gl.spec:
	LoadProgramNV
		program -> String in value
	ProgramNamedParameter4[fd][v]NV
		name -> String in value
	GetProgramNamedParameter*
		name -> String in value
	ColorFragmentOp[123]ATI
		Uint32 -> ATIUint32
	global
		"charARB in array []" -> String in value
	GetShaderSourceARB, GetActiveAttribARB, GetActiveUniformARB
		source type to "StringBuilder in value"

