GNU gdb 6.3-debian
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-linux"...Using host libthread_db library "/lib/tls/libthread_db.so.1".

(gdb) r
Starting program: /home/ulf/src/freelords/freelords_sdl/src/freelords 
[Thread debugging using libthread_db enabled]
[New Thread -1217103040 (LWP 4659)]
Found configuration file: /home/ulf/.freelordsrc
/home/ulf/.freelordsrc: The file is not obfuscated, attempting to read it....
MESSAGE [03/05/2005 00:06:36] > added '/home/ulf/src/freelords/freelords_sdl/dat/freelords.zip' to the searchpath
MESSAGE [03/05/2005 00:06:36] > theme 'freelords.theme' loaded sucessfully
MESSAGE [03/05/2005 00:06:36] > defaultfont: default/Vera.ttf
MESSAGE [03/05/2005 00:06:36] > size: 16
Using resolution: 800x600
CreateScenario.cpp: 46: CreateScenario::CreateScenario
CreateScenario.cpp: 186: CreateScenario::setSize
QuestsManager.cpp: 142: QuestsManager: deleteInstance
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 741: CreateScenario::loadNames
CreateScenario.cpp: 741: CreateScenario::loadNames
CreateScenario.cpp: 741: CreateScenario::loadNames
CreateScenario.cpp: 109: CreateScenario::setMaptype
GamePreferencesDialog.cpp: 38: GamePreferencesDialog()
Found  TileSet "default".
GamePreferencesDialog.cpp: 171: initGUI
CreateScenario.cpp: 203: CreateScenario::addPlayer
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 203: CreateScenario::addPlayer
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 203: CreateScenario::addPlayer
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 203: CreateScenario::addPlayer
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 203: CreateScenario::addPlayer
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 203: CreateScenario::addPlayer
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 203: CreateScenario::addPlayer
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 150: CreateScenario::setMapTiles
CreateScenario.cpp: 156: CreateScenario::setNoCities
CreateScenario.cpp: 166: CreateScenario::setNoRuins
CreateScenario.cpp: 176: CreateScenario::setNoTemples
CreateScenario.cpp: 124: CreateScenario::setPercentages
CreateScenario.cpp: 186: CreateScenario::setSize
CreateScenario.cpp: 273: CreateScenario::create
CreateScenario.cpp: 361: CreateScenario::createMap
/home/ulf/src/freelords/freelords_sdl/dat/army/default.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/imperial.xml: The file is not obfuscated, attempting to read it....
Making random map
Flatening Plains  ... 10%
Raining Water     ... 30%
Raising Hills     ... 20%
Planting Forest   ... 40%
Watering Swamps   ... 50%
Normalizing       ... 60%
findRoutes n l 1 ns 2Building Cities   ... 70%
Ruining Ruins     ... 80%
Spawning temples  ... 90%
Done making map   ... 100%
/home/ulf/src/freelords/freelords_sdl/dat/tilesets/default/default.xml: The file is not obfuscated, attempting to read it....
name = Grass
moves = 2
defense = -1
name = Water
moves = 2
defense = 0
name = Forest
moves = 3
defense = 2
name = Hills
moves = 4
defense = 3
name = Swamp
moves = 8
defense = 3
name = Mountains
moves = 6
defense = 6
CreateScenario.cpp: 402: CreateScenario::distributePlayers
CreateScenario.cpp: 434: CreateScenario::setupCities
CreateScenario.cpp: 486: CreateScenario::setupRuins
CreateScenario.cpp: 565: CreateScenario::setupPlayers
armysetlist.cpp: 154: load_armyset()
CreateScenario.cpp: 592: CreateScenario::setupEvents()
CreateScenario.cpp: 318: CreateScenario::dump
QuestsManager.cpp: 37: QuestsManager constructor: connecting to the signals
QuestsManager.cpp: 125: Saving quests

QuestsManager.cpp: 135: Quests saved

CreateScenario.cpp: 89: CreateScenario::~CreateScenario
QuestsManager.cpp: 142: QuestsManager: deleteInstance
QuestsManager.cpp: 162: QuestsManager: _cleanup!
armysetlist.cpp: 154: load_armyset()
GameScenario.cpp: 283: loading scenario
comment==
GameScenario.cpp: 306: loading counter
GameScenario.cpp: 313: loading map
GameScenario.cpp: 320: loading players
armysetlist.cpp: 154: load_armyset()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
armysetlist.cpp: 154: load_armyset()
playerlist.cpp: 165: getPlayer()
armysetlist.cpp: 154: load_armyset()
armysetlist.cpp: 154: load_armyset()
playerlist.cpp: 165: getPlayer()
armysetlist.cpp: 154: load_armyset()
playerlist.cpp: 165: getPlayer()
armysetlist.cpp: 154: load_armyset()
playerlist.cpp: 165: getPlayer()
armysetlist.cpp: 154: load_armyset()
playerlist.cpp: 165: getPlayer()
armysetlist.cpp: 154: load_armyset()
playerlist.cpp: 165: getPlayer()
GameScenario.cpp: 335: loading temples
GameScenario.cpp: 342: loading ruins
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
GameScenario.cpp: 327: loading cities
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
playerlist.cpp: 165: getPlayer()
GameScenario.cpp: 349: loading quests
QuestsManager.cpp: 37: QuestsManager constructor: connecting to the signals
QuestsManager.cpp: 61: QuestsManager: registerTag!

Player stacklist, Player 0x89b5ec8

/home/ulf/src/freelords/freelords_sdl/dat/army/heroes.xml: The file is not obfuscated, attempting to read it....
Saving game without obfuscation.
/home/ulf/src/freelords/freelords_sdl/dat/army/default.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/various/items/items.xml: The file is not obfuscated, attempting to read it....
/home/ulf/.freelords/random.map: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/imperial.xml: The file is not obfuscated, attempting to read it....
/home/ulf/src/freelords/freelords_sdl/dat/army/heroes.xml: The file is not obfuscated, attempting to read it....
Stacklist size: 14
Stack id = 79, pos = 56,3
Path, size = 0

Army id = 80, type = 0

Stack id = 81, pos = 30,4
Path, size = 0

Army id = 82, type = 3

Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 95, pos = 75,44
Path, size = 0

Army id = 96, type = 4

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 101, pos = 55,57
Path, size = 0

Army id = 102, type = 0

Stack id = 105, pos = 4,71
Path, size = 0

Army id = 106, type = 1

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 111, pos = 90,81
Path, size = 0

Army id = 112, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 170: getarmypic============= 0x89b652a
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 79, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 1
Stack id = 85, pos = 52,15
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 170: getarmypic============= 0x89b7402
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
ai_smart.cpp: 61: Michael start_turn
ai_smart.cpp: 150: Michael Change production to 1 in Lyrean
AI_Allocation.cpp: 50: Michael starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Michael has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b6010 with strength 9 to attack Tularean owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
GraphicsCache.cpp: 170: getarmypic============= 0x89b79fa
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffed30
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
AI_Allocation.cpp: 58: Michael still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 1
Stack id = 91, pos = 29,27
Path, size = 0

Army id = 185, type = 2
Army id = 92, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 170: getarmypic============= 0x8f7a862
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
ai_smart.cpp: 61: Susi start_turn
ai_smart.cpp: 150: Susi Change production to 1 in Rowahon
AI_Allocation.cpp: 50: Susi starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Susi has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b6e08 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
GraphicsCache.cpp: 170: getarmypic============= 0x8f7a91a
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffed30
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 1
Stack id = 97, pos = 87,47
Path, size = 0

Army id = 186, type = 0
Army id = 98, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 170: getarmypic============= 0x8c1d602
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
ai_smart.cpp: 61: Ulf start_turn
ai_smart.cpp: 150: Ulf Change production to 1 in Warportal
AI_Allocation.cpp: 50: Ulf starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b7b30 with strength 9 to attack Behistun owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 170: getarmypic============= 0x8c1d6ba
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffed30
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 170: getarmypic============= 0x89b6afa
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffec80
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 95, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
AI_Allocation.cpp: 58: Ulf still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 1
Stack id = 103, pos = 58,63
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 170: getarmypic============= 0x8c1d7f2
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=3
ai_fast.cpp: 58: James: AI_Fast::start_turn
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 1
Stack id = 109, pos = 3,81
Path, size = 0

Army id = 188, type = 3
Army id = 110, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 170: getarmypic============= 0x8f69672
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=3
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 1
Stack id = 115, pos = 94,88
Path, size = 0

Army id = 189, type = 1
Army id = 116, type = 0

ai_fast.cpp: 82: AI_Fast: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 170: getarmypic============= 0x9452812
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=4
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 14
Stack id = 79, pos = 56,3
Path, size = 0

Army id = 80, type = 0

Stack id = 81, pos = 30,4
Path, size = 0

Army id = 82, type = 3

Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 95, pos = 75,44
Path, size = 0

Army id = 96, type = 4

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 101, pos = 55,57
Path, size = 0

Army id = 102, type = 0

Stack id = 105, pos = 4,71
Path, size = 0

Army id = 106, type = 1

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 111, pos = 90,81
Path, size = 0

Army id = 112, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 79, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 1
Stack id = 85, pos = 53,9
Path, size = 5
(54,8), (55,7), (56,6), (56,5), (56,4), 
Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Michael has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b6010 with strength 9 to attack Tularean owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 79, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 79, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 79, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 524: getHeroes - stack = 0x89b6010
stack.cpp: 528: Army type: 1
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x89b60f8
stack.cpp: 528: Army type: 0
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 170: getarmypic============= 0x89b7402
GraphicsCache.cpp: 314: ADD army pic, medals = 010
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffeb80
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=1
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
GraphicsCache.cpp: 170: getarmypic============= 0x89b79fa
GraphicsCache.cpp: 314: ADD army pic, medals = 010
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffec00
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=1
GraphicsCache.cpp: 396: medalsbonus[2]=0
ai_smart.cpp: 150: Michael Change production to 1 in Tularean
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
AI_Allocation.cpp: 58: Michael still has 0 stacks after allocating stacks to threats
AI_Allocation.cpp: 50: Michael starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Michael has 1 stacks after assigning defenders
AI_Allocation.cpp: 58: Michael still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
AI_Allocation.cpp: 50: Michael starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Michael has 1 stacks after assigning defenders
AI_Allocation.cpp: 58: Michael still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 1
Stack id = 91, pos = 24,21
Path, size = 11
(23,20), (22,19), (21,18), (20,17), (19,16), (18,15), (17,14), (16,13), (16,12), (16,11), (16,10), 
Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Susi has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b6e08 with strength 8 to attack Pelerine owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 1
Stack id = 97, pos = 81,45
Path, size = 5
(80,45), (79,45), (78,45), (77,45), (76,45), 
Army id = 186, type = 0
Army id = 98, type = 0
Army id = 193, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b7b30 with strength 9 to attack Behistun owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 95, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 95, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 95, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 95, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 524: getHeroes - stack = 0x89b7b30
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x89b6668
stack.cpp: 528: Army type: 4
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 170: getarmypic============= 0x8c1d6ba
GraphicsCache.cpp: 314: ADD army pic, medals = 010
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffec00
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=1
GraphicsCache.cpp: 396: medalsbonus[2]=0
ai_smart.cpp: 150: Ulf Change production to 1 in Behistun
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
AI_Allocation.cpp: 58: Ulf still has 0 stacks after allocating stacks to threats
AI_Allocation.cpp: 50: Ulf starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b7b30 with strength 9 to attack Devilian owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
AI_Allocation.cpp: 58: Ulf still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 1
Stack id = 103, pos = 58,63
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=4
ai_fast.cpp: 58: James: AI_Fast::start_turn
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 1
Stack id = 109, pos = 3,81
Path, size = 0

Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=4
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 1
Stack id = 115, pos = 94,88
Path, size = 0

Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=5
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 12
Stack id = 81, pos = 30,4
Path, size = 0

Army id = 82, type = 3

Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 101, pos = 55,57
Path, size = 0

Army id = 102, type = 0

Stack id = 105, pos = 4,71
Path, size = 0

Army id = 106, type = 1

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 111, pos = 90,81
Path, size = 0

Army id = 112, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 170: getarmypic============= 0x89b6642
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 81, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 1
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Michael has 1 stacks after assigning defenders
AI_Allocation.cpp: 58: Michael still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 1
Stack id = 91, pos = 25,15
Path, size = 10
(25,14), (26,13), (27,12), (28,11), (29,10), (30,9), (30,8), (30,7), (30,6), (30,5), 
Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Susi has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b6e08 with strength 8 to attack Pelerine owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 1
Stack id = 97, pos = 74,46
Path, size = 18
(73,47), (72,48), (71,49), (70,50), (69,51), (68,52), (67,53), (66,54), (65,55), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 186, type = 0
Army id = 98, type = 0
Army id = 193, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 1 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b7b30 with strength 9 to attack Devilian owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
AI_Allocation.cpp: 58: Ulf still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 1
Stack id = 103, pos = 58,63
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=5
ai_fast.cpp: 58: James: AI_Fast::start_turn
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 1
Stack id = 109, pos = 3,81
Path, size = 0

Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=5
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 1
Stack id = 115, pos = 94,88
Path, size = 0

Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=6
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 12
Stack id = 81, pos = 30,4
Path, size = 0

Army id = 82, type = 3

Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 101, pos = 55,57
Path, size = 0

Army id = 102, type = 0

Stack id = 105, pos = 4,71
Path, size = 0

Army id = 106, type = 1

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 111, pos = 90,81
Path, size = 0

Army id = 112, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 81, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 1
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=3
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 2 stacks to do something with
AI_Allocation.cpp: 53: Michael has 2 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Pelerine owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 170: getarmypic============= 0x95d99da
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffec80
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 1
Stack id = 91, pos = 30,9
Path, size = 4
(30,8), (30,7), (30,6), (30,5), 
Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0

ai_smart.cpp: 110: AI_Smart: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 170: getarmypic============= 0x91c21fa
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 53: Susi has 2 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b6e08 with strength 8 to attack Pelerine owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 81, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 81, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 81, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 524: getHeroes - stack = 0x89b6e08
stack.cpp: 528: Army type: 2
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x89b6550
stack.cpp: 528: Army type: 3
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 170: getarmypic============= 0x8f7a862
GraphicsCache.cpp: 314: ADD army pic, medals = 010
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffeb80
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=1
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
GraphicsCache.cpp: 170: getarmypic============= 0x8f7a91a
GraphicsCache.cpp: 314: ADD army pic, medals = 010
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffec00
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=1
GraphicsCache.cpp: 396: medalsbonus[2]=0
ai_smart.cpp: 150: Susi Change production to 1 in Pelerine
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
AI_Allocation.cpp: 162: assign stack 0x918c600 with strength 14 to attack Chagamire owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
GraphicsCache.cpp: 170: getarmypic============= 0x941b21a
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffed30
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 53: Susi has 2 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x918c600 with strength 14 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 162: assign stack 0x89b6e08 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 1
Stack id = 97, pos = 68,52
Path, size = 12
(67,53), (66,54), (65,55), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 186, type = 0
Army id = 98, type = 0
Army id = 193, type = 0

ai_smart.cpp: 110: AI_Smart: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 170: getarmypic============= 0x944f85a
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 3 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b7b30 with strength 9 to attack Devilian owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
AI_Allocation.cpp: 162: assign stack 0x944f890 with strength 5 to attack Devilian owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 58: Ulf still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x95d94f8
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 170: getarmypic============= 0x944f7c2
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffec30
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 1
Stack id = 103, pos = 58,63
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0
Army id = 203, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=6
ai_fast.cpp: 58: James: AI_Fast::start_turn
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 1
Stack id = 109, pos = 3,81
Path, size = 0

Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0
Army id = 204, type = 0

ai_fast.cpp: 82: AI_Fast: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 170: getarmypic============= 0x918cdfa
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=7
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 1
Stack id = 115, pos = 94,88
Path, size = 0

Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0
Army id = 205, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=7
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 11
Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 101, pos = 55,57
Path, size = 0

Army id = 102, type = 0

Stack id = 105, pos = 4,71
Path, size = 0

Army id = 106, type = 1

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 111, pos = 90,81
Path, size = 0

Army id = 112, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 83, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 2
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0

Stack id = 206, pos = 48,11
Path, size = 17
(47,10), (46,10), (45,10), (44,10), (43,10), (42,10), (41,10), (40,10), (39,10), (38,9), (37,8), (36,7), (35,6), (34,5), (33,5), (32,5), (31,5), 
Army id = 207, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=4
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 2 stacks to do something with
AI_Allocation.cpp: 53: Michael has 2 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Pelerine owned by Susi which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 2
Stack id = 91, pos = 28,7
Path, size = 12
(27,8), (26,8), (25,9), (24,8), (23,9), (22,9), (21,9), (20,9), (19,9), (18,9), (17,9), (16,9), 
Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0

Stack id = 208, pos = 25,23
Path, size = 13
(25,22), (24,21), (23,20), (22,19), (21,18), (20,17), (19,16), (18,15), (17,14), (16,13), (16,12), (16,11), (16,10), 
Army id = 210, type = 3
Army id = 209, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 105: Stack 0x89b6e08 should return to Pelerine to defend
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
AI_Allocation.cpp: 120: Pelerine cannot be adequately defended
AI_Allocation.cpp: 53: Susi has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x918c600 with strength 14 to attack stack owned by Michael which we think has strength 5
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 87, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 208, playerSusi
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b6e08 with strength 8 to Pelerine because its danger is 1.66667
AI_Allocation.cpp: 53: Susi has 1 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x918c600 with strength 14 to attack stack owned by Michael which we think has strength 5
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 3
Stack id = 97, pos = 62,55
Path, size = 6
(61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 186, type = 0
Army id = 98, type = 0
Army id = 193, type = 0

Stack id = 212, pos = 83,44
Path, size = 8
(82,44), (81,44), (80,44), (79,44), (78,44), (77,44), (76,44), (75,44), 
Army id = 213, type = 5

Stack id = 215, pos = 67,52
Path, size = 11
(66,53), (65,54), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 214, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 4 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 4 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x89b7b30 with strength 9 to attack Devilian owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 101, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 101, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 101, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 101, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 101, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 524: getHeroes - stack = 0x89b7b30
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x89b6838
stack.cpp: 528: Army type: 0
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
ai_smart.cpp: 150: Ulf Change production to 1 in Devilian
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
AI_Allocation.cpp: 156: we are not strong enough to fight Menzoberranzan owned by James
AI_Allocation.cpp: 162: assign stack 0x944f890 with strength 5 to attack Kurigalzu owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 58: Ulf still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x95d94f8
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 290: thinking about stack 0x918ccb0
AI_Allocation.cpp: 354: stack is sent to reinforce Warportal if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 50: Ulf starts with 4 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b7b30 with strength 9 to Devilian because its danger is 17.5
AI_Allocation.cpp: 105: Stack 0x944f890 should return to Devilian to defend
AI_Allocation.cpp: 120: Devilian cannot be adequately defended
AI_Allocation.cpp: 53: Ulf has 2 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Menzoberranzan owned by James
AI_Allocation.cpp: 58: Ulf still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x95d94f8
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
AI_Allocation.cpp: 290: thinking about stack 0x918ccb0
AI_Allocation.cpp: 354: stack is sent to reinforce Warportal if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 1
Stack id = 103, pos = 58,63
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0
Army id = 203, type = 0
Army id = 216, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=7
ai_fast.cpp: 58: James: AI_Fast::start_turn
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 1
Stack id = 109, pos = 3,81
Path, size = 0

Army id = 218, type = 1
Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0
Army id = 204, type = 0
Army id = 217, type = 0

ai_fast.cpp: 82: AI_Fast: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 170: getarmypic============= 0x944f9e2
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 227, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 227, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
GraphicsCache.cpp: 170: getarmypic============= 0x8f6972a
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffedc0
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 227, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 227, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 227, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 227, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 170: getarmypic============= 0x89b6de2
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffed10
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 105, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 1
Stack id = 115, pos = 94,88
Path, size = 0

Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0
Army id = 205, type = 0
Army id = 219, type = 0

ai_fast.cpp: 82: AI_Fast: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 170: getarmypic============= 0x93cac12
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 230, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 230, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
GraphicsCache.cpp: 170: getarmypic============= 0x8f69a2a
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffedc0
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 230, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 111, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 230, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 111, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 230, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 111, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 230, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 111, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 10
Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 105, pos = 4,71
Path, size = 0

Army id = 106, type = 1

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 111, pos = 90,81
Path, size = 0

Army id = 112, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 83, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 2
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0
Army id = 220, type = 5

Stack id = 206, pos = 45,10
Path, size = 14
(44,10), (43,10), (42,10), (41,10), (40,10), (39,10), (38,9), (37,8), (36,7), (35,6), (34,5), (33,5), (32,5), (31,5), 
Army id = 207, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=4
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 2 stacks to do something with
AI_Allocation.cpp: 53: Michael has 2 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Kadesh owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 2
Stack id = 91, pos = 30,4
Path, size = 0

Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0

Stack id = 208, pos = 29,27
Path, size = 19
(30,26), (31,25), (32,24), (33,23), (34,22), (35,21), (36,20), (37,19), (38,18), (39,17), (40,16), (41,15), (41,14), (40,13), (41,12), (42,11), (43,10), (44,10), (45,10), 
Army id = 210, type = 3
Army id = 209, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=3
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b6e08 with strength 8 to Pelerine because its danger is 1.94444
AI_Allocation.cpp: 91: assign stack 0x918c600 with strength 14 to Rowahon because its danger is 1.66667
AI_Allocation.cpp: 53: Susi has 0 stacks after assigning defenders
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 4
Stack id = 97, pos = 56,57
Path, size = 0

Army id = 186, type = 0
Army id = 98, type = 0
Army id = 193, type = 0

Stack id = 212, pos = 79,44
Path, size = 4
(78,44), (77,44), (76,44), (75,44), 
Army id = 213, type = 5

Stack id = 215, pos = 59,55
Path, size = 4
(58,55), (57,56), (56,57), (55,57), 
Army id = 214, type = 1

Stack id = 221, pos = 79,47
Path, size = 8
(80,47), (81,47), (82,47), (83,47), (84,47), (85,47), (86,47), (87,47), 
Army id = 222, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 4 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b7b30 with strength 9 to Devilian because its danger is 20.4167
AI_Allocation.cpp: 105: Stack 0x944f890 should return to Devilian to defend
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 120: Devilian cannot be adequately defended
AI_Allocation.cpp: 53: Ulf has 2 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Menzoberranzan owned by James
AI_Allocation.cpp: 58: Ulf still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x95d94f8
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 290: thinking about stack 0x918ccb0
AI_Allocation.cpp: 354: stack is sent to reinforce Warportal if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 50: Ulf starts with 4 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x944f890 with strength 5 to Devilian because its danger is 20.4167
AI_Allocation.cpp: 91: assign stack 0x89b7b30 with strength 9 to Devilian because its danger is 20.4167
AI_Allocation.cpp: 120: Devilian cannot be adequately defended
AI_Allocation.cpp: 53: Ulf has 2 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Menzoberranzan owned by James
AI_Allocation.cpp: 58: Ulf still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x95d94f8
AI_Allocation.cpp: 354: stack is sent to reinforce Devilian if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 290: thinking about stack 0x918ccb0
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 1
Stack id = 103, pos = 58,63
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0
Army id = 203, type = 0
Army id = 216, type = 0
Army id = 224, type = 0

ai_fast.cpp: 82: AI_Fast: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 170: getarmypic============= 0x9450292
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
ai_fast.cpp: 58: James: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 170: getarmypic============= 0x8c1d8aa
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffedc0
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 170: getarmypic============= 0x94526da
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffedc0
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 97, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=3
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 215, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 524: getHeroes - stack = 0x8f7aa80
stack.cpp: 528: Army type: 1
stack.cpp: 528: Army type: 3
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x944f890
stack.cpp: 528: Army type: 1
stack.cpp: 524: getHeroes - stack = 0x89b7b30
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 170: getarmypic============= 0x9452a7a
GraphicsCache.cpp: 314: ADD army pic, medals = 010
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffec90
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=1
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 2
Stack id = 109, pos = 3,75
Path, size = 4
(3,74), (3,73), (3,72), (4,71), 
Army id = 218, type = 1
Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0
Army id = 204, type = 0
Army id = 217, type = 0
Army id = 225, type = 0

Stack id = 227, pos = 4,81
Path, size = 0

Army id = 226, type = 2

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 227, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 234, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 105, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 105, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 105, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 524: getHeroes - stack = 0x8c1d6e0
stack.cpp: 528: Army type: 1
stack.cpp: 528: Army type: 3
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x89b6930
stack.cpp: 528: Army type: 1
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 2
Stack id = 115, pos = 89,82
Path, size = 1
(90,81), 
Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0
Army id = 205, type = 0
Army id = 219, type = 0
Army id = 228, type = 0

Stack id = 230, pos = 95,88
Path, size = 0

Army id = 229, type = 4

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 230, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 236, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
stack.cpp: 524: getHeroes - stack = 0x8f69560
stack.cpp: 528: Army type: 1
stack.cpp: 528: Army type: 1
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x89b6b20
stack.cpp: 528: Army type: 0
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 8
Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 83, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 2
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0
Army id = 220, type = 5

Stack id = 206, pos = 42,12
Path, size = 21
(41,12), (40,13), (41,14), (40,15), (39,16), (39,17), (38,18), (37,19), (36,20), (35,21), (34,22), (33,22), (32,22), (31,22), (30,22), (29,22), (28,22), (27,22), (26,22), (25,22), (24,22), 
Army id = 207, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=4
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Kadesh owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 2
Stack id = 91, pos = 30,4
Path, size = 0

Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0

Stack id = 208, pos = 29,27
Path, size = 19
(30,26), (31,25), (32,24), (33,23), (34,22), (35,21), (36,20), (37,19), (38,18), (39,17), (40,16), (41,15), (41,14), (40,13), (41,12), (42,11), (43,10), (44,10), (45,10), 
Army id = 210, type = 3
Army id = 209, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=4
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b6e08 with strength 16 to Pelerine because its danger is 2.05882
AI_Allocation.cpp: 91: assign stack 0x918c600 with strength 22 to Rowahon because its danger is 1.84211
AI_Allocation.cpp: 53: Susi has 0 stacks after assigning defenders
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 2
Stack id = 212, pos = 74,45
Path, size = 19
(73,46), (72,47), (71,48), (70,49), (69,50), (68,51), (67,52), (66,53), (65,54), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), (55,57), 
Army id = 213, type = 5

Stack id = 221, pos = 83,47
Path, size = 8
(82,46), (81,45), (80,44), (79,44), (78,44), (77,44), (76,44), (75,44), 
Army id = 222, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Devilian owned by James
AI_Allocation.cpp: 162: assign stack 0x95d94f8 with strength 8 to attack Menzoberranzan owned by James which we think has strength 4
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 58: Ulf still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x918ccb0
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 290: thinking about stack 0x93cb060
AI_Allocation.cpp: 354: stack is sent to reinforce Warportal if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 2
Stack id = 103, pos = 55,57
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0
Army id = 203, type = 0
Army id = 216, type = 0
Army id = 224, type = 0
Army id = 231, type = 0

Stack id = 233, pos = 59,63
Path, size = 0

Army id = 232, type = 2

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
ai_fast.cpp: 58: James: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 246, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 246, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 246, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 233, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 246, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 246, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 3
Stack id = 109, pos = 4,71
Path, size = 0

Army id = 218, type = 1
Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0
Army id = 204, type = 0
Army id = 217, type = 0
Army id = 225, type = 0

Stack id = 227, pos = 4,81
Path, size = 0

Army id = 226, type = 2

Stack id = 234, pos = 3,81
Path, size = 0

Army id = 235, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 3
Stack id = 115, pos = 90,81
Path, size = 0

Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0
Army id = 205, type = 0
Army id = 219, type = 0
Army id = 228, type = 0

Stack id = 230, pos = 95,88
Path, size = 0

Army id = 229, type = 4

Stack id = 236, pos = 94,88
Path, size = 0

Army id = 237, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 8
Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 83, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 3
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0
Army id = 220, type = 5

Stack id = 206, pos = 41,14
Path, size = 18
(40,15), (39,16), (39,17), (38,18), (37,19), (36,20), (35,21), (34,22), (33,22), (32,22), (31,22), (30,22), (29,22), (28,22), (27,22), (26,22), (25,22), (24,22), 
Army id = 207, type = 5

Stack id = 238, pos = 52,15
Path, size = 0

Army id = 239, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Kadesh owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Kadesh owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Kadesh owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Kadesh owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 2
Stack id = 91, pos = 30,4
Path, size = 0

Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0
Army id = 240, type = 5

Stack id = 208, pos = 29,27
Path, size = 19
(30,26), (31,25), (32,24), (33,23), (34,22), (35,21), (36,20), (37,19), (38,18), (39,17), (40,16), (41,15), (41,14), (40,13), (41,12), (42,11), (43,10), (44,10), (45,10), 
Army id = 210, type = 3
Army id = 209, type = 5
Army id = 241, type = 5

ai_smart.cpp: 110: AI_Smart: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 170: getarmypic============= 0x94500b2
GraphicsCache.cpp: 314: ADD army pic, medals = 000
GraphicsCache.cpp: 390: medalsbonus============= 0xbfffee50
GraphicsCache.cpp: 393: NOT NULL
GraphicsCache.cpp: 396: medalsbonus[0]=0
GraphicsCache.cpp: 396: medalsbonus[1]=0
GraphicsCache.cpp: 396: medalsbonus[2]=0
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=5
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b6e08 with strength 21 to Pelerine because its danger is 2.05882
AI_Allocation.cpp: 91: assign stack 0x918c600 with strength 22 to Rowahon because its danger is 1.94444
AI_Allocation.cpp: 53: Susi has 0 stacks after assigning defenders
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 3
Stack id = 212, pos = 70,49
Path, size = 20
(69,50), (68,51), (67,52), (66,53), (65,54), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (58,57), (58,58), (59,59), (59,60), (59,61), (59,62), (59,63), 
Army id = 213, type = 5

Stack id = 221, pos = 79,44
Path, size = 4
(78,44), (77,44), (76,44), (75,44), 
Army id = 222, type = 5

Stack id = 242, pos = 87,47
Path, size = 0

Army id = 243, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 4 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 4 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x95d94f8 with strength 8 to attack Devilian owned by James which we think has strength 2
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 162: assign stack 0x8c1d600 with strength 8 to attack Devilian owned by James which we think has strength 2
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 162: assign stack 0x918ccb0 with strength 8 to attack Menzoberranzan owned by James which we think has strength 6
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 58: Ulf still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x93cb060
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 4
Stack id = 103, pos = 50,63
Path, size = 10
(49,64), (48,65), (47,66), (46,67), (46,68), (45,69), (45,70), (45,71), (46,72), (46,73), 
Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0
Army id = 203, type = 0
Army id = 216, type = 0
Army id = 224, type = 0
Army id = 231, type = 0

Stack id = 233, pos = 59,63
Path, size = 0

Army id = 232, type = 2

Stack id = 244, pos = 56,57
Path, size = 0

Army id = 245, type = 0

Stack id = 246, pos = 58,63
Path, size = 0

Army id = 247, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
ai_fast.cpp: 58: James: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 107, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 107, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 4
Stack id = 109, pos = 1,65
Path, size = 31
(1,64), (1,63), (1,62), (1,61), (1,60), (1,59), (1,58), (1,57), (1,56), (1,55), (1,54), (2,53), (3,52), (4,51), (5,50), (6,49), (7,48), (8,47), (9,48), (10,48), (11,48), (12,48), (13,48), (14,48), (15,48), (16,48), (17,48), (18,48), (19,48), (20,49), (21,49), 
Army id = 218, type = 1
Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0
Army id = 204, type = 0
Army id = 217, type = 0
Army id = 225, type = 0

Stack id = 227, pos = 4,81
Path, size = 0

Army id = 226, type = 2

Stack id = 234, pos = 3,81
Path, size = 0

Army id = 235, type = 0
Army id = 250, type = 0

Stack id = 248, pos = 5,71
Path, size = 0

Army id = 249, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 261, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 4
Stack id = 115, pos = 84,75
Path, size = 28
(84,74), (84,73), (84,72), (84,71), (84,70), (84,69), (84,68), (84,67), (84,66), (84,65), (84,64), (84,63), (84,62), (84,61), (84,60), (84,59), (84,58), (84,57), (84,56), (84,55), (84,54), (85,53), (85,52), (86,51), (86,50), (86,49), (86,48), (87,47), 
Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0
Army id = 205, type = 0
Army id = 219, type = 0
Army id = 228, type = 0

Stack id = 230, pos = 95,88
Path, size = 0

Army id = 229, type = 4

Stack id = 236, pos = 94,88
Path, size = 0

Army id = 237, type = 0
Army id = 253, type = 0

Stack id = 251, pos = 91,81
Path, size = 0

Army id = 252, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 264, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 8
Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 107, pos = 46,73
Path, size = 0

Army id = 108, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 83, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 3
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0
Army id = 220, type = 5
Army id = 254, type = 5

Stack id = 206, pos = 40,15
Path, size = 17
(39,16), (39,17), (38,18), (37,19), (36,20), (35,21), (34,22), (33,22), (32,22), (31,22), (30,22), (29,22), (28,22), (27,22), (26,22), (25,22), (24,22), 
Army id = 207, type = 5

Stack id = 238, pos = 52,15
Path, size = 0

Army id = 239, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Kadesh owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 2
Stack id = 91, pos = 30,4
Path, size = 0

Army id = 255, type = 1
Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0
Army id = 240, type = 5

Stack id = 208, pos = 29,27
Path, size = 19
(30,26), (31,25), (32,24), (33,23), (34,22), (35,21), (36,20), (37,19), (38,18), (39,17), (40,16), (41,15), (41,14), (40,13), (41,12), (42,11), (43,10), (44,10), (45,10), 
Army id = 210, type = 3
Army id = 209, type = 5
Army id = 241, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=5
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b6e08 with strength 21 to Pelerine because its danger is 1.66667
AI_Allocation.cpp: 91: assign stack 0x918c600 with strength 22 to Rowahon because its danger is 2.5
AI_Allocation.cpp: 53: Susi has 0 stacks after assigning defenders
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 4
Stack id = 212, pos = 66,53
Path, size = 10
(65,54), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 213, type = 5

Stack id = 221, pos = 74,46
Path, size = 24
(73,47), (72,48), (71,49), (70,50), (69,51), (68,52), (67,53), (66,54), (65,55), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (58,57), (58,58), (59,59), (59,60), (59,61), (59,62), (59,63), 
Army id = 222, type = 5

Stack id = 242, pos = 83,44
Path, size = 8
(82,44), (81,44), (80,44), (79,44), (78,44), (77,44), (76,44), (75,44), 
Army id = 243, type = 5

Stack id = 256, pos = 71,48
Path, size = 15
(70,49), (69,50), (68,51), (67,52), (66,53), (65,54), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 257, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 4 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 4 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x95d94f8 with strength 8 to attack Devilian owned by James which we think has strength 4
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
AI_Allocation.cpp: 162: assign stack 0x918ccb0 with strength 8 to attack Devilian owned by James which we think has strength 4
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 162: assign stack 0x8c1d600 with strength 8 to attack Devilian owned by James which we think has strength 4
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 58: Ulf still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x93cb060
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 5
Stack id = 103, pos = 45,69
Path, size = 4
(45,70), (45,71), (46,72), (46,73), 
Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0
Army id = 203, type = 0
Army id = 216, type = 0
Army id = 224, type = 0
Army id = 231, type = 0

Stack id = 233, pos = 59,63
Path, size = 0

Army id = 232, type = 2

Stack id = 244, pos = 56,57
Path, size = 0

Army id = 245, type = 0

Stack id = 246, pos = 58,63
Path, size = 0

Army id = 247, type = 0
Army id = 260, type = 0

Stack id = 258, pos = 55,57
Path, size = 0

Army id = 259, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=2
ai_fast.cpp: 58: James: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 107, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 107, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 107, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 524: getHeroes - stack = 0x8f7aa80
stack.cpp: 528: Army type: 1
stack.cpp: 528: Army type: 3
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x89b6a28
stack.cpp: 528: Army type: 0
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
playerlist.cpp: 81: checkPlayers()
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 89: checkPlayers() dead?
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
playerlist.cpp: 85: checkPlayers() iter
playerlist.cpp: 105: checkPlayers() inc
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 5
Stack id = 109, pos = 1,59
Path, size = 25
(1,58), (1,57), (1,56), (1,55), (1,54), (2,53), (3,52), (4,51), (5,50), (6,49), (7,48), (8,47), (9,48), (10,48), (11,48), (12,48), (13,48), (14,48), (15,48), (16,48), (17,48), (18,48), (19,48), (20,49), (21,49), 
Army id = 218, type = 1
Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0
Army id = 204, type = 0
Army id = 217, type = 0
Army id = 225, type = 0

Stack id = 227, pos = 4,81
Path, size = 0

Army id = 226, type = 2

Stack id = 234, pos = 3,81
Path, size = 0

Army id = 235, type = 0
Army id = 250, type = 0
Army id = 263, type = 0

Stack id = 248, pos = 5,71
Path, size = 0

Army id = 249, type = 0

Stack id = 261, pos = 4,71
Path, size = 0

Army id = 262, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 261, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=2
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 5
Stack id = 115, pos = 84,69
Path, size = 22
(84,68), (84,67), (84,66), (84,65), (84,64), (84,63), (84,62), (84,61), (84,60), (84,59), (84,58), (84,57), (84,56), (84,55), (84,54), (85,53), (85,52), (86,51), (86,50), (86,49), (86,48), (87,47), 
Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0
Army id = 205, type = 0
Army id = 219, type = 0
Army id = 228, type = 0

Stack id = 230, pos = 95,88
Path, size = 0

Army id = 229, type = 4

Stack id = 236, pos = 94,88
Path, size = 0

Army id = 237, type = 0
Army id = 253, type = 0
Army id = 266, type = 0

Stack id = 251, pos = 91,81
Path, size = 0

Army id = 252, type = 0

Stack id = 264, pos = 90,81
Path, size = 0

Army id = 265, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 264, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=2
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 7
Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 83, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 3
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0
Army id = 220, type = 5
Army id = 254, type = 5

Stack id = 206, pos = 37,19
Path, size = 21
(36,18), (35,17), (34,17), (33,17), (32,17), (31,17), (30,16), (29,16), (28,16), (27,16), (26,15), (25,14), (24,13), (23,12), (22,11), (21,10), (20,10), (19,10), (18,10), (17,10), (16,10), 
Army id = 207, type = 5

Stack id = 238, pos = 52,15
Path, size = 0

Army id = 239, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=5
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 2
Stack id = 91, pos = 30,4
Path, size = 0

Army id = 255, type = 1
Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0
Army id = 240, type = 5

Stack id = 208, pos = 29,27
Path, size = 19
(30,26), (31,25), (32,24), (33,23), (34,22), (35,21), (36,20), (37,19), (38,18), (39,17), (40,16), (41,15), (41,14), (40,13), (41,12), (42,11), (43,10), (44,10), (45,10), 
Army id = 210, type = 3
Army id = 209, type = 5
Army id = 241, type = 5

ai_smart.cpp: 110: AI_Smart: hero recruited
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=7
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b6e08 with strength 35 to Pelerine because its danger is 1.84211
AI_Allocation.cpp: 91: assign stack 0x918c600 with strength 30 to Rowahon because its danger is 2.1875
AI_Allocation.cpp: 53: Susi has 0 stacks after assigning defenders
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 4
Stack id = 212, pos = 62,55
Path, size = 6
(61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 213, type = 5

Stack id = 221, pos = 70,50
Path, size = 14
(69,51), (68,52), (67,53), (66,54), (65,55), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 222, type = 5

Stack id = 242, pos = 79,44
Path, size = 4
(78,44), (77,44), (76,44), (75,44), 
Army id = 243, type = 5

Stack id = 256, pos = 67,52
Path, size = 11
(66,53), (65,54), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 257, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 5 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 5 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x95d94f8 with strength 8 to attack Devilian owned by James which we think has strength 6
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=2
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=2
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=2
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=2
AI_Allocation.cpp: 162: assign stack 0x918ccb0 with strength 8 to attack Devilian owned by James which we think has strength 6
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 162: assign stack 0x8c1d600 with strength 8 to attack Devilian owned by James which we think has strength 6
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 221, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 156: we are not strong enough to fight Menzoberranzan owned by James
AI_Allocation.cpp: 156: we are not strong enough to fight stack owned by Tobias
AI_Allocation.cpp: 58: Ulf still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x93cb060
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 290: thinking about stack 0x89b6a68
AI_Allocation.cpp: 354: stack is sent to reinforce Warportal if possible
AI_Allocation.cpp: 50: Ulf starts with 5 stacks to do something with
AI_Allocation.cpp: 53: Ulf has 5 stacks after assigning defenders
AI_Allocation.cpp: 162: assign stack 0x95d94f8 with strength 8 to attack Devilian owned by James which we think has strength 6
AI_Allocation.cpp: 162: assign stack 0x8c1d600 with strength 8 to attack Devilian owned by James which we think has strength 6
AI_Allocation.cpp: 162: assign stack 0x918ccb0 with strength 8 to attack Devilian owned by James which we think has strength 6
AI_Allocation.cpp: 162: assign stack 0x93cb060 with strength 8 to attack Devilian owned by James which we think has strength 6
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
AI_Allocation.cpp: 156: we are not strong enough to fight stack owned by Tobias
AI_Allocation.cpp: 58: Ulf still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6a68
AI_Allocation.cpp: 354: stack is sent to reinforce Behistun if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: James

Player stacklist, Player 0x8f7ab20

Stacklist size: 5
Stack id = 103, pos = 46,73
Path, size = 0

Army id = 187, type = 1
Army id = 104, type = 3
Army id = 194, type = 0
Army id = 200, type = 0
Army id = 203, type = 0
Army id = 216, type = 0
Army id = 224, type = 0
Army id = 231, type = 0

Stack id = 233, pos = 59,63
Path, size = 0

Army id = 232, type = 2

Stack id = 244, pos = 56,57
Path, size = 0

Army id = 245, type = 0

Stack id = 246, pos = 58,63
Path, size = 0

Army id = 247, type = 0
Army id = 260, type = 0
Army id = 268, type = 0

Stack id = 258, pos = 55,57
Path, size = 0

Army id = 259, type = 0
Army id = 267, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=3
ai_fast.cpp: 58: James: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 281, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 281, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 281, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 281, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 103, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=8
ai_fast.cpp: 109: James: We are already at Menzoberranzan
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Vibhu

Player stacklist, Player 0x8c1d8d0

Stacklist size: 5
Stack id = 109, pos = 2,53
Path, size = 19
(3,52), (4,51), (5,50), (6,49), (7,48), (8,47), (9,48), (10,48), (11,48), (12,48), (13,48), (14,48), (15,48), (16,48), (17,48), (18,48), (19,48), (20,49), (21,49), 
Army id = 218, type = 1
Army id = 188, type = 3
Army id = 110, type = 0
Army id = 195, type = 0
Army id = 201, type = 0
Army id = 204, type = 0
Army id = 217, type = 0
Army id = 225, type = 0

Stack id = 227, pos = 4,81
Path, size = 0

Army id = 226, type = 2

Stack id = 234, pos = 3,81
Path, size = 0

Army id = 235, type = 0
Army id = 250, type = 0
Army id = 263, type = 0
Army id = 270, type = 0

Stack id = 248, pos = 5,71
Path, size = 0

Army id = 249, type = 0

Stack id = 261, pos = 4,71
Path, size = 0

Army id = 262, type = 0
Army id = 269, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Vibhu
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 248, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 261, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=3
ai_fast.cpp: 58: Vibhu: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 109, playerVibhu
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Vibhu, size=8
ai_fast.cpp: 109: Vibhu: We are already at Isengard
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Tobias

Player stacklist, Player 0x8f69750

Stacklist size: 5
Stack id = 115, pos = 84,63
Path, size = 16
(84,62), (84,61), (84,60), (84,59), (84,58), (84,57), (84,56), (84,55), (84,54), (85,53), (85,52), (86,51), (86,50), (86,49), (86,48), (87,47), 
Army id = 197, type = 1
Army id = 189, type = 1
Army id = 116, type = 0
Army id = 196, type = 0
Army id = 202, type = 0
Army id = 205, type = 0
Army id = 219, type = 0
Army id = 228, type = 0

Stack id = 230, pos = 95,88
Path, size = 0

Army id = 229, type = 4

Stack id = 236, pos = 94,88
Path, size = 0

Army id = 237, type = 0
Army id = 253, type = 0
Army id = 266, type = 0
Army id = 272, type = 0

Stack id = 251, pos = 91,81
Path, size = 0

Army id = 252, type = 0

Stack id = 264, pos = 90,81
Path, size = 0

Army id = 265, type = 0
Army id = 271, type = 0

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Tobias
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 251, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 264, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=3
ai_fast.cpp: 58: Tobias: AI_Fast::start_turn
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 115, playerTobias
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Tobias, size=8
ai_fast.cpp: 109: Tobias: We are already at Highwater
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Neutral

Player stacklist, Player 0x89b5ec8

Stacklist size: 7
Stack id = 83, pos = 15,9
Path, size = 0

Army id = 84, type = 0

Stack id = 87, pos = 23,22
Path, size = 0

Army id = 88, type = 0

Stack id = 89, pos = 1,24
Path, size = 0

Army id = 90, type = 0

Stack id = 93, pos = 18,42
Path, size = 0

Army id = 94, type = 0

Stack id = 99, pos = 21,49
Path, size = 0

Army id = 100, type = 0

Stack id = 113, pos = 42,87
Path, size = 0

Army id = 114, type = 0

Stack id = 117, pos = 32,96
Path, size = 0

Army id = 118, type = 1

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Neutral
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 83, playerNeutral
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Neutral, size=1
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Michael

Player stacklist, Player 0x89b7228

Stacklist size: 3
Stack id = 85, pos = 56,3
Path, size = 0

Army id = 184, type = 1
Army id = 86, type = 0
Army id = 191, type = 0
Army id = 220, type = 5
Army id = 254, type = 5

Stack id = 206, pos = 33,17
Path, size = 17
(32,17), (31,17), (30,16), (29,16), (28,16), (27,16), (26,15), (25,14), (24,13), (23,12), (22,11), (21,10), (20,10), (19,10), (18,10), (17,10), (16,10), 
Army id = 207, type = 5

Stack id = 238, pos = 52,15
Path, size = 0

Army id = 239, type = 5
Army id = 273, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=6
ai_smart.cpp: 61: Michael start_turn
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 206, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=1
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=6
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=6
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=6
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
AI_Allocation.cpp: 50: Michael starts with 3 stacks to do something with
AI_Allocation.cpp: 53: Michael has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight Pelerine owned by Susi
AI_Allocation.cpp: 162: assign stack 0x94a6b90 with strength 8 to attack Chagamire owned by Neutral which we think has strength 0
AI_Allocation.cpp: 58: Michael still has 2 stacks after allocating stacks to threats
AI_Allocation.cpp: 290: thinking about stack 0x89b6010
AI_Allocation.cpp: 354: stack is sent to reinforce Tularean if possible
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Michael
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 85, playerMichael
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Michael, size=6
AI_Allocation.cpp: 290: thinking about stack 0x9435e28
AI_Allocation.cpp: 354: stack is sent to reinforce Lyrean if possible
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Susi

Player stacklist, Player 0x89b7a20

Stacklist size: 2
Stack id = 91, pos = 30,4
Path, size = 0

Army id = 276, type = 3
Army id = 255, type = 1
Army id = 185, type = 2
Army id = 92, type = 0
Army id = 192, type = 0
Army id = 240, type = 5
Army id = 274, type = 5

Stack id = 208, pos = 29,27
Path, size = 19
(30,26), (31,25), (32,24), (33,23), (34,22), (35,21), (36,20), (37,19), (38,18), (39,17), (40,16), (41,15), (41,14), (40,13), (41,12), (42,11), (43,10), (44,10), (45,10), 
Army id = 210, type = 3
Army id = 209, type = 5
Army id = 241, type = 5
Army id = 275, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Susi
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 91, playerSusi
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Susi, size=7
ai_smart.cpp: 61: Susi start_turn
AI_Allocation.cpp: 50: Susi starts with 2 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x89b6e08 with strength 35 to Pelerine because its danger is 1.94444
AI_Allocation.cpp: 91: assign stack 0x918c600 with strength 30 to Rowahon because its danger is 2.05882
AI_Allocation.cpp: 53: Susi has 0 stacks after assigning defenders
AI_Allocation.cpp: 58: Susi still has 0 stacks after allocating stacks to threats
playerlist.cpp: 113: nextPlayer()
playerlist.cpp: 146: got player: Ulf

Player stacklist, Player 0x8f7a940

Stacklist size: 5
Stack id = 212, pos = 58,55
Path, size = 2
(57,56), (56,57), 
Army id = 213, type = 5

Stack id = 221, pos = 66,54
Path, size = 10
(65,55), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 222, type = 5

Stack id = 242, pos = 74,45
Path, size = 18
(73,46), (72,47), (71,48), (70,49), (69,50), (68,51), (67,52), (66,53), (65,54), (64,55), (63,55), (62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 243, type = 5

Stack id = 256, pos = 63,55
Path, size = 7
(62,55), (61,55), (60,55), (59,55), (58,55), (57,56), (56,57), 
Army id = 257, type = 5

Stack id = 277, pos = 83,44
Path, size = 8
(82,44), (81,44), (80,44), (79,44), (78,44), (77,44), (76,44), (75,44), 
Army id = 278, type = 5

GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 242, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 288, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=1
ai_smart.cpp: 61: Ulf start_turn
AI_Allocation.cpp: 50: Ulf starts with 6 stacks to do something with
AI_Allocation.cpp: 91: assign stack 0x944f2d8 with strength 8 to Behistun because its danger is 14.7368
AI_Allocation.cpp: 105: Stack 0x93cb060 should return to Behistun to defend
stack.cpp: 94: move_one_step()
action.cpp: 339: Action_Join::fill_data
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 288, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=2
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 288, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=2
AI_Allocation.cpp: 105: Stack 0x89b6a68 should return to Behistun to defend
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 288, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=2
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 2, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 288, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=2
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player Ulf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 277, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 288, playerUlf
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=Ulf, size=2
AI_Allocation.cpp: 120: Behistun cannot be adequately defended
AI_Allocation.cpp: 120: Warportal cannot be adequately defended
AI_Allocation.cpp: 53: Ulf has 3 stacks after assigning defenders
AI_Allocation.cpp: 156: we are not strong enough to fight stack owned by Tobias
AI_Allocation.cpp: 162: assign stack 0x95d94f8 with strength 8 to attack Devilian owned by James which we think has strength 8
stack.cpp: 94: move_one_step()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=3
stack.cpp: 524: getHeroes - stack = 0x95d94f8
stack.cpp: 528: Army type: 5
stack.cpp: 524: getHeroes - stack = 0x9451e90
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 528: Army type: 0
stack.cpp: 524: getHeroes - stack = 0x9441448
stack.cpp: 528: Army type: 0
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 244, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
stack.cpp: 471: decrement_moves()
GraphicsCache.cpp: 189: GraphicsCache::getCityPic 0, player James
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 212, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 256, playerUlf
GraphicsCache.cpp: 225: GraphicsCache::getFlagPic 258, playerJames
GraphicsCache.cpp: 481: GraphicsCache::addFlagPic, player=James, size=1
[New Thread -1218208848 (LWP 4662)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1217103040 (LWP 4659)]
0x0807d789 in Stack::getStrongestArmy (this=0x9441440) at stl_list.h:210
210	      { return static_cast<_Node*>(_M_node)->_M_data; }
(gdb) bt
#0  0x0807d789 in Stack::getStrongestArmy (this=0x9441440) at stl_list.h:210
#1  0x0812d291 in AI_Analysis::assessStackStrength (stack=0x9441448)
    at AI_Analysis.cpp:97
#2  0x0812b6ac in Threat::strength (this=0x9435c18) at Threat.cpp:106
#3  0x08130dda in AI_Allocation::allocateStacksToThreats (this=0x93cb7e8, 
    stacks=0x93cb390) at AI_Allocation.cpp:146
#4  0x08131af1 in AI_Allocation::move (this=0x93cb7e8) at AI_Allocation.cpp:57
#5  0x0809e68c in AI_Smart::startTurn (this=0x8f7a940) at ai_smart.cpp:76
#6  0x08115e15 in NextTurn::start (this=0x91590f8) at playerlist.h:45
#7  0x080b0b60 in Splash::newGame (this=0xbffff700, 
    gameType=GameScenario::SINGLE_PLAYER, port=0) at splash.cpp:171
#8  0x080b0eb2 in Splash::b_singleplayerGameClicked (this=0xbffff700, 
    btn=0x87fb270) at mt_allocator.h:73
#9  0x080b11d4 in SigC::ObjectSlot1_<bool, PG_Button*, Splash>::proxy (
    p1=@0x9441440, s=0x9441440) at object_slot.h:100
#10 0xb7f823f8 in SigC::Signal1<bool, PG_Button*, SigC::Marshal<bool> >::emit_
    () from /usr/lib/libparagui-1.1.so.8
#11 0xb7f7beb9 in PG_Button::eventMouseButtonUp ()
   from /usr/lib/libparagui-1.1.so.8
#12 0xb7f728f3 in PG_MessageObject::ProcessEvent ()
   from /usr/lib/libparagui-1.1.so.8
#13 0xb7f6478a in PG_Application::PumpIntoEventQueue ()
   from /usr/lib/libparagui-1.1.so.8
#14 0xb7f64962 in PG_Application::RunEventLoop ()
   from /usr/lib/libparagui-1.1.so.8
#15 0xb7f6279f in PG_Application::Run () from /usr/lib/libparagui-1.1.so.8
#16 0x08056ddb in main (argc=1, argv=0xbffffa04) at main.cpp:263
(gdb) q
The program is running.  Exit anyway? (y or n) 
