The Dark Hordes - changelog
---------------------------

Version 0.6.1
- Graphics & Artwork
    * New DA line recolour by Orcish Shyde for Demilich and Dread Lich
    * Transparentize the portraits.
- Scenarios:
    * 05 - Inside the Tower
        + Rebalanced turn limits.
    * 07 - Confrontation
        + Rebalanced turn limits.

Version 0.6.0
- General:
    * Campaign moved to 1.5, backport to 1.4 exists
    * Too many bugfixes
    * Renamed Agarash to Morgorath to avoid copyright issues. (Lone Wolf)
    * Storyline improved for compatibility with IftU
- Graphics & Artwork
    * New DA line recolours by Orcish Shyde for Initiate and Deathmaster
- Scenarios:
    * 03 - Skull of Morgorath:
        + Dark Spirit Leganoth is now a hero unit
    * 05 - Inside the Tower:
        + Enemies no longer have a leader 
            (and the game doesn't end at turn 2 because of this)
        + Cold potions now give +50% damage and last forever
    * 08x - Bridge from part 1 to part 2, may be moved to 09x later on.
    * 09 - Underground River (NEW)
- Units:
    * Initiate line made up to date (arcane attacks) and rebalanced
    * Dark Spirit now uses all its animation frames
    * Initiate line animations changed (hopefully that means improved)

Version 0.5.0
- General:
    * Initial check-in to wesnoth-umc-dev svn repository by Shadow Master;
      package for merging provided by AI
    * Ran wmlindent
    * Ran wmllint
    * Ran wesnoth-optipng
        + Total saved: 4 KB on 43 files
- Scenarios:
    * 05 - Inside the Tower:
        + The cold power-up can be acquired by any skeletal unit


