 GGL project
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GGL is a powerful high level library for game development. His object
oriented design makes it easy to use and flexible, but it's written all in C,
then, it's also very quick.

 Features
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GGL has many features, some of them are:
- Advanced ssprite management
- Real time video play
- Network play support
- Multiple target. Inherited from GGI.
- Sound (Audio streams, Mod and Midi)
- Artificial intelligence
- Input devices
- Graphics formats
- Game maps
- Real time 3D

 Install
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See the INSTALL file.

 License
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See the COPYING file.


 Documentation
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You can download from
 http://ceu.fi.udc.es/GPUL/proyectos/ggl
all the available documentation of the project.

 Usage
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Once the library is compiled and correctly installed, you can make your
games by linking the library. For doind it, you must include the GGL main
header file in this way:

#include <ggl/ggl.h>

Then make your object files. For creating the executable, link with GGL
doing this:

gcc -o target *.o -lggl -lggi -lglib


G.P.U.L. <gpul@ceu.fi.udc.es>
