLeaf+CompileExtensions.m, G3DShape.h, G3DState.h, G3DState.m,
	G3DTransform.h, G3DTransform.m, G3DWorld.m, GNUmakefile,
	RenderKit.h: More work on graph compilation and optimisation

2000-09-06 13:58  robert

	* RenderKit/: G3DGraphNode.h, G3DShape.m: Implemented priority
	updating

2000-09-06 11:29  robert

	* RenderKit/: G3DGraphNode.h, G3DGraphNode.m, G3DGroup.h,
	G3DGroup.m, G3DRenderEngine.h, G3DShape.h, G3DShape.m,
	G3DTransform.m: More work on render priorities and graph
	optimisations

2000-09-01 18:09  robert

	* RenderKit/: G3DGraphNode.h, G3DGraphNode.m, G3DGroup.h,
	G3DGroup.m: Started with graph optimisations, mainly priority based
	ordering

2000-09-01 16:16  robert

	* RenderKit/G3DWorld.m: Added a comment about lighting in the world
	node

2000-09-01 16:12  robert

	* RenderKit/: G3DBVol.h, G3DBVol.m, G3DGraphNode.h, G3DGraphNode.m,
	G3DGroup.h, G3DGroup.m, G3DLODGroup.m, G3DLeaf.m, G3DLight.h,
	G3DLight.m, G3DRenderEngine.m, G3DSound.m, G3DTransform.h,
	G3DTransform.m, G3DVtxArray.m, G3DWorld.m: Compltely rewrite
	G3DTransform and fixed a bug in distant lights

2000-08-24 11:42  robert

	* RenderKit/: G3DBVol.h, G3DIVtxArray.h, G3DLODGroup.h, G3DLight.h,
	G3DMaterial.h, G3DShape.h, G3DState.h, G3DTexture.h,
	G3DTimedSwitchGroup.m, G3DVtxArray.h, G3DVtxLight.h: Changed all
	enum ivars to int, to avoid warnings

2000-08-23 19:18  robert

	* ChangeLog: new changelog

2000-08-23 19:06  robert

	* RenderKit/: G3DArchiver.h, G3DArchiver.m, G3DAttributeNode.m,
	G3DBVol.h, G3DBVol.m, G3DCLODGroup.h, G3DCLODGroup.m, G3DColour.h,
	G3DColour.m, G3DDefines.h, G3DGraphNode.h, G3DGraphNode.m,
	G3DGroup.h, G3DGroup.m, G3DIVtxArray.h, G3DIVtxArray.m,
	G3DLODGroup.h, G3DLODGroup.m, G3DLeaf.h, G3DLeaf.m, G3DLight.h,
	G3DLight.m, G3DMaterial.h, G3DMaterial.m, G3DOverlay.h,
	G3DOverlay.m, G3DPositionTrigger.h, G3DPositionTrigger.m,
	G3DSensor.h, G3DSensor.m, G3DShape.h, G3DShape.m, G3DSound.h,
	G3DSound.m, G3DState.h, G3DState.m, G3DSwitchGroup.h,
	G3DSwitchGroup.m, G3DText2D.h, G3DText2D.m, G3DTexture.h,
	G3DTexture.m, G3DTimedSwitchGroup.h, G3DTimedSwitchGroup.m,
	G3DTimedTrigger.h, G3DTimedTrigger.m, G3DTransform.h,
	G3DTransform.m, G3DUnarchiver.h, G3DUnarchiver.m, G3DVtxArray.h,
	G3DVtxArray.m, G3DVtxLight.h, G3DVtxLight.m, G3DWorld.h,
	G3DWorld.m: Implemented scene coding in all classes - it's a
	beginning...

2000-08-23 15:31  robert

	* RenderKit/: G3DArchiver.h, G3DArchiver.m, G3DAttributeNode.h,
	G3DAttributeNode.m, G3DGraphNode.h, G3DGraphNode.m: Implemented the
	scene coding on 2 classes and fixed some READMEs

2000-08-23 13:58  robert

	* RenderKit/: G3DASELoader.m, G3DDefines.h: fixed a minor bug in
	the ASE scanning

2000-08-20 23:05  robert

	* RenderKit/: Makefile, PB.project: Updated the project files CV:
	-------------------------------------------------------------------
	---

2000-08-20 19:34  robert

	* ChangeLog: new changelogs

2000-08-20 18:03  robert

	* RenderKit/: Makefile, PB.project: Updated the MOSX makefiles

2000-08-20 17:42  robert

	* Testing/encdecDemo.m: renamed class names

2000-08-20 17:25  robert

	* Version, RenderKit/G3DASELoader.h, RenderKit/G3DASELoader.m,
	RenderKit/G3DASEObject.h, RenderKit/G3DASEObject.m,
	RenderKit/G3DGeometryBackend.h, RenderKit/G3DIVtxArray.h,
	RenderKit/G3DIVtxArray.m, RenderKit/G3DText2D.h,
	RenderKit/G3DText2D.m, RenderKit/G3DVtxArray+ASEExtensions.h,
	RenderKit/G3DVtxArray+ASEExtensions.m, RenderKit/GNUmakefile: Fixed
	several typos while renaming

2000-08-20 15:54  robert

	* RenderKit/: G3D3dsLoader.h, G3D3dsLoader.m, G3DArchiver.h,
	G3DArchiver.m, GNUmakefile, Makefile, Makefile.preamble,
	PB.project, G3DArchivingInfo.h, G3DArchivingInfo.m,
	G3DAttributeNode.h, G3DAttributeNode.m, G3DBVol.h, G3DBVol.m,
	G3DCLODGroup.h, G3DCLODGroup.m, G3DCameraHandling.h, G3DColour.h,
	G3DColour.m, G3DContext.h, G3DContext.m, G3DDefines.h, G3DFog.h,
	G3DFog.m, G3DFrustum.h, G3DFrustum.m, G3DFunctions.h,
	G3DFunctions.m, G3DGeometryExtensions.h, G3DGeometryExtensions.m,
	G3DGraphNode.h, G3DGraphNode.m, G3DGroup.h, G3DGroup.m,
	G3DImporting.h, G3DLODGroup.h, G3DLODGroup.m, G3DLeaf.h, G3DLeaf.m,
	G3DLight.h, G3DLight.m, G3DMaterial.h, G3DMaterial.m,
	G3DNodeEnumerator.h, G3DNodeEnumerator.m, G3DNodeList.h,
	G3DNodeList.m, G3DOverlay.h, G3DOverlay.m, G3DPositionTrigger.h,
	G3DPositionTrigger.m, G3DRenderEngine.h, G3DRenderEngine.m,
	G3DRotator.h, G3DRotator.m, G3DSceneCoding.h, G3DSensor.h,
	G3DSensor.m, G3DShape.h, G3DShape.m, G3DSound.h, G3DSound.m,
	G3DSoundListener.h, G3DSoundListener.m, G3DState.h, G3DState.m,
	G3DSwitchGroup.h, G3DSwitchGroup.m, G3DTexture.h, G3DTexture.m,
	G3DTimedSwitchGroup.h, G3DTimedSwitchGroup.m, G3DTimedTrigger.h,
	G3DTimedTrigger.m, G3DTransform.h, G3DTransform.m, G3DTrigger.h,
	G3DTypes.h, G3DUnarchiver.h, G3DUnarchiver.m, G3DVtxArray.h,
	G3DVtxArray.m, G3DVtxLight.h, G3DVtxLight.m, G3DWorld.h,
	G3DWorld.m, RenderKit.h: Renamed all classes to be more consistent

2000-08-18 17:41  robert

	* RenderKit/: G3DVtxArray.h, G3DVtxArray.m: added some more
	optionality to he array

2000-08-18 17:35  robert

	* RenderKit/: G3DVtxArray+ASEExtensions.m, G3DVtxArray.h,
	G3DVtxArray.m: some more options

2000-08-18 17:09  robert

	* RenderKit/: G3DGroup.h, G3DGroup.m, G3DLight.m,
	G3DRenderEngine.m, G3DWorld.h, G3DWorld.m: minor enhancements

2000-08-18 16:03  robert

	* RenderKit/: G3DASELoader.m, G3DASEObject.m, G3DBVol.m,
	G3DLight.m, G3DRenderEngine.m, G3DVtxArray+ASEExtensions.m,
	G3DVtxArray.h, G3DVtxArray.m, G3DWorld.h, G3DWorld.m: ASE vertex
	normals are now imported correctly

2000-08-18 09:32  robert

	* RenderKit/: G3DASELoader.m, G3DASEObject.h, G3DASEObject.m,
	G3DShape.m, G3DVtxArray+ASEExtensions.h,
	G3DVtxArray+ASEExtensions.m, G3DVtxArray.m: Working on the extended
	ASE import

2000-08-17 11:28  robert

	* RenderKit/: G3DBVol.h, G3DBVol.m, G3DShape.m, G3DVtxArray.m:
	Fixed the bug that made everything crash when DEBUG=NO...

2000-08-16 14:45  robert

	* RenderKit/: G3DShape.h, G3DShape.m: working on the strange mem
	bug

2000-08-16 12:12  robert

	* RenderKit/: G3DCameraHandling.h, G3DFunctions.h, G3DFunctions.m,
	G3DUnarchiver.h, G3DUnarchiver.m: Renamed the camera flags struct

2000-08-13 15:09  robert

	* RenderKit/G3DOverlay.m: Removed the obsoet motion blur stuff,
	added simple menus and a demo showing those menus...

2000-08-11 13:24  robert

	* RenderKit/: G3DASELoader.m, G3DASEObject.h, G3DASEObject.m: mesh
	normals

2000-08-10 13:46  robert

	* ChangeLog: new changelog

2000-08-10 13:42  robert

	* GNUmakefile.preamble, RenderKit/GNUmakefile,
	RenderKit/RenderKit.h: appkit stuff is now in the appkit extensions
	lib

2000-08-10 12:01  robert

	* RenderKit/G3DCameraHandling.h: finally, things might be as they
	should be...

2000-08-09 17:09  robert

	* RenderKit/G3DCameraHandling.h: h renamed to w

2000-08-09 17:06  robert

	* RenderKit/G3DCameraHandling.h: Now storing the local unity
	vectors instead of hpr

2000-08-09 09:33  robert

	* RenderKit/G3DCameraHandling.h: Added the camera position
	structure

2000-08-04 16:53  robert

	* RenderKit/G3DVtxArray.m: More work on ASE import

2000-08-04 15:34  robert

	* RenderKit/: GNUmakefile, G3DASELoader.m, G3DASEObject.h,
	G3DASEObject.m, G3DGroup.h, G3DGroup.m, G3DShape.h, G3DShape.m,
	G3DVtxArray+ASEExtensions.h, G3DVtxArray+ASEExtensions.m,
	G3DVtxArray.m, RenderKit.h: Working on the ASE parser

2000-08-03 13:55  robert

	* RenderKit/: G3DASELoader.h, G3DASELoader.m, G3DASEObject.h,
	G3DASEObject.m, G3DMaterial.h, G3DMaterial.m, G3DState.h,
	G3DState.m: The ASE import class is almost done...

2000-08-02 15:24  robert

	* RenderKit/: G3DASELoader.h, G3DASELoader.m, G3DASEObject.h,
	G3DASEObject.m, G3DIVtxArray.m, G3DVtxArray.m, GNUmakefile,
	RenderKit.h: Further work on an ASE loader...

2000-07-30 21:00  robert

	* RenderKit/: G3D3dsLoader.m, G3DASELoader.h, G3DASELoader.m: more
	work on ASE import

2000-07-30 11:00  robert

	* RenderKit/G3DImporting.h: Added a missing @class statement

2000-07-30 10:58  robert

	* RenderKit/: RenderKit.h, XGPSCamera.h, XGPSCamera.m: Removed the
	unneeded xgps cam file

2000-07-30 10:55  robert

	* RenderKit/: G3D3dsLoader.h, G3D3dsLoader.m, G3DASELoader.h,
	G3DASELoader.m, G3DImporting.h, GNUmakefile: Added the ASE loader
	class and added some API

2000-07-27 20:47  robert

	* RenderKit/: G3DGraphNode.h, G3DGraphNode.m, G3DGroup.m,
	G3DShape.h, G3DShape.m, G3DWorld.m: Some more investigation on the
	strange 'self=Cannot  .. " problem

2000-07-27 18:36  robert

	* RenderKit/G3DRenderEngine.h: Fixed typo

2000-07-27 18:28  robert

	* RenderKit/: G3DDefines.h, G3DFunctions.h: Some minor refinements

2000-07-27 14:16  robert

	* RenderKit/: G3DLight.m, G3DRenderEngine.m, G3DState.m,
	G3DWorld.m: some more thoughts about dynamic lighting...

2000-07-27 13:43  robert

	* RenderKit/G3DWorld.m: moved the light enabling/diabling call

2000-07-27 13:00  robert

	* RenderKit/: G3DRenderEngine.m, G3DWorld.m: initialising of the
	engine is now up to the camera

2000-07-27 11:16  robert

	* RenderKit/: G3DGeometryBackend.h, G3DVtxArray.h, G3DVtxArray.m:
	Made the VtxArray compiling, and added an import ni the geometry
	backend

2000-07-24 15:10  robert

	* RenderKit/: G3DGeometryBackend.h, G3DIVtxArray.h,
	G3DRenderEngine.m, G3DVtxArray.h, G3DVtxArray.m: Started the work
	on the VtxArray

2000-07-24 13:24  robert

	* RenderKit/: G3DIVtxArray.h, G3DIVtxArray.m, GNUmakefile,
	RKGlutCamera.h, RKGlutCamera.m, RenderKit.h: Introduced the
	VtxArray vs IVtxArray

2000-07-20 12:34  robert

	* RenderKit/: G3DOverlay.h, G3DOverlay.m, G3DTexture.m: New
	skeleton and some bug fixes - blending should work now!

2000-07-19 18:01  robert

	* Version: new version...grin

2000-07-19 18:01  robert

	* RenderKit/: G3DGraphNode.h, G3DGraphNode.m, G3DGroup.m,
	G3DOverlay.h, G3DOverlay.m, G3DText2D.h, G3DText2D.m, G3DTexture.h,
	G3DTexture.m, G3DWorld.m, GNUmakefile, RenderKit.h: Working on
	overlays, 2D text and some culling efforts...

2000-07-17 09:59  robert

	* RenderKit/: Makefile, PB.project: Updated the PB.project file

2000-07-16 20:17  robert

	* RenderKit/G3DBVol.m: Some more trivial stuff...

2000-07-14 20:29  robert

	* RenderKit/: RKContextManager.h, RKContextManager.m: Removed the
	class, finally

2000-07-14 20:26  robert

	* RenderKit/: G3DArchiver.h, G3DArchiver.m, G3DFog.m,
	G3DFunctions.h, G3DFunctions.m, G3DUnarchiver.h, G3DUnarchiver.m,
	GNUmakefile, GNUmakefile.preamble, RenderKit.h: Moved the GLX
	context class to the GLCamera's bundle

2000-07-14 20:05  robert

	* RenderKit/: GNUmakefile, NSGLContext.h, NSGLContext.m,
	NSOpenGLView.h, NSOpenGLView.m, RKCamera.h, RKCamera.m,
	RenderKit.h: Moved the GL/NSView based camera to its own bundle

2000-07-14 20:02  robert

	* RenderKit/: G3DBVol.m, G3DFunctions.h, G3DShape.m: The GL/NSView
	based camera is now realised as a separate bundle

2000-07-14 16:04  robert

	* RenderKit/: G3DOverlay.m, G3DRenderEngine.m: daily work

2000-07-13 21:06  robert

	* RenderKit/G3DFrustum.m: Attempt to create a motion blur node, as
	well as some more minor stuff

2000-07-12 15:11  robert

	* RenderKit/G3DFrustum.m: Working on frustum-AABB intersection...

2000-07-12 14:24  robert

	* RenderKit/: G3DFrustum.h, G3DFrustum.m, G3DGroup.m,
	GNUmakefile.preamble: Implemented View-Frustum testing for a
	spherical bounding volume

2000-07-12 09:52  robert

	* Testing/: GNUmakefile, GlutCamera.h, GlutCamera.m,
	GlutWaterDemo.m: Removed the Water Demo, now found in the toplevel
	testing directory

2000-07-08 14:30  robert

	* RenderKit/: GNUmakefile, RKBillboard.h, RKBillboard.m,
	RenderKit.h: Removed the planned billboard - will reenter the scene
	in 2.0 ?! ...;-)

2000-07-08 14:28  robert

	* RenderKit/: GNUmakefile, RKNodeGraph.h, RKNodeGraph.m,
	RenderKit.h: removed the nodegraph class which was never used...

2000-07-08 14:17  robert

	* RenderKit/: G3DBVol.h, G3DBVol.m, G3DGeometryBackend.h,
	G3DGraphNode.h, G3DGraphNode.m, G3DGroup.m, G3DLODGroup.m,
	G3DLeaf.h, G3DLeaf.m, G3DOverlay.h, G3DOverlay.m, G3DShape.h,
	G3DShape.m, G3DSwitchGroup.m, GNUmakefile, G3DTexture.m,
	G3DTimedSwitchGroup.m, G3DVtxArray.h, RenderKit.h: Displaylists are
	used in leafs exclusively now, and the geometry backend is now
	plugable using the RKGeometryBackend

2000-07-07 15:27  robert

	* RenderKit/: G3DCameraHandling.h, G3DContext.h, G3DContext.m,
	RKGlutCamera.h, G3DOverlay.m, RKGlutCamera.m: More about overlays

2000-07-07 14:15  robert

	* RenderKit/: G3DLeaf.h, G3DLeaf.m, G3DOverlay.h, G3DOverlay.m,
	G3DWorld.m, RenderKit.h: first try of overlays...

2000-07-06 11:14  robert

	* RenderKit/: G3DDefines.h, G3DOverlay.h, G3DOverlay.m: Minor API
	stuff

2000-07-05 14:52  robert

	* RenderKit/: GNUmakefile, RKContextManager.h, RKContextManager.m:
	fixed a missing include

2000-07-04 21:46  robert

	* RenderKit/G3DLight.m: a little fix in the lighting code

2000-07-04 21:28  robert

	* RenderKit/: G3DLight.h, G3DLight.m, G3DMaterial.m,
	G3DRenderEngine.m, G3DWorld.m: Made lighting work for the first
	time. It is not yet really perfect and in fullscreen mode it is
	broken on my VooDoo III ?

2000-07-02 14:20  robert

	* RenderKit/: G3DGraphNode.m, G3DGroup.m, G3DLODGroup.m,
	G3DShape.h, G3DShape.m, G3DSwitchGroup.m, G3DTransform.h,
	G3DTransform.m, G3DVtxArray.m: Several fixes, enhancements

2000-07-01 13:29  robert

	* RenderKit/: G3DGroup.m, G3DShape.m, G3DTransform.h,
	G3DTransform.m, G3DVtxArray.m: Some fixes and API improvements

2000-06-30 23:58  robert

	* RenderKit/G3DGraphNode.h, RenderKit/G3DGraphNode.m,
	RenderKit/G3DGroup.m, RenderKit/G3DVtxArray.h,
	RenderKit/G3DVtxArray.m, Testing/GlutWaterDemo.m: Started to work
	in the extensions, and therefore fixed some bugs elsewhere..;-)

2000-06-30 17:49  robert

	* RenderKit/G3DColour.m, RenderKit/G3DFog.h, RenderKit/G3DFog.m,
	RenderKit/G3DFrustum.m, RenderKit/G3DGraphNode.m,
	RenderKit/G3DMaterial.m, RenderKit/G3DShape.m,
	RenderKit/G3DState.m, RenderKit/G3DTexture.h,
	RenderKit/RKGlutCamera.m, RenderKit/G3DTexture.m,
	Testing/GlutWaterDemo.m, Testing/face.tiff: Texturing works now
	really smooth...;-) Including mipmapping etc.

2000-06-30 13:48  robert

	* RenderKit/G3DCLODGroup.h, RenderKit/G3DCLODGroup.m,
	RenderKit/G3DDefines.h, RenderKit/G3DFrustum.m,
	RenderKit/G3DGraphNode.h, RenderKit/G3DGraphNode.m,
	RenderKit/G3DGroup.h, RenderKit/G3DGroup.m,
	RenderKit/G3DLODGroup.h, RenderKit/G3DLODGroup.m,
	RenderKit/G3DNodeList.h, RenderKit/G3DNodeList.m,
	RenderKit/G3DRenderEngine.h, RenderKit/GNUmakefile.preamble,
	RenderKit/RKCamera.h, RenderKit/RKCamera.m,
	RenderKit/RKGlutCamera.h, RenderKit/RKGlutCamera.m,
	RenderKit/G3DRenderEngine.m, RenderKit/G3DShape.h,
	RenderKit/G3DShape.m, RenderKit/G3DSwitchGroup.h,
	RenderKit/G3DSwitchGroup.m, RenderKit/G3DTimedSwitchGroup.h,
	RenderKit/G3DTimedSwitchGroup.m, RenderKit/G3DTransform.m,
	RenderKit/G3DVtxArray.h, RenderKit/G3DVtxArray.m,
	RenderKit/G3DWorld.h, RenderKit/G3DWorld.m, RenderKit/RenderKit.h,
	Testing/GNUmakefile.preamble, Testing/GlutWaterDemo.m: Finally, it
	again renders...;-)

2000-06-28 18:22  robert

	* RenderKit/G3DRenderEngine.m, RenderKit/G3DSound.h,
	RenderKit/GNUmakefile.preamble, RenderKit/NSOpenGLView.h,
	RenderKit/NSOpenGLView.m, Testing/GNUmakefile.preamble,
	Testing/GlutCamera.m, Testing/GlutWaterDemo.m: Uh, now it compiles
	again under GNUstep/Mesa, but still buggy...

2000-06-28 16:35  robert

	* RenderKit/: G3DArchiver.h, G3DAttributeNode.h,
	G3DAttributeNode.m, G3DBVol.h, G3DBVol.m, G3DCLODGroup.h,
	GNUmakefile, GNUmakefile.preamble, Makefile, Makefile.postamble,
	Makefile.preamble, PB.project, RKBoundingVolume.h, RKBranchNode.h,
	RKBranchNode.m, G3DCLODGroup.m, G3DCameraHandling.h, G3DColour.h,
	G3DColour.m, G3DContext.h, G3DContext.m, G3DDefines.h, G3DFog.h,
	G3DFog.m, G3DFrustum.h, G3DFrustum.m, G3DFunctions.h,
	G3DFunctions.m, G3DGeometryExtensions.h, G3DGeometryExtensions.m,
	RKCamera.h, RKCamera.m, RKContextManager.m, RKGeometryArray.h,
	RKGeometryArray.m, RKGlutCamera.h, RKGlutCamera.m, G3DGraphNode.h,
	G3DGraphNode.m, G3DGroup.h, G3DGroup.m, G3DImporting.h,
	G3DLODGroup.h, G3DLODGroup.m, G3DLeaf.h, G3DLeaf.m, G3DLight.h,
	G3DLight.m, G3DMaterial.h, G3DMaterial.m, G3DOverlay.h,
	G3DOverlay.m, G3DPositionTrigger.h, G3DPositionTrigger.m,
	G3DRenderEngine.h, G3DRenderEngine.m, G3DRotator.h, G3DSensor.h,
	G3DSensor.m, G3DShape.h, RKLeafNode.h, RKLeafNode.m, RKNodeGraph.m,
	G3DShape.m, G3DSound.h, G3DSound.m, G3DSoundListener.h,
	G3DSoundListener.m, G3DState.h, G3DState.m, G3DSwitchGroup.h,
	G3DSwitchGroup.m, G3DTexture.h, G3DTexture.m,
	G3DTimedSwitchGroup.h, G3DTimedSwitchGroup.m, G3DTimedTrigger.h,
	G3DTimedTrigger.m, G3DTransform.h, G3DTransform.m, G3DTrigger.h,
	G3DTypes.h, G3DVtxArray.h, G3DVtxArray.m, G3DVtxLight.h,
	G3DVtxLight.m, G3DWorld.h, G3DWorld.m, RenderKit.h: Really a lot of
	deep changes... Most of them regarding tuning and cleaning up the
	design. Nothing is really tested, though... This is the 'June 2000
	vacation code'....grin

2000-06-18 11:35  robert

	* RenderKit/: G3DAttributeNode.h, G3DFog.h, G3DLight.m,
	G3DMaterial.h, G3DMaterial.m, RKGeometryArray.h, RKGeometryArray.m,
	RKLeafNode.m, G3DShape.m, G3DSound.h, G3DSound.m, G3DState.h,
	G3DState.m, G3DTexture.h, G3DTexture.m: Some more code cleanup,
	mainly related to include statements

2000-06-17 11:34  robert

	* RenderKit/: G3DWorld.m, RKBranchNode.m: transformations get
	updated only when they are in a graph context

2000-06-16 20:42  robert

	* RenderKit/: G3DTransform.h, G3DTransform.m, RKBranchNode.h,
	RKBranchNode.m: Implemented the foward transformation updating
	mechanism

2000-06-16 16:42  robert

	* RenderKit/G3DGraphNode.m: Removed a private ivar that is obsolet

2000-06-16 15:07  robert

	* RenderKit/: RKBranchNode.h, RKBranchNode.m, G3DGraphNode.h,
	G3DGraphNode.m, G3DLODGroup.m, G3DRenderEngine.h, G3DSwitchGroup.m,
	RKGlutCamera.h, RKGlutCamera.m, RKLeafNode.h, RKLeafNode.m:
	Redesigned and started with the new implementation of a fast
	transformation handling, needed to retrieve positions etc. in all
	graph nodes

2000-06-16 12:37  robert

	* RenderKit/: G3DLODGroup.h, G3DLODGroup.m, G3DSwitchGroup.h,
	G3DSwitchGroup.m: Implemented the level of detail node

2000-06-16 09:33  robert

	* Testing/: GlutCamera.h, GlutCamera.m, GlutWaterDemo.m: Updated
	the TODO and worked on a new example, which does not yet run

2000-06-15 14:01  robert

	* RenderKit/RKGlutCamera.h, RenderKit/G3DWorld.h,
	RenderKit/G3DWorld.m, RenderKit/RKGlutCamera.m,
	Testing/GlutWaterDemo.m: Daily work... lighting removed - > FAST!

2000-06-15 13:07  robert

	* RenderKit/GNUmakefile, RenderKit/RKBoundingVolume.h,
	RenderKit/RKBranchNode.h, RenderKit/RKBranchNode.m,
	RenderKit/G3DGraphNode.h, RenderKit/G3DShape.h,
	RenderKit/G3DShape.m, RenderKit/G3DWorld.h, RenderKit/G3DWorld.m,
	RenderKit/RKGeometry.h, RenderKit/RKGeometryArray.h,
	RenderKit/RKGlutCamera.m, RenderKit/RenderKit.h,
	Testing/GlutWaterDemo.m: Removed the geometry protocol, and rewrote
	the world class to gain more speed

2000-06-15 08:47  robert

	* RenderKit/: G3DSwitchGroup.m, G3DTexture.m, RKBranchNode.m:
	Inserted a log in the texture class and corrected the push/pop's in
	the group nodes

2000-06-12 20:45  robert

	* RenderKit/RKGlutCamera.m, Testing/GlutWaterDemo.m: Further work
	... nothing really new

2000-06-12 12:33  robert

	* ChangeLog: Updated the changelogs

2000-06-12 12:32  robert

	* RenderKit/RKBoundingVolume.h, RenderKit/G3DFrustum.m,
	RenderKit/G3DGraphNode.m, RenderKit/G3DSwitchGroup.m,
	RenderKit/G3DTransform.h, RenderKit/G3DTransform.m,
	RenderKit/RKBranchNode.h, RenderKit/RKBranchNode.m,
	Testing/GlutWaterDemo.m: Rewrote the RKTransform class to gain more
	speed

2000-06-11 13:56  robert

	* RenderKit/: G3DCLODGroup.h, G3DCLODGroup.m, G3DCameraHandling.h,
	G3DGraphNode.h, G3DGraphNode.m, G3DLight.h, G3DLight.m,
	G3DNodeList.h, G3DNodeList.m, G3DSensor.h, G3DSensor.m, G3DShape.h,
	G3DShape.m, G3DSwitchGroup.h, G3DSwitchGroup.m, RKBranchNode.h,
	RKBranchNode.m, RKCamera.h, RKCamera.m, RKGlutCamera.h,
	RKGlutCamera.m: Finally made camera moving somewhat working

2000-06-11 13:55  robert

	* Testing/: GlutCamera.m, GlutWaterDemo.m: Implemented proper
	camera moving

2000-06-09 19:10  robert

	* Testing/GlutWaterDemo.m: Adopted the demo to the new state
	handling

2000-06-09 18:14  robert

	* RenderKit/G3DColour.m: Fixed a stupid index typo

2000-06-09 17:35  robert

	* RenderKit/: G3DMaterial.m, G3DState.m: Typo...

2000-06-09 17:26  robert

	* RenderKit/: G3DContext.m, G3DDefines.h, G3DMaterial.h,
	G3DMaterial.m, G3DShape.h, G3DShape.m, G3DState.h, G3DState.m,
	G3DTexture.m: More work on the shape and related objects, esp.
	state handling

2000-06-09 08:39  robert

	* RenderKit/: G3DState.h, G3DState.m: Moved some defines to the .m
	file

2000-06-09 08:27  robert

	* RenderKit/: G3DShape.h, G3DShape.m: Fixed a typo (RKShadeMode ->
	RK_ShadeMode....)

2000-06-08 19:50  robert

	* RenderKit/G3DColour.h, RenderKit/G3DColour.m,
	RenderKit/G3DContext.h, RenderKit/G3DContext.m,
	RenderKit/G3DFrustum.m, RenderKit/G3DFunctions.h,
	RenderKit/G3DFunctions.m, RenderKit/G3DMaterial.h,
	RenderKit/G3DMaterial.m, RenderKit/G3DShape.h,
	RenderKit/G3DShape.m, RenderKit/G3DState.h,
	RenderKit/RKBranchNode.m, RenderKit/RKGlutCamera.m,
	RenderKit/G3DState.m, RenderKit/G3DSwitchGroup.m,
	RenderKit/G3DTexture.h, RenderKit/G3DTexture.m,
	RenderKit/G3DTypes.h, Testing/GlutWaterDemo.m: Implemented state
	handling, based on J.Baker's PLIB code

2000-06-07 18:18  robert

	* RenderKit/RKGlutCamera.m, Testing/GlutCamera.m: Loging only while
	DEBUGing

2000-06-07 15:46  robert

	* RenderKit/G3DFrustum.h, RenderKit/G3DFrustum.m,
	RenderKit/RKGlutCamera.m, Testing/GlutCamera.m: Frame rate counting
	and frustum uses doubles (again).

2000-06-07 15:00  robert

	* Testing/: GNUmakefile, GlutFounDemo.m: Removed the GlutfoundDemo
	due to ... uhm....I will write a new one, a real one, a great
	one...

2000-06-07 14:57  robert

	* RenderKit/: G3DArchiver.h, G3DArchiver.m, G3DSoundListener.m,
	G3DUnarchiver.h, G3DUnarchiver.m: Fixed some very dumb typos

2000-06-07 14:36  robert

	* RenderKit/G3DArchiver.h, RenderKit/G3DArchiver.m,
	RenderKit/G3DCameraHandling.h, RenderKit/G3DContext.m,
	RenderKit/G3DFrustum.h, RenderKit/G3DFrustum.m,
	RenderKit/G3DFunctions.h, RenderKit/G3DFunctions.m,
	RenderKit/G3DLight.h, RenderKit/G3DLight.m, RenderKit/G3DSound.h,
	RenderKit/G3DSound.m, RenderKit/GNUmakefile, RenderKit/RKCamera.h,
	RenderKit/RKCamera.m, RenderKit/RKCoordinate.h,
	RenderKit/RKCoordinate.m, RenderKit/RKGlutCamera.h,
	RenderKit/RKGlutCamera.m, RenderKit/G3DSoundListener.h,
	RenderKit/G3DSoundListener.m, RenderKit/G3DTypes.h,
	RenderKit/G3DUnarchiver.h, RenderKit/G3DUnarchiver.m,
	RenderKit/G3DWorld.h, RenderKit/G3DWorld.m, RenderKit/RenderKit.h,
	Testing/GlutWaterDemo.m: Removed the RKCoordinate class, this was a
	really bad idea...;-)

2000-06-07 09:00  robert

	* RenderKit/: RKCamera.m, RKGlutCamera.m, RKNodeGraph.m:
	implemented setCamera:to:up: so that it really works now...sigh

2000-06-07 08:33  robert

	* RenderKit/: GNUmakefile, RKNodeGraph.h, RKNodeGraph.m,
	RenderKit.h: Added the graph class that will be used to optimise
	rendering

2000-06-04 13:58  robert

	* RenderKit/: RKGlutCamera.h, RKGlutCamera.m: Fixed the bug in
	setCamera:to:up:

2000-06-02 17:50  robert

	* RenderKit/RKCamera.h, RenderKit/RKCamera.m,
	RenderKit/RKGlutCamera.h, RenderKit/RKGlutCamera.m,
	Testing/GlutWaterDemo.m: Working on the camera logic...

2000-05-26 21:02  robert

	* RenderKit/: G3DContext.h, G3DContext.m: Added the context to
	cleanup design

2000-05-26 21:01  robert

	* RenderKit/GNUmakefile, RenderKit/RKBranchNode.m,
	RenderKit/G3DCameraHandling.h, RenderKit/G3DFrustum.h,
	RenderKit/G3DFrustum.m, RenderKit/G3DLight.m,
	RenderKit/G3DSwitchGroup.m, RenderKit/G3DTypes.h,
	RenderKit/RKCamera.h, RenderKit/RKCamera.m,
	RenderKit/RKGlutCamera.h, RenderKit/RKGlutCamera.m,
	RenderKit/RenderKit.h, Testing/GlutCamera.m,
	Testing/GlutWaterDemo.m: Camera has now a matrix, context
	introduced!

2000-05-24 16:02  robert

	* RenderKit/G3DGraphNode.h, RenderKit/G3DGraphNode.m,
	RenderKit/G3DShape.h, RenderKit/G3DShape.m, RenderKit/G3DState.m,
	RenderKit/G3DSwitchGroup.m, RenderKit/G3DWorld.m,
	RenderKit/RKBoundingVolume.h, RenderKit/RKBranchNode.h,
	RenderKit/RKBranchNode.m, RenderKit/RKGeometryArray.m,
	Testing/GlutWaterDemo.m: Work on culling and bounding volumes

2000-05-24 12:56  robert

	* RenderKit/: RKBoundingVolume.h, G3DGeometryExtensions.h,
	G3DGeometryExtensions.m: Completed the scene archiving categories
	for the new float based geometry

2000-05-24 11:12  robert

	* RenderKit/NSGLContext.m, RenderKit/NSOpenGLView.m,
	RenderKit/G3DRenderEngine.m, RenderKit/RKCamera.h,
	RenderKit/RKCamera.m, RenderKit/RKGlutCamera.h,
	RenderKit/RKGlutCamera.m, Testing/GlutFounDemo.m,
	Testing/GlutWaterDemo.m: Adopted the camera to the new NSOpenGLView
	based inheritance

2000-05-24 09:11  robert

	* RenderKit/: GNUmakefile, NSGLContext.h, NSGLContext.m,
	NSOpenGLView.h, NSOpenGLView.m, RKGLXContext.h, RKGLXContext.m,
	RenderKit.h: Added the context class and modified the view class's
	API

2000-05-24 08:20  robert

	* RenderKit/: NSOpenGLView.h, NSOpenGLView.m: Added the
	NSOpenGLView classes instead of the more complex RKCamera classes

2000-05-22 10:11  robert

	* RenderKit/: GNUmakefile, RenderKit.h: Removed the clipping plane

2000-05-22 10:04  robert

	* RenderKit/: RKClippingPlane.h, RKClippingPlane.m: Removed the
	clipping plane class, since this is slow in OpenGL!

2000-05-11 15:34  robert

	* RenderKit/G3DGeometryExtensions.h,
	RenderKit/G3DGeometryExtensions.m, Testing/encdecDemo.m: Geometry
	objects should be archived/unarchived properly now!

2000-05-11 15:20  robert

	* RenderKit/G3DArchiver.h, RenderKit/G3DArchiver.m,
	RenderKit/G3DGeometryExtensions.h,
	RenderKit/G3DGeometryExtensions.m, RenderKit/G3DUnarchiver.h,
	RenderKit/G3DUnarchiver.m, Testing/encdecDemo.m: Archiving and
	unarchiving of geometry objects

2000-05-11 10:39  robert

	* RenderKit/G3DRenderEngine.h, RenderKit/G3DRenderEngine.m,
	RenderKit/G3DSound.h, RenderKit/G3DSound.m,
	Testing/GlutWaterDemo.m: More work on sound stuff - w/o
	success...;-(

2000-05-10 11:16  robert

	* RenderKit/GNUmakefile: Inserted the forgotten RKImporting.h

2000-05-10 11:12  robert

	* RenderKit/: G3DPositionTrigger.h, G3DPositionTrigger.m,
	G3DTimedTrigger.h, G3DTimedTrigger.m, G3DWorld.h: Implemented (...)
	the trigger method in the concrete triggers

2000-05-10 11:08  robert

	* RenderKit/G3D3dsLoader.h, RenderKit/G3DRotator.h,
	RenderKit/G3DRotator.m, RenderKit/G3DSensor.h,
	RenderKit/G3DSensor.m, RenderKit/G3DTrigger.h,
	RenderKit/G3DTypes.h, RenderKit/GNUmakefile,
	RenderKit/RKLeafNode.h, Testing/GNUmakefile: More in the sensor API
	as well as roator stuff

2000-05-08 11:22  robert

	* RenderKit/: G3D3dsLoader.h, G3DShape.m, GNUmakefile: typos fixed.

2000-05-08 09:11  robert

	* RenderKit/G3DImporting.h: Added the importing protocol

2000-05-08 09:01  robert

	* RenderKit/: G3D3dsLoader.h, G3D3dsLoader.m, G3DShape.h,
	GNUmakefile, RKNodeBehaviour.h, G3DShape.m, RenderKit.h: Added the
	loader mechanism/design needed by shape import

2000-05-07 15:56  robert

	* RenderKit/G3DUnarchiver.m, Testing/encdecDemo.m: Made decoding
	work properly and enhanced the testtool to support it...

2000-05-07 15:44  robert

	* RenderKit/: G3DGeometryExtensions.m, G3DUnarchiver.h,
	G3DUnarchiver.m: Implemented the uynarchiver based on GMUnachiver
	and added a missing import statement in RKGeometryExtension.m

2000-05-06 13:34  robert

	* ChangeLog: cvs2cl

2000-05-06 13:01  robert

	* Testing/encoding.test: Removed the result file

2000-05-06 12:38  robert

	* RenderKit/: G3DArchivingInfo.m, G3DMaterial.m,
	G3DNodeEnumerator.m, G3DPositionTrigger.m, G3DRotator.m,
	G3DSensor.m, G3DShape.m, G3DSound.m, G3DSoundListener.m,
	G3DState.m, G3DSwitchGroup.m, G3DTexture.m, G3DTimedSwitchGroup.m,
	G3DTimedTrigger.m, G3DAttributeNode.m, G3DTransform.m,
	G3DUnarchiver.m, G3DWorld.m, XGPSCamera.m, G3DGraphNode.m,
	G3DNodeList.m, G3DArchiver.h, G3DArchivingInfo.h,
	G3DAttributeNode.h, G3DGeometryExtensions.m, RKBillboard.h,
	G3DCLODGroup.h, RKBoundingVolume.h, RKBranchNode.h,
	G3DCameraHandling.h, RKCamera.h, RKClippingPlane.h, G3DColour.h,
	RKContextManager.h, RKCoordinate.h, G3DDefines.h, G3DFog.h,
	G3DFrustum.h, G3DFunctions.h, G3DGeometryExtensions.h,
	RKGLXContext.h, RKGeometry.h, RKGeometryArray.h, RKGlutCamera.h,
	G3DGraphNode.h, G3DLODGroup.h, G3DLight.h, G3DMaterial.h,
	RKLeafNode.h, RKNodeBehaviour.h, G3DNodeEnumerator.h,
	G3DNodeList.h, G3DPositionTrigger.h, G3DRenderEngine.h,
	G3DRotator.h, G3DSceneCoding.h, G3DSensor.h, G3DShape.h,
	G3DSound.h, G3DSoundListener.h, G3DState.h, G3DSwitchGroup.h,
	G3DTexture.h, G3DTimedSwitchGroup.h, G3DTimedTrigger.h,
	G3DTransform.h, G3DTrigger.h, G3DTypes.h, G3DUnarchiver.h,
	G3DWorld.h, RenderKit.h, XGPSCamera.h: Initial revision

2000-05-06 12:38  robert

	* RenderKit/: G3DArchivingInfo.m, G3DMaterial.m,
	G3DNodeEnumerator.m, G3DPositionTrigger.m, G3DRotator.m,
	G3DSensor.m, G3DShape.m, G3DSound.m, G3DSoundListener.m,
	G3DState.m, G3DSwitchGroup.m, G3DTexture.m, G3DTimedSwitchGroup.m,
	G3DTimedTrigger.m, G3DAttributeNode.m, G3DTransform.m,
	G3DUnarchiver.m, G3DWorld.m, XGPSCamera.m, G3DGraphNode.m,
	G3DNodeList.m, G3DArchiver.h, G3DArchivingInfo.h,
	G3DAttributeNode.h, G3DGeometryExtensions.m, RKBillboard.h,
	G3DCLODGroup.h, RKBoundingVolume.h, RKBranchNode.h,
	G3DCameraHandling.h, RKCamera.h, RKClippingPlane.h, G3DColour.h,
	RKContextManager.h, RKCoordinate.h, G3DDefines.h, G3DFog.h,
	G3DFrustum.h, G3DFunctions.h, G3DGeometryExtensions.h,
	RKGLXContext.h, RKGeometry.h, RKGeometryArray.h, RKGlutCamera.h,
	G3DGraphNode.h, G3DLODGroup.h, G3DLight.h, G3DMaterial.h,
	RKLeafNode.h, RKNodeBehaviour.h, G3DNodeEnumerator.h,
	G3DNodeList.h, G3DPositionTrigger.h, G3DRenderEngine.h,
	G3DRotator.h, G3DSceneCoding.h, G3DSensor.h, G3DShape.h,
	G3DSound.h, G3DSoundListener.h, G3DState.h, G3DSwitchGroup.h,
	G3DTexture.h, G3DTimedSwitchGroup.h, G3DTimedTrigger.h,
	G3DTransform.h, G3DTrigger.h, G3DTypes.h, G3DUnarchiver.h,
	G3DWorld.h, RenderKit.h, XGPSCamera.h: Complete reimport of the
	thesis project, after the cvs got corrputed and the backup couldn't
	be restored in an easy way...

2000-05-06 12:35  robert

	* COPYING.LIB, COPYING, GNUmakefile, GNUmakefile.postamble,
	GNUmakefile.preamble, Version, ChangeLog, Testing/GNUmakefile,
	Testing/GNUmakefile.preamble, Testing/GlutFounDemo.m,
	Testing/face.tiff, Testing/birds.wav, Testing/boom.wav,
	Testing/GlutWaterDemo.m, Testing/encoding.test,
	Testing/GlutCamera.h, Testing/GlutCamera.m, Testing/encdecDemo.m,
	RenderKit/G3DRenderEngine.m, RenderKit/GNUmakefile,
	RenderKit/GNUmakefile.preamble, RenderKit/G3DArchiver.m,
	RenderKit/G3DCLODGroup.m, RenderKit/RKBillboard.m,
	RenderKit/RKBranchNode.m, RenderKit/G3DColour.m,
	RenderKit/RKCamera.m, RenderKit/RKClippingPlane.m,
	RenderKit/RKContextManager.m, RenderKit/RKCoordinate.m,
	RenderKit/G3DFog.m, RenderKit/G3DFrustum.m,
	RenderKit/RKGLXContext.m, RenderKit/RKGeometryArray.m,
	RenderKit/RKGlutCamera.m, RenderKit/G3DFunctions.m,
	RenderKit/G3DLODGroup.m, RenderKit/RKLeafNode.m,
	RenderKit/G3DLight.m: Initial revision

2000-05-06 12:35  robert

	* COPYING.LIB, COPYING, GNUmakefile, GNUmakefile.postamble,
	GNUmakefile.preamble, Version, ChangeLog, Testing/GNUmakefile,
	Testing/GNUmakefile.preamble, Testing/GlutFounDemo.m,
	Testing/face.tiff, Testing/birds.wav, Testing/boom.wav,
	Testing/GlutWaterDemo.m, Testing/encoding.test,
	Testing/GlutCamera.h, Testing/GlutCamera.m, Testing/encdecDemo.m,
	RenderKit/G3DRenderEngine.m, RenderKit/GNUmakefile,
	RenderKit/GNUmakefile.preamble, RenderKit/G3DArchiver.m,
	RenderKit/G3DCLODGroup.m, RenderKit/RKBillboard.m,
	RenderKit/RKBranchNode.m, RenderKit/G3DColour.m,
	RenderKit/RKCamera.m, RenderKit/RKClippingPlane.m,
	RenderKit/RKContextManager.m, RenderKit/RKCoordinate.m,
	RenderKit/G3DFog.m, RenderKit/G3DFrustum.m,
	RenderKit/RKGLXContext.m, RenderKit/RKGeometryArray.m,
	RenderKit/RKGlutCamera.m, RenderKit/G3DFunctions.m,
	RenderKit/G3DLODGroup.m, RenderKit/RKLeafNode.m,
	RenderKit/G3DLight.m: Complete reimport of the thesis project,
	after the cvs got corrputed and the backup couldn't be restored in
	an easy way...

